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comp-music

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Everything posted by comp-music

  1. I don't think So..........when we walk in our homes "no ambient"around us :"TV"sound maybe or ringing my phone......etc when we walk in the street:"cars" etc..... all these sounds "kind of music" the life itself BIG Ambience around us. No problem with that.we can adjustment ambience volume, we can make Balance with footsteps and amb>that's realistic When you are in the dark or shadows what the most important thing you need?plz answer
  2. I'm totally agree "New Horizon"as i said b4 i can adjustment-add "our" thief style, I want to discuss something with you,"Schatten" and "pak" but i prefer to finished Bj sounds first,because i really feel that there are some things had been completed" After several years of work is not difficult to any human being evaluation himself, i'm always delete bad sounds b4 i put them here, And in the end the whole things back to the team not to the person himself, plz listen to Bj. Bye
  3. ok,np благодарю вас Bye
  4. thanx for screenshot, Good BJ,b4 any editing i can wait other team comments,you are fast too:)
  5. Thanx greebo for details,i made all kind of sounds coz i not sure what blackj here looks like,so i play with pitch some times coz that you hear hit like a door or another like a hard surface,i have over 1TB external HD of sound effect.this is my job greebo i'm a musician and i have my own studio so i can record any time or collect some samples together to make a new one or sometimes Start from the BEGINNING,you are really helper thanx again
  6. Hi everybody, Here the Blackjack Flesh I suppose to care good about that sfx,coz this is the one of Base plyer weapons, As usual no any kind of effect.In order to reach the best results i can edit from 1 to 1 million times So plz listen good, ftp://208.49.149.126/TheDarkMod/Sounds/sf...Blackjack-F.rar http://208.49.149.118/TheDarkMod/Sounds/sf...Blackjack-F.rar Bye.
  7. I work on it.......... but now i prefer waiting the list
  8. Hi pak and everybody, Thanx pakmannen,i need to know something first did you hear "Grass2, Louder REupload" If yes"It does not make sense to write the line above! " If no plz "hear it" you can take"Spectrum"and compare..........plz let's talk away from Grass 2 now,believe me that file 1 of the best i'm not "Conceited" But i'm sure from myself,and my work too. -indep..........Excellent, -indep2..........hit33 to hit37 Good impact Sound 3000 Series collection and Sony (All steps is not Good there are alot of: (AIR Noise,room effect,background noise,dull...etc) therefore steps in not Good enough -pak..........water_drips03_loop.ogg (AIR noise) -Theo..........with a little adjustment The Footsteps Is "GOOD" and the next question is why if we had footsteps need another ! -when i made the stone footsteps "Schatten" wrote they're really quiet,and yes i mean it. because It does not make sense we have a thief here try to sneak in the dark when people sleep And here is the one TAK TAK TAK i'm here guys i'm thief let's make some good Noise!!!!!!!!!! big mistake, Because the character is already this..........try to sence the body and his movment.......... we can make the sound louder when only he Run away that's Make sense. "BE CREATIVE TO BE DIFFERENT,BE DIFFERENT TO MAKE ATTENTION" sfx in game like a soul in body. Bye.
  9. comp-music

    Grass2

    Hi everybody HAPPY EASTER, you have the source file indeed ! T2X footsteps guide me I had some work with "Sound Ideas" we are the "guide" ftp://208.49.149.126/TheDarkMod/Sounds/sf...rass2-0.400.rar http://208.49.149.118/TheDarkMod/Sounds/sf...rass2-0.400.rar I REupload the Stone and grass 1 Soon Bye
  10. Hi, Here the Grass 1 and 2 Footsteps,the real time is 0.400 i think this time very closer from normal speed footsteps Plus Creak file ftp://208.49.149.126/TheDarkMod/Sounds/sf...ss1-2Foot-s.rar http://208.49.149.118/TheDarkMod/Sounds/sf...ss1-2Foot-s.rar ftp://208.49.149.126/TheDarkMod/Sounds/am...ental/Creak.ogg http://208.49.149.118/TheDarkMod/Sounds/am...ental/Creak.ogg Bye
  11. Hi everybody, I think there is something wrong with our footsteps from TX2 team.anyway Here the new one. we have 2 real time footsteps 0.208 and 0.316 plz let me know if anyone need differant time ftp://208.49.149.126/TheDarkMod/Sounds/sf...StoneFoot-s.rar http://208.49.149.118/TheDarkMod/Sounds/sf...StoneFoot-s.rar Bye
  12. Hi evrybody, here all old amb files and there are new too,plus general abm fit to any situation Sorry i can't Name the files because i don't know anything about maps or the game untill now. plus Machines sounds (all sounds Loops) ftp://208.49.149.126/TheDarkMod/Sounds/am...urch_Genamb.rar http://208.49.149.118/TheDarkMod/Sounds/am...urch_Genamb.rar ftp://208.49.149.126/TheDarkMod/Sounds/sf...es/Machines.rar http://208.49.149.118/TheDarkMod/Sounds/sf...es/Machines.rar Bye
  13. Hi everybody, big thanx for comments, I have something to discuss,why we don't sticky our sfx and amb sounds ? and make sticky topic only for request?
  14. HI Ishtvan, soon as i can once upload it all my old files.but i think we can start with Wood first. i need more information about the Rock. Bye
  15. Hi everybody, Soon..........upload it all old files and some new files, And here the one of them "climbing metal ladder" (metal 1,2 and stress footsteps) everything now is normal with ftp server. ftp://208.49.149.126//TheDarkMod/Sounds/s...metalladder.rar http://208.49.149.118/TheDarkMod/Sounds/sf...metalladder.rar Bye
  16. Hi everybody, Good work "Schatten" i will upload it right now.
  17. Hi everybody, I know that "Schatten"but sometimes you must have a lot of directories or subdirectories to easily recognizable Anyway we'll wait. BTW:I think we don't need this discussion about folder structure take long time! Bye
  18. Hi, I think Yes,Impact sounds goes in the sfx\movement folder. Are you can Hit anything without movement? make sense to rename the sfx\movement\materials folder to sfx\movement\impact.
  19. Hi everybody, Cool structure but why you put Bow,croosbow and arrow sounds with magic projectiles ? i think you can separate between them,you can create new folder call it Magic projectile FX,as example you mean All doors metal and wood >slidy and spinny doors,shutters....etc?
  20. Hi everybody, On the contrary,Schatten i am suggestion to use the Ogg files just to decrease the whole sound files and to maintain the sound quality also. btw:Any release date yet?
  21. Yes.When we finish all of the sound of the game will be seen clear.
  22. hi,everybody This was the thing that divides us"approximate file size"When we finish a voices of the game the matter will became evident.
  23. HI pakmannen I'll reupload all my files when "Schatten" of preparing my list thanx,glad to have you here too. Bye
  24. Hi everybody, Noisem_edit3 and Wood doors here ftp://208.49.149.126/TheDarkMod/Sounds/co...ol.2W_Doors.rar http://208.49.149.118/TheDarkMod/Sounds/co...ol.2W_Doors.rar Bye
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