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  1. Opening a new thread instead of using newbie thread as I can't find a relevant one. Does anyone know what I am doing wrong with this func_portal? This is my only open-able see-though window so far but I did try adding one to a door and got the same symptoms. The window is in my map's starting place. The pic is from inside the building, the player starts outside. When I load the map, it works correctly at first. The visportal is closed until the player starts to climb up to it then it opens before he gets face to face with the window, as desired. But once he's climbed through and the sash window autocloses, the portal immediately closes even if he's still standing right next to it. After the player moves outside the 400 range, the funcportal starts to behave correctly. It'll open again as soon as he gets within range and it'll close when he moves out of range. So on this limited test, it seems the portal won't work correctly from a given side until the player has been out of range of it on that side. Also, the portal will sometimes close while the window is open, so it shows skybox through the open window instead of what's outside. That happens if the player gets out of range while he can still see the (open) window. Does window/door "open" status not override the func portal distance and keep it open? I guess I can fix that symptom by making sure the distance is big enough that it never happens. I tried adding another to an opaque door (I know you don't need a func portal on a solid door but I don't have any more suitable windows yet) and that did the same. The other (yellow) entity that's penetrating the visportal is a location separator in case that's relevant.
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