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Posts posted by Diego
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That's a good point. But, on the other hand, every gaming community I participate in speaks english, every review I ever read is in english, every critic, every video and, hell, even the vast majority of games I ever played, are in english. It feels like I would be talking to myself by making these reviews in any language other than english. Or I could discover the hidden community of portuguese speakers! that could happen too.
I'll probably stick with steam reviews
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I've been having this itch for a while now, where I play a game and I really want to externalize my thoughts on it. I have been doing that on Steam but I don't like that environment at all, almost every review there is just as horribly written as it's upvoted as helpful. It's like Reddit for user reviews. The top most voted review is a one-liner joke and buried beneath hundreds of similarly unhelpful reviews you'll find something worth reading.
So I'm looking for other mediums (the original plural 'media' seems to be reserved for mass media now) to write about games. I do have a youtube channel! but it's more like a repository of videos than anything else and I think I'm too shy to speak. Then there's the language choice, do I use english or my native language, portuguese? I don't know who would be reading/watching, so it's hard to decide.
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I may have posted this before, I don't remember. But I really like it.
Borghetti is known as a traditional musician (traditional to the south of Brasil) but over the years he expanded a lot, and now his music spans a lot of different genres. He's extremely skilled and so is the rest of the band, which I think adds a jazz flavor to his music.
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I don't know. There was nothing keeping me from finishing that. The only project I have that was impractical with the free version is the stealth game, so I'm thinking about doing some work on that. But it's too unrealistically ambitious too, so it'll probably be a very casual work just to entertain myself.
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There's no need to be passive agressive. you can just correct him
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This animation was rendered in real time in Unreal engine, apparently on Titan X:
What a beautiful short and message
the engine is nice too lol
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Very nice! The floor material on that last shot could really use a specular/gloss map.
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I don't know if that's the case he's trying to make. It's not what's happening though, because it's not just unity. Years ago I noticed that game making tools were becoming increasingly better and more accessible. Today the trend is pretty obvious, we have unity 5 and udk hitting the news but outside of it there's a shitload of slightly older engines going open source as well. It's unfortunate that some companies don't survive as the market evolves, but it happens.
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I'm seeing too much turmoil in the professional engine market know, and this is not good for the indie engines in the market, for example the developer of the C4 engine has made a reply that indicated that perhaps some legal action will be made against this (is illegal in America he said) and the esenthel engine maker has said that the license will not suffer any change because is the principal income he has.
Good grief, really? Legal action against what exactly? Good engines for free? Markets evolve, and this is always met with resistance from the providers that refuse to adapt. Just look at the music industry in the 90's, labels fought to the death against digital distribution.
I don't know where you heard that but I'm pretty sure it's not true. Kerbal Space Program is made in Unity and it is famous for its mods.
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Holy crap! I'm not going to deny my fanboyism here. In previous unity versions every cool feature, like real time shadows, for example, were exclusive to the professional licence. Now the professional license has things that are of interest to professionals only and no engine feature exclusive any more. What you see in the video is available on the free version. Lots of neat stuff like real time GI, render to texture, physics based shader etc.
I'm excited. I think I'm gonna start dusting off my old stealth project again. It got shelved after I couldn't find a suitable solution with the free version.
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How much of those textures are baked occlusion? It's hard to tell how they'll look once its in TDM.
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Great news
I wouldn't have backed this (or know it existed) if you hadn't posted it here.
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I was able to import your md5 mesh into 3dmax2014 with the skeleton and materials intact and export it to other file, the problem is that i don't know how to rig and animate that well, if i did i would try my self at this, because is a petty this model is being wasted.Btw i did imported it to Modo and made a lowpoly shadow mesh for it, if theres some interesse i will post the .lwo here, no skeleton tho, but from the sound of things it needs to be remade tho.
It has animation already, the problem is that the transition from 3ds max to the engine is not smooth. So if it comes down to remaking the animation I suggest avoiding 3ds max altogether.
edit: wrong quote
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I offered to publish The Dark Mod through my account. Get it on Steam, direct. No Greenlight and no hassles associated with it. Twice. And I still see "when TDM gets Greenlit" (unless it's already on Greenlight, in which case I would be able to publish it).
So that makes me think TDM team either not interested or there is no agreement whether to go on Steam or not any time soon.
Really? I don't know if it's just me but I totally missed that part.
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I can't be of much help at the moment because I don't currently have access to the original files. I was thinking about importing these md5 into Lightwave (or whatever software has the most reliable workflow with this engine) and tweak it from there, following Spring's workflow.
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"Hello Biker"
Did you identify yourself to Nvidia as Bikerdude? That's awesome
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It's absolutely beautiful and extremely detailed, but very confusing too. I stopped playing (for now) when after walking for a while and thinking I was making progress I ended up to where I was before, making it official that I was walking in circles. A rough map just to give me a general direction I should head would be great.
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Spring was the one who tried to get it in game, so I'm sure his conclusion is that the whole rig and animation has to be redone in a way that is compatible with TDM's engine. I remember feeling terrible when my zombie model was lost because of a technical problem, but now I don't feel bad at all, it would surely meet the same fate.
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I made the werebeast but I don't get along with this engine, all my attempts at putting stuff in it failed terribly. So I made the model, rigged and animated it, in hopes that someone would be able to get it in-game, which never happened.
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Just to get the technical part out of the way I remembered it's possible to add non-steam games to steam. So I did that and it worked perfectly, the Steam overlay works, takes screenshots just fine, I can launch TDM from steam, the whole thing works.
Huge images:
So that's nice
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I think absolutely everyone is agreed that it would be a good idea for someone else to do the work.
Brilliant lol
Writing reviews and game criticism
in Off-Topic
Posted
Portuguese is superficially similar to spanish. If I can make a spanish speaker to speak in slow motion (which is impossible) I can understand everything they say, but I can't speak spanish.