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Nightcrawler

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About Nightcrawler

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  1. Thanks for pointing me to the new beta. I completely forgot about it. I did some testing in the tutorial map and I'm really glad that I can use the system keys and also switch back to desktop now. However I already found a bunch of new bugs: Some keys (i.e the arrow keys and mouse button 4 and 5) still cannot be assigned properly.The dark Mod crashes as soon as you enter the game if "Maps" was chosen as shadow implementation. I created a bug for this on the tracker.Lightning does not work for me at all on the new version. Everything seems to be displayed in the same brightness. I also create
  2. That bug has been around since ages for TDM on linux It didn't bother me that much in the past as I quickly adapted to use the numblock keys. It's a bit annoying that I cannot acess system functions while I'm running TDM though - e.g. swich off sound, or minimize TDM and switch back to the desktop. That's what I miss most
  3. I think it worth for future cases to define what is "beeing a dick" to the context of using shared work. Whould I consider it a dick move if parts of my mission are blatantly copied by another author into his/her mssion even without asking me for permission? No, not necessarily! As long as the author credited me as the original author of the copied sections I would be fine. However if the way the author presents his mission suggestes that he created the copied mission parts in the first place I do consider it a dick move. Would I consider it a dick move to see my mission bug fixed and
  4. I did not want to offend you. But you do seem to be unhappy about the way . That's what I meant.
  5. I followed this discussion carefully and I don't want to open wounds begining to heal, but as Judith encouraged all parts of the community to participate in this discussion I wanted to give my two cents. The mere thing I am concerned is what message should we as mappers, modelers and creative folk take from this discussion when it comes to building upon other people's work? As I understand some of you (mainly Spring and Judith) are not very happy to share their work if others can then re-adapt re-use and alter the work. However if I understand the terms of the CC-BY-NC-SA 3.0 l
  6. Most newer missions are hosted at http://www.southquarter.com/fms/missions_view.php Or you could check out https://darkfate.org/news/index (Beware that it's in Russian though)
  7. That link seems broken. Says "You do not have permission to view this forum." when I click on it - Or shouldn't it be viewable to everyone?
  8. You should make a well-founded decision about where to place the legal entity. Why is that? Well, in the last few days I got interested in how Creative Common licenses work and I did some research on the Internet. I would not call me an expert on CC licenses but there is one thing I found that might cause trouble to tdm: Namely the fact that The Dark Mod uses the CC-BY-NC-SA for the main part of their assets. Things you have to bear in mind are: 1) This license does not allow commercial use. The main problem is the lack of clarity what commercial use actually is. Now no matter what you pe
  9. I added a request for this to the bugtracker: http://bugs.thedarkmod.com/view.php?id=4582
  10. I did change the colour of "selected items" and "selected items (camera)", restarted DR but the selected entities and models were still invisible in 2D grid. You can see my colour scheme preferences here, but I doubt that this is a problem of prefereces.
  11. 3) The MD5 animation viewer doesn't work as I hoped. Here is what I mean: 1. I open the MD5 animation viewer and choose e.g. "tdm_ai_builderguard" from the list. Nothing appears in the 3D view window. 2. Only when I click on the "Pause render time" or "Stop render time" button, the model appears. 3. When I then choose an animation - let's say "bottle_idle01" again nothing happens, the model won't move/animate. 4. However when I then press the "Pause render time" button, the model changes its state (as if it just carried out the animation). Well that is complicated to explain. I
  12. 2) The readable editor seems broken. At least I can't choose a GUI definition for two-sided books. This is what I did: 1. Create Entity -> readables -> atdm:readable_mobile_book01 2. Open the readable editor. Give the book an inventory name and an XData name. 3 .Click on the button right of the GUI Definitiion field. 4. Choose let's say readables -> books -> book_calig_summertime The Layout switches to One-sided and the GUI Definition switches to guis/readables/sheets/sheet_paper_hand_nancy.gui, no matter what I select.
  13. I'm happy to confirm that the crash when importing prefabs is finally gone Unfortunately there are a few more things in DR that I'm not happy with: 1) Selected models and entities become invisible in the 2D grid. To illustrate this: Here nothing is selected: Here only a entity is selected (and it is invisible in the 2D grid!): When entities/models are selected together with a worldspawn brush however they stay visible in the 2D grid That's a quite old bug (also had this in 2.2. and 2.1) but I was too lazy to find out how to upload images of DR and report it until
  14. Greebo, I need some help obtaining the newest code from your git repository. I try to follow the instructions here: http://bugs.thedarkmod.com/view.php?id=4490#c8999 But when I enter git pull, the following error message appears: remote: Counting objects: 5, done. remote: Total 5 (delta 4), reused 5 (delta 4), pack-reused 0 Unpacking Objects: 100% (5/5), ready. From git://github.com/codereader/DarkRadiant 510c6da00..cc51a0158 2.3 -> origin/2.3 Actualizing 929f4307c..2f8a5732e error: Your local changes in the following files would be overwritten when merging: ltmain.sh Pleas
  15. Thanks for the tip greebo! I didn't know there were keyboard shortcuts to change the window layout. I also assigned a hotkey to the readable editor, whose menu entry is also missing.
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