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Showing results for tags 'localization'.
There are a handful of Fan Missions out there, which dispose of localization packs (_l10n.pk). I've got tdm's language set to German and tried to run a few FMs (Too Late, Let Sleeping Thieves Lie) with their German localization - in vain. First I followed my intuition and simply extracted the _l10n.pk files to the corresponding mission's subfolder, but it didn't change a thing - Objectives, Object Names, In-Game-Texts were still in English. Then I put the german.lang file directly in the fan missions folder, but no - everything is still in English. Unfortunately http://wiki.thedarkmod.com/
Hi guys, I haven't seen anyone working on this, so I've ported font code from Doom 3 BFG edition to The Dark Mod. This allows to create fonts that support full unicode range. I'm porting LangDict now, so all texts will be in unicode and no hacks will be necessary - no code pages, conversions, replacements, separate font files, problems after language change etc. There's one issue: the BFG fonts don't have three sizes (small, medium, large). There is only one font size, and this font is scaled if necessary. This creates an unfortunate side effect: font scales in GUI that were tuned for old