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  1. Looked around a bit for some general purpose sticky threads on the lines of models-that-might-need-tweaking; guis-that-might-need-tweaking; or smallish-suggestions-that-might-be-made-and-discussed-without-resorting-to-cluttering-up-the-elsewheres. But found nonesuch. Anyway: 1. The coiled rope model (?) seems to have an inordinately large and/or oblique collsion model (?); you have to mantle over it. 2. When you die you are presented with "Restart Mission" "End Mission" Or "Objectives"; how about a "Load Saved Game"? 3. The nice feature that lets you walk away while a newly installed and begun mission does it's long-load so that when you come back after putting your pizza french-bread in the oven you are presented with a "click to start" rather than a "dead thief" would be just as nice if it could take notice that you have just started the doom3 engine for a new session and, even though, you aren't starting a whole new mission, just a saved game, it works the same... because initial loads are all long-loads. ... Yes, #1 is random, #2 is possibly just a matter of clarity unclarified, and #3 is certainly so rambling it won't be understood.
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