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Lux

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Posts posted by Lux

  1. It is amazing when you realize you're asleep and that you're basically neo in the matrix and can do anything and then start doing it. Truly amazing.

     

    You ever see that movie, Strange Days, where they had things called "squids" or "squidies" that you put on your head and relived an experience someone had while wearing one? Like robbing a bank or getting killed falling off a building. Freaky trip. Maybe VR will be like that one day, everything created all in your mind so you lose sight of reality...hehe.

  2. Trespasser, I own that game and it brought hardware to its knees back in the day. Jurassic Park kind of game with the most wonky hand articulation ever. We spent hours running around a camp just picking up stuff and moving our wrists around with the mouse. Hilarious.

  3. @Goldwell, In your last screenshot, I've seen this in many missions and not just from you. The "Oriental" or "Persian" rug on the floor. I don't know that you've ever seen this type of rug in a home/store/etc., maybe you have, but they are very thick (around 1/4") or more and they get shuffled around on the floor. Pushed around, etc. but the edges of them remain straight unless the rug is physically "bunched up" because furniture is holding it in position in one place er whatever. The edges would only look as they do in the screenshot if the rug patch came up off the floor and the rug was not laid flat. Otherwise the edges remain pretty much completely straight.

     

    For me its an immersion thing, when I see a rug like that it isn't believable. Yes a rug gets shuffled out of square with the room, lays off angle, but the edges never are wavy like that. The fringe on the ends gets flipped up/backward/all over the place unless groomed but we can't change that in DR.

     

    Just a detail. Quite a beautiful room otherwise. ;)

    • Like 2
  4. I'd read up enough to see "KM" and didn't know if Mirceal knew what that meant so I posted Knighton Manor but afterward I saw that nbohr1more had already posted so I removed it.

     

    dbl post! :P

  5. A good video with a lot of important tidbits and also a number of them that I noticed as far as the "feeling" in different areas that are instilled in the player that the narrator didn't mention. Parts of the level and animations done to effect the player; make them feel "happy", "trepidatious", "fear", etc. I guess the important bit was that it was constantly changing which makes the player think and evokes different emotions.

     

    A lot of good stuff and some things do apply in broad scope to general gameplay although for stealth game play vs. an fps, some of these things are altered or different. Still, some good things to pay attention to.

  6. Seems like if everything is snapped to grid when mapping, then the verticies should be only whole numbers with one of 4 - 3 digit suffixes. Isn't there a way when doing the calculation to just use a significant digit figure of 3. So all of our smallest grid snapping numbers are covered. 1.000, .500, .250, .125. Then add a conditional check or case that says if a number is close between one of these values, round to the nearest grid point: .000, .500, .250, .125?

     

    As a side effect, verticies that were not properly snapped to a grid size might get rounded the wrong way exposing pink caulk and pointing out that the geometery was not properly snapped to grid.

     

    I'm sure since this seems so simple and trivial there is something preventing this from occuring but I thought I'd chime in with my ignorance :) I know you guys are sharp but still sometimes the simple solutions evade us.

  7. Cool post, Biker.

     

    I used to work at a satellite earth station and we had a couple ocilloscopes running all the time monitoring the signals and you could actually see people on screen from the TV signal, in the actual wave form. It was pretty trippy. Prior to that I wouldn't have thought you could actually see people walking around in a TV scene in the actual wave form but its there. A bit fuzzy but there. Pretty amazing.

  8. Finished this with a stealth score of 34 and 2508 loot. Excellent fun and very tight quarters but the patrol routes and lighting were near perfect in this regard.

     

     

     

    I was trying to ghost it but when I initially opend the door where the two guards are they were alerted. What a hilarious conversation they were having as well.

     

     

     

    Harkens back to the old Thief days.

     

    The story, environments, and audio were top notch. The streets could have used a little more 'stuff' lying about but it had a really classic Thief feel to it and it was very enjoyable from the intro video which was amazing to the elaborate interiors. Really well done and an FM to aspire to.

     

     

     

    I only found 2 of the opals and before I left the bathhouse I 'cheated' and tdm_show_loot'd which showed a box above the lower bath house so I went up and checked the vents again and went up to the top suite but issuing the command again showed the box out of reach from where I was so I noclipped over to it and it was out in space seemingly. I played the first version posted because I'd already had a save so that may have been patched in the fix? In any case I couldn't find the last opal. I found the one on the box top in the closet and the one on the bookcase.

     

    It wasn't till my second pass looking for the manager's safe that I found it so I found that very rewarding and quite a treat.

     

    Also, a pumpkin? A guest named Seymour Buts? A little emmersion breaking and cheesy but LOL. :)

     

    Loved the audio clips that played when you found certain items and I wish this were a constant thing through FMs. Really makes you feel like you're playing an actual game. Superb.

     

     

     

    Also I'd like to add that, as another poster mentioned, maybe not a 'dead ringer' but so f@#$%!cking close to the real thing...Eidos should hire you to voice Garrett for Thief 5. (and lets hope they give it a name instead of using a stupid number title). It didn't occur to me to mention this because from your first mission, The Accountant, praise of your audio similarities were splayed all over the place and rightfully so. :)

  9. Have you done much circuit board soldering? The reason I ask is because if you've ever used solder braid to remove solder from pads...its a pain in the fucking ass. Get one of those "solder suckers". You just load it with a push button click and get the pad to liquid, put the tip against it and pOP! It sucks the solder off the pad instantly and because of the solder surface tension it pulls the through board stuff out too. Makes it very easy to remove soldered pins.

     

    Looks like a beast of a rig, I hope the repair goes as planned and you're up and running quickly. Great deal you got too.

    • Like 1
  10. @Biker

     

    Thanks for posting that as I was unaware that new Z drivers were out and wanted a "hopeful" fix for speaker swapping that happens occasionally. I've read its due to IRQ conflicts and to try different slots on the mobo but I check my IRQs and they appear as good as their going to get. GFX and audio on separate IRQs. Hopefully this will address that issue. Its not frequent but does happen occasionally, like alt-tab out of a game and when you tab back in left audio is on the right and right is on the left. Seems like a driver thing to me but who knows.

  11. You might be able to do something like:

     

    mklink /j c:\thedarkmod\missions d:\thedarkmod\missions

     

    Open a command prompt in administrator mode and type the above line with your directory paths current/new in place of the ones I used.

     

    Then anything pointing at the "missions" directory in TDM should be redirected to the D: drive where your misssions are actually stored.

     

    If you want to move multiple folders, you need to make a symlink for each one since we're not moving the root TDM folder.

     

    You can type mklink /? in the console to see the available commands for a symbolic link. (this is actually a junction point to a directory that we're creating in this example)

     

    I'm not positive this will work but it should be transparent to TDM. You can copy your missions folder over to the drive, move (don't delete) your missions folder on C: somewhere else temporarily, create the symlink and then test TDM to see if it works.

     

    I'm not sure if the link is only vaild until you reboot (It may be stored in the registry). You can create the link, restart the PC and see if it still works.

     

    If it doesn't, you can create a .bat file and set it up to execute at startup in Task Scheduler so that its always active. When you get a larger main disk drive you can just delete the script and task. Or when you delete the Missions folder on D: the link will be broken/removed by the OS.

     

    The symlink WILL persist across restarts untill the linked folder is deleted.

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