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Found 6 results

  1. im running Arch Linux, i installed this game from the AUR. i added my user in games user group as suggested in during the installation of the game, when i try to launch the game nothing happens, so i tried running is through the terminal to get some output, i got this TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35 found interface lo - loopback found interface wlp13s0 - ( i removed the ip ) found interface wlp13s0 - ( i removed the ip ) Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. no 'darkmod' directory in exe
  2. So, I'm working on a stealth game prototype in Unreal Engine 4, and I although I have a pretty solid idea of the gameplay mechanics I want to implement in it, I'm curious what other people might want to see in their 'ideal' stealth game. Currently, I have the following somewhat-extensive list of features in mind, aside from the obvious light measurement system: Manual movement speed and stance adjustment via mouse wheel scroll. (See Splinter Cell 1) Increasing movement speed increases the noise you make. Analog leaning via a modifier key and mouse movement. (See Joe Wintergreen's stealth g
  3. Although it's advertised as a stealth game, that is secondary. Still, this is a nice game and it's on sale on steam right now (might also be on gog and its own site now or eventually) It's hard to explain the gameplay mechanics, so just take my word for it; it's original and FUN. The witty dialogues make me at least giggle every now and then. Short game, true, but very cheap too. I recommend it Here's a video:
  4. http://store.steampowered.com/app/235540/ Just watched my flatmate play this and the environments look great! Immediately thought of TDM, and how this might be inspiring for mappers. The levels I've seen was a sewer and then up to ground level through a medieval-styled town. Also, the gameplay looked nice, basically a L4D clone in the Warhammer universe, so with added RPG elements. (It's pretty gory and brutal FYI)
  5. Diego

    Dark Souls

    Anyone else played? I'm playing it since yesterday. It's clearly a good game, I really want to like it! but it requires too much dedication, an amount I'm not willing to give for a game anymore. This design is very similar to the 8 bit era design trend, games that are hard and require persistence and dedication. It's adapted, of course, it has checkpoints, therefore it has to be longer than those games (in order to be equivalent). I remember playing some of those games for months, each play through would get me a little further into the game. Some games I never finished! this is weird nowada
  6. I made a small game for the gamejolt contest, we had 9 days to come up with something following the theme of "chaos". My entry is called Not On My Watch, it's a parody of action hero movies, and the gameplay is all about running, knocking out bad guys recovering microchips and exploding everything. You can read more about the controls and rules at the same page of the game: Not On My Watch If anyone plays it let me know what you think I had completely forgotten about this! until now, that the winners were announced (I didn't even get a mention, oh shoot...). There are some pretty cool
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