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wrichards

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Everything posted by wrichards

  1. still having problems with lights and such these are temp till I get better control, textures im working on alignment but... from simple beginings come great things
  2. Note to self: DO NOT drag an entity from another section to a newly built room or you will go insane with a leak error trying to look at brushes. I chased a "leak" error for 3 hours today on a staircase section I built... turns out it was not a real leak but rather having draged the common_whore to another room. Ive been using a commoner as a reference for height and such for hallways, corridors etc dragging it from room to room making sure headroom and elbow room was enough. was working well but kept returing a leak error... took a bit to figure out it was NOT a real leak but rather an old whore in a new room Build on!!
  3. Thank the builders! yea im a build room, dmap... add a hallway, dmap.. after MANY hours so far of building and a couple hours later find dmap leaks ARG... no more, ill make sure its water tight as I go.. GREAT to not have to worry about sequence, that was a bitch. I again very thankful to you all for this so far basic learning curve going flat. but soon comes the AIs, pathing, Frobing etc... haha the word Frob has been lost from my vocabulary for along time
  4. Another question, this one in regard to how the engine "processes", for lack of a better word, you level..... I'm one of these guys that makes a few rooms, fleshes them out with objects and such then adds a few more rooms on.... My question is this, is it OK to build and add objects and some AIs while I go, or should I complete the archetecure first before adding AIs and advanced triggers and such? AI pa thing and such I add as I go after the major archet. Parts are done.... I'd like to know if I should wait or is it OK to make a blue room, and copy things from it to add to the level... My concern is I need to make sure the map archet. Is processes BEFORE an AI or such is placed in the hallway, is there a sequence list I can access to see the order of what's being processed when? Every so often I would reuse an AI or such from later section and drag him to an earlier part of the map, this may conflict as the AI was "made" before the section of the map he was added.... Man I hope this makes sense.... its a sequence of when things are added in relation to where they are placed...
  5. Yes thank You Demagogue, I can see now what my brain was rebelling against the cut tool I C is what I was looking for, I just watched Springheels video, which to my dismay was the only one I didnt watch over the weekend ;( anyway, yea now that i know the editor can handle more polys than Im used to thinking, I'll try to keep thinking "less" polys but not over obsess yea alota things just clicked this AM, I think too many hours in a row over the weekend dampened my thinking... fresh eyes fresh thinking... woo hoo... lets get editing thanks again guys for helping me get up to speed
  6. yes thank you, the a-z I worked through mostly, again it was my "solid" thinking thatwas leading me astray.... I guess Im used to thinking in minimal polys, but todays comps and software most likley power the whole crunch down much better than 10 years ago LOL thanks again
  7. ok I guess with fresh eyes, tryed the piller in a room thing and "subtracted a nitch, then I removed the block I used for the subtraction and , viola there was a nitche. Now I saw exactly what Fidcal described, it broke up the pillar into seprate brushes... ok i can live with this. I guess my main concern is later when I worry about wierd polys or such but I figure theres some kinda over all "trim" or such that will get rid of all the crap poly edges or such... Thank you all again for the responses and so quick nice to know helpful peps are a call away... just have to warp my brain a bit to re-think the whole solid world thing, almost there Thanks again guys
  8. please forgive me, Ive spent all weekend trying things, reading, watching/doing tutorials etc... but have some questions that are most likely so basic but im stuck on... Remembering the Dromed editor of old, the now called "void" is/was both a solid AND empty space. as far as I can tell this "void" is empty... ok got that.. my first question related to that is: I was used to making a block then just pressing some key and boom an empty room... its this feature im trying to find/use. As I can tell the "hollows" block in a space, not create a true hollow. so heres my problem or way Im used to thinking... what I want to do: Imagine a large empty room with a square pillar in the middle. I want to notch out a nitche. My thinking is outline the block half way in and half way out of the SqPillar and subtract, and viola a nitche.... is this a function in this editor? if so where is it? I just cant get a grip on this simple task. this leads into cutting in a hallway into a room. Ive practiced a few diffrent ways.. all seem tiedious as I have to peel back walls patch areas above hallways etc.... the method of just hollowing out is what my brain thinks..... Im almost at the point of making a huge solid block and tunneling it out... all in all newbi problems that will fix over time, but a nudge would save me tons of time... another problem: the old deRomed had an option to turn off the agression of the player to walk through your test level. I need this toggle to test AIs and such and not be attacked walking through a test run... is this toggle avail? is it a keystroke I missed while in game? all in all been making test rooms and such finding everything in the menues and re-learning all the triggers and such. I forgot how deep the rabbit hole goes anyway, if this is not the right place to post questions like this let me know, I wanta get in the grove of this forum and editor quickly as soo many levels are waiting to be built thanks again in advance for any responses....
  9. Its funny, I've watched so many incarnatins of these "imersive" displays and all have failed, I am overjoyed the godfather of 3d is tinkering with this and holy $&*# its. Going to be in the next version of doom 3 which happens to run my most favorite game thief... holy god thank you. Dreamed of "taffering" in virtual, designed a projection room and everything, man I'm sooo happy to know this is real and not far away....
  10. FOUND it.. yea my noobness showing. yea it was the filters. man really frustrating but glad it wasnt my install or somthing. Ive spent several hours diffrent times to get this whole thing running over the past year wasnt eveer able to get it going, bought new computer last week that solved ALL those problems, so I was concerned my installs might have been wacky, but NO! was somthing simple and such again,,, THANK YOU for this editor and all the work to make it. Im old "derom"er and this editor is ALOT like that one, I am reviving old brain cells as I learn the editor, but its nice to find so many things are very much the same, learning curve should be alot lower this time.. thanks again for the fast response and help Ill be posting a level soon in very sure of it
  11. >not that Im aware of. basicaly been opening it and following the a-z tutorial with some additions. then save save save. pop into TDM, dmap it, then test map it, run around a bit, jump out go eat lunch. start up DR, load map and nothing but brushes... wierdness... also difficulty getting the console to pop up AGAIN after I dmap it. I have to exit TDM, re-start it then I can Ctrl/alt/~ again wierdness... the old dromed had glitches too so know this is prob a strangness of the editor or such but, any help is apreciated
  12. Hi guys got it up and running making test rooms and such, but having a problem, next time I start DR my maps load brushes but everything else is missing, player start all objects, lights etc are not there.... kinda frustrating after aligning tables lights and such to come back later and find them all missing... also noticed after I come back and try to add a player start it won't add one.... somethugns weird, I want a solve this glitch before I start building serious. Thanks in advance for any reply :-) Thank you guys again for this gift of this editor I thought I'd never build another thief level again :-)
  13. wow found you guys Im an old mod maker Wrichards, I used to make mods and levels witht he old dark engine maker. I made levels "escape from the bear pits, Tower of Illusion" and "Oblivion" I LOVE this game and am over whealmed that its still going and such, Im in process of DLing the mod now and cant wait to rebuild some of my levels Just very thankful to find this game is still going in any incarnation. ill post a mod level soon im sure as they are all ready built in my head wow found my very old site... lol http://www.reocities.com/TimesSquare/stadium/7974/
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