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texmex

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Posts posted by texmex

  1. Hey malex, nice work (again)! I had it up and running on your 10.7 build with the content from this torrent. Should be same as everyone elses.

     

    This far I've yet to discover any in-game flaws, for me it looks the same as 1.08, which is great. The restarts of the client to activate different FMs still doesn't work but instead crashes it and manual upstart is required.

     

    Also, it'd be nice to get the application as a single .app container without the need to drop it in Application Support. But that's smaller potato :D

     

    Cheers!

     

    Specs:

    MacBook Pro 8,1

    Inte Core i5, 2,4 GHz

    8 Gb RAM

    Intel HD 3000

  2. For the next 'major' release I plan to have us moved over to cmake/sdl, which will remove a lot of the work/effort on the OSX side of things, I will need people to test it. But yeah, I do plan on trying to make the OSX side a lot more pleasant to build :)

    Next major is still far away I suppose?

  3. Besides, I will likely refrain from producing binaries for everybody (there will be source updates only).

    Therefore please get and install XCode (preferably the latest available for your OSX) if you want to help or test.

     

    Any comments?

    Least I can do I guess, although I'm not very apt in compiling. :)

  4. I know that since the developer team has little or no access to Mac machines it's been hard to get Mac builds up. In the past, at least in the case of 1.08, users has been contributing builds themselves. For 1.08, malex984 did the work to get it running pretty much flawlessly. Can it be done again, for 2.0 this time? Anyone else with the skills up for it?

     

    Also, congratulations on the new release! Milestone stuff!

    • Like 1
  5. problem with steams greenlight is that steam would have to be running in the background and if it can't connect to the internet then it would stop you from playing thedarkmod if it were a greenlighted game, it would say cannot play in offline mode or something like that.
    Perhaps the game can be released on Steam and regularly, DRM-free.
  6. @freyk You know you may as well symlink the other way around?

     

    I did as such:

    #!/bin/sh
    TDMPATH=$(echo `dirname "$0"`); #| sed -E 's/([ ])/\\&/g');
    APPDATA="$HOME/Library/Application Support/Doom 3"
    FM=$(cat "$TDMPATH/darkmod/currentfm.txt")
    mkdir "$APPDATA";
    cp "$TDMPATH/darkmod/Darkmod.cfg" "$APPDATA/$FM/DoomConfig.cfg"
    cd "$APPDATA";
    rm "$APPDATA/Doom 3.app"
    rm "$APPDATA/base"
    rm "$APPDATA/darkmod"
    ln -s "$TDMPATH/Doom 3.app" "$APPDATA/Doom 3.app"
    ln -s "$TDMPATH/base" "$APPDATA/base"
    ln -s "$TDMPATH/darkmod" "$APPDATA/darkmod"
    exec "$TDMPATH/darkmod/TDM.app/Contents/MacOS/Doom 3" +set fs_game_base darkmod +set fs_game $FM
    

  7. Here's what I believe should work. As I said I wrote a shell script (and put all files withing an .app-structure) for portability, but this should be working just as well, right. Get someone to verify it regardless. Have no wiki privileges so I'll just post it here. In markdown for some reason xD

     

    6. Download the experimental ![OS X launcher](http://path/to/OSX10_6_i386.7z).

     

    7. Copy the following files into your ~/Library/Application Support/Doom 3/darkmod folder:

    * TDM.app (the one in the release folder)

    * tdm_game03.pk4

    * gdb.sh

    * tdm_update.macosx

     

    8. Start The Dark Mod by double-clicking the TDM.app application in your ~/Library/Application Support/Doom 3/darkmod folder.

  8. The version was 1.08 and malex's build. Basically I did what the pathes.txt file said. I the darkmod directory i put TDM.app, tdm_game03.pk4, gdb.sh and tdm_update.macosx. Then launched the binary TDM.app.

     

    Doing all this on a MacBook Pro 8,1 with Intel HD 3000 graphic chipset, 8 GB of RAM and on OS X 10.8.2. FPS got up to around ≈25.

     

    I also made TDM portable, that is I made it possible for the files to be located anywhere by having a shell script create symlinks on every launch. But that's another story. ^_^

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