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Lux

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Everything posted by Lux

  1. Indiana actually. WI is probably just where the ISP reports? lost_soul, thanks! We shall see Couple of technical things I'm trying to get used to with selection and zooming as opposed to being used to mastercam viewport manipulation, along with all other thousands of items and things.
  2. Hey, I noticed in the Radiant editor when I select "P" for preferences > Camera > uncheck "Enable far-clip plane", everything in the Camera view window turns to the "Shader not found" texture. I fixed it by exiting and reloading the editor, however after changing this setting, when the DarkRadiant editor launches its asks me again to configure the Engine path. I'm assuming this is because I have Doom3 and TDM installed in the Steam directory and its looking in the default location C:/Games/Doom3 and can't find it. After editing the path back to the Steam directory and then reloading the map I was working on, now the setting is correctly enabled/disabled however the picture I hung on the wall shows the "NoDraw" texture for the picture inside the correctly textured frame. The Necklace on the table is just a green blob which I'm assuming is the "collision" texture because it has been added to my Texture Browser. And the stone and wooden floor textures have been scaled way back and are now tiny repeating textures. Pulling up the Surface Inspector and re-selecting the brushes and clicking the Modify Texture > Natural button fixes them. Default Scale is set to .3, I believe it was .5. It appears its a good idea to set the preferences prior to starting brush creation? If a preferences change is made later will this create many issues on the map? It appears I was looking for "cubic clip the camera view" and instead changed the camera option in the prefs instead. Repeating this causes again all textures in the camera viewport to render as "shader not found", checking the game engine path again in Preferences > Game > , it has been blanked. Relocating game engine path using the "..." button restores all textures except the picture in the frame (no draw texture) and the necklace on the table (collision texture). Is this a known bug? The map complies fine with no red error messages and the textures are there once the map loads. Also the necklace looks fine and is frobbable and not jittering around like its colliding with the table.
  3. Lux is your families name? Wow, hehe, and here I picked the name becuase of light measurements As in... we're much brighter when there are many of us. Oh, and I don't read German (and apparently Welsh?) other than using google translate but my lineage is all german (on the good side anyway (j/k mom!)). First post was here also with some recent FMs and system specs not that its relevent. I'll be home for the week so heres my vent info. IP: 98.157.144.121 port: 3784 (default) pw: bopp Pop in for a chat!
  4. Thanks a lot guys. I do have a ventrilo server where we could gather for a voice session, not making any promises but we could feel each other out a bit. There's really too much to do for a voice recording in my mind because subtle changes can be made to voices to evoke what the listener is looking for. That would be a lot of sound clips and I think it would be better served in a TS/Ventrilo/Skype type of format. Hey, I may not be able to do anything to you guys liking so don't get your hopes up.
  5. Just wanted to say, Hello! From reading through various posts in the forums it seems like a great community and I hope to become a part of it. So I got the hankering for some Thief as of late and stumbled on TDM through some googling. After purchasing Doom 3 through Steam and instaling TDM, I have been nostalgiacly playing through many of the FMs and have also decided to d/l the Radiant editor and start making a mission, maybe many, we'll see. As it turns out also, I just started (today!) my 1 week vacation from work and intend to dive in to the Radiant editor and am currently going through the A-Z wiki on it. A bit of background on me, I 'used' to work in application support till the economic crash a couple years ago and was laid off and am now running a machining center at a local machine shop, using Mastercam daily, 2D/3D stuff and have always wanted to make a mission/game, and decided since I've always enjoyed the Thief series and stealth gameplay so much, this is where I would start. After getting to my third year in Mechanical Technology I changed my major to Information Technology (should have went with straight Computer Science but ahhh hindsight). I've always loved building things and designing things and also really enjoy computers, art, audio, and the entire visual experience as presented to a user. I have created a couple playable maps before using the older source engine editor so I'm vaguely familiar with 3D modeling, skyboxes, lighting, AI pathing, etc. That's been over 10 years ago though. I got familiar with 3dsmax, ProE, Autocad, and Mastercam in my first major during school so that helps a bit when familiarizing with a new editor and as previously mentioned I've dabbled around in the Valve Source editor. I'm also very much looking forward to the Crucible of Omens campaign created by the marvelous talent at TDM and would like to help in any way I can once I'm familiar with the Radiant engine. I can also do many many voices, I've often thought about moving out to Cali from Indiana and finding work in voice-overs, voice acting, etc. All this started as a youngster with little friends, time on my hands, and imaginary friends. Wow that's hard to admit. So anyway, I've been working on a shadowy Garrett voice, and can do guards and some women characters with old, old english, gruff, slippery, sneaky, terrifying, voices and personalities. Just thought I'd mention that as it may be a way that I could contribute early on and would also enjoy. So anyway, too much about me and not enough A-Z wiki, back to the tutorial! Glad to be here and hope for good things to come.
  6. I'm new here so \o/ to everyone that frequents the forums and this is my first post. I've played a number of TDM missions in the past 3 weeks, Mandrasola Return to the City Fiasco at Fauchard Street Alberic's Curse Trapped! Business as Usual No Honor Among Thieves (1-3) Tears of St. Lucia A Score to Settle I haven't had any performance issues with any of these missions, 4xAA, 16xAF, 1920x1200, everything else maxed. System Specs ___________ Game running on Samsung 840pro 256gb ssd OS on Crucial C300 128gb ssd 780gtx (threaded optimization disabled) Gigabyte P67a-UD7 motherboard Soundblaster zxr 2600k clocked @4.4Ghz on water 8gb Ram 1600mhz 1 over 3, 1920x1200 monitors NVSurround +aux Link I haven't been monitoring FPS because I haven't experienced any slowdowns in-game so I'm unaware what they are. I would like to play TDM in surround but have been unsuccessful getting the old gamex86.dll thing working as mentioned about mid-page here. Nice talking to you fellas, I'll see you around as I'm planning on creating an FM.
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