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tnl

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About tnl

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  1. Thanks the information But whait is the : Caulk??
  2. The 220 poly in dromed mean arhitecture, without objects.
  3. Thanks I spend too much time to optimisation. Two place in mission the polycount reach 220 or 240 ?? This the maximum. My biggest disadvantege how i every time try create map with big framerate. This cause i use less Ai, arhitecture, object, mission look bad and i waste many time. But i can make good lightning.
  4. I interested make mission for DARKMOD! I am not professional radiant user, but i have few editing skills. I not realy like d3 emty space logic i think, unreal and dromed solid space logic is better. I think how resizing the size of rooms, especialy windows dificultest than dromed and unrealed. Spite the Radiant using more confortable than dromed, Too!!!! I more like thief lightmapped lightning, doom3 realtime lightning looks for me too hardware eater, and dificult to use. No problem, i could optimize!! I very like vertex editing in radiant. This function wonderful. Comparable with dromed, radiant fast, and confortable! My best fm: Cop in the shadow This looks like average quality fm, but very optimized, most places the polycount 150-70 And not more than 220!!! The optimisation steal my time, this cause how my fm not a biggest quality! I spend many energy make good look lightning, and good scarry feeling!! Some screenshoots: http://thiefmissions.com/shots.cgi?m=CopInTheShadow2
  5. I read about how the Id software team spent severeral month time to optimising doom3! I think , fan missions maders not optimize their map, this cause how fan misions make low fps! Possible doom3 editor make more unopimized maps, compared with other engines, editors??????
  6. I hope darkmod works good in my pc and pcs with same power, and how this great work completd in not too far time. I still teach the editor and found how possible make very nice texturised lights. If all thing okay i want make maps for this mod!
  7. The last days i work with the editor. A found substract, vertex editing, and how possible select brushhes these under some other brushes!!!!! The resize is very good, i could work 2 times faster than dromed. Only the lighting not good for me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! doom3 engine use pixel sized realtime lights. This Eat much cpu power (10-25 framerate plus when i off the shadows) and not look too good!!! In first time when i look projected shadow i think how i look some grafical erorr!!!!!!!!! I used shadow off option in system/advanced menu, in doom3 and the framerate is good. when i on the shadows, the performance boosted!!!!! I think in darkmod impossible off shadows options, if possible, cause less shadows, more difficult the hiding!!!!!! And the mods several times slower than modded game. This slowness plus shadows cause how darkmod not enough fast on my poor machine p2 2.4 512 mg ati 9600 xt! ANd additin how realtime shadow not enough nice:( The lightmaps very good things in games unfortunately doom3, and t3 not use ! (
  8. The last days i work with the editor. A found substract, vertex editing, and how possible select brushhes these under some other brushes!!!!! The resize is very good, i could work 2 times faster than dromed. Only the lighting not good for me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! doom3 engine use pixel sized realtime lights. This Eat much cpu power (10-25 framerate plus when i off the shadows) and not look too god!!! In first time when i look projected shadow i think how i look some grafical erorr!!!!!!!!! I used shadow off option in system/advanced menu, in doom3 and the framerate is good. when i on the shadows, the performance boosted!!!!! I think in darkmod impossible off shadows options, if possible, cause less shadows, more difficult the hiding!!!!!! And the mods several times slower than modded game. This slowness plus shadows cause how darkmod not enough fast on my poor machine p2 2.4 512 mg ati 9600 xt! ANd additin how realtime shadow not enough nice:( The lightmaps very good things in games unfortunately doom3, and t3 not use !
  9. I have radiant question!! How possible easy, and fastly make windows in room and building. Example: I make one room from 6 brush. I want window. How possible make easily the hole? I can delete one of 4 wall and make new wall from four brush, after make windows from one simple brush. in dromed enough 2 brush, in radiant 10 brush ??? front view 111111111111111111111111111 111111111111111111111111111 333333335555555555222222222 333333335555555555222222222 333333335555555555222222222 444444444444444444444444444 444444444444444444444444444 sliced 111 111 5 5 5 444 444 Possible make simplest????????????
  10. tnl

    Üzenet Atti -nak

    Sorry to all english users! I only interresting another hungarian darkmod forumer ATTI's email address. I think open new thread easy way to make contact with him. I english poor, and using confused for me. Atti sent me hungarian languaged forum, where i can talk with Atti Thank ATTTi !
  11. Szia Atti! Régebben irtal egy topicba, ahol modellezésről volt szó. A beszélgetésünk megszakadt és szeretnék kérdezni a készülő moddal kapcsolatosan néha, hogy hogy halad. Ha lehet arra kérlek add meg az email címedet. Tudom mindent megtalálok, a forumon, de te többet tudsz, és angolul se vagyok nagyon profi. Mindenesetre igérném nem zaklatnálak sokat! Emailom: tnagylev@freemail.hu
  12. Okay, the darkmod released later, possible time upgrade machines. Unfortunately in thief games how ai-s still need present all times. Another, especialy action games possibe spawning ai-s when need. (playes go into one point , player kill ai-es go another pont, spawn ai, kill ai .... etc)
  13. Szivesen átállnék a dromedről valami más szerkesztőre, I like switch form dromed to another editor 3 thief 2 pályát készítettem, legutóbbi a zsaru az árnyékban i make 3 thief2 map, the lastest Cop in the shadow Én mindig optimalizált alacsonhardverigényű pályát próbáltam csinálni I try make optimalised low hardware requirement mission sajnos ez azt okozta hogy a pályáim kidolgozottlannak tünhetnek. this cause my missions sometime look too simple and not very nice. Elég nehéz így két nyelven írnom, lehet nem teszem majd, de így nem csak mi értjük!
  14. Üdvözölek Atti! Megnéztem a képeket, nagyon szépek! Te aztán tudsz modellezni! Én is várom a darkmod megjelenését, dromedelést már unom, sokat küszködtem vele három pályán át. A T3 sem a kenyerem, nem annyira jó mint a régebbiek voltak!
  15. Thanks your answers! Looks like darkmod not slower several times than origonal doom3. True? This fantastic! I remember thievery mod for UT much slower than original UT. I hope i can play with darkmod! I waiting this mod, i hate dromed, and not realy like Thief3
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