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Hello there! I'm putting the finishing touches on my first full fan mission, with the goal of putting it on my portfolio. Because I want this to be the best example of my work, could you guys give me some feedback on my current build? I want to finish this up soon, but still want to get one last round of critique in. So: Nothing's Sacred In this mission, the player is tasked with stealing a religious artifact from Baron Magnus, a devout Builder who has amassed his wealth from shipping. Magnus is keeping it somewhere in his manor, a former Builder church that he's repurposed into his estate. Some notes: I'm mainly looking for feedback on the environment and decoration. Art has been one of my weaker skills for a while, so I've spent the past couple months solely working on this aspect of the level so I can get some practice. For that matter, feedback on use of sound would be helpful as well. Design feedback is welcome, too, though at this stage major changes to the level layout would be a logistical nightmare. I'll gladly take advice, it's just that some of that might need to be put into the "For Next Time" folder. Please also keep in mind that this is supposed to be an easier level, with a fairly linear beginning that covers the basics before branching out further on (think the intro mission from Thief II). Download Link: https://drive.google.com/file/d/0B6PSlQNxhtKoRFFsSG9SNFpaNFU/view?usp=sharing Feel free to post your feedback below, or email me at thefakejaredmitchell [at] gmail [dot] com. Thank you very much!
Hello! I just finished a map, called Condolences - first effort ever - and I would like to invite some testers to get some opinions what to change, tweak, or whether it's good at all. Being the first map I ever made the ambition was a bit higher than the knowledge of Dark Radiant, thus some minor and major issues with performance are still present, hopefully I will find a way to make it better. Thanks in advance GGP85
I've already had a few friends test my map, and done a lot of work since then, both on the design and the game-play. Waiting to hear back from 2 more on the current version, and I figured that now would be a good time to ask if a few experienced Dark Mod players would like to give a hand. The version that is right now is as close as it gets to the final version and the only thing I am reluctant to adding, is a simplistic cinematic. A couple of key notes: -A few areas are very performance consuming, so a strong CPU/RAM is handy in 2 areas in specific. -'The garden' Has LOD levels configured, so if your frames are getting unbearable you can adjust LOD in options with good results. -To control performance consumption I have unfortunately had to use auto-close doors, in some parts of the map. I prefer not to use it, but it was necessary to ensure play-ability. Same goes for distance controlled vis-portals in some windows. -Some windows don't have vis-portals directly on top of them, for the sake of visual effect. This has some places a side-effect on the way sound travels, but nothing major. If you're interested in helping me polish this map, then I would greatly appreciate it, and hopefully give everyone else a nice map to play as soon as possible. I'll make sure to sort the interested out in private messages, but feel free to write here. P.S. Obviously don't post spoilers.