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Arcturus

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Everything posted by Arcturus

  1. added new wooden panel, panel_floral_arches: http://img413.imageshack.us/my.php?image=panelslv8.jpg
  2. I was messing around with door material file and the effects are quite nice. I could make more color variations: http://img258.imageshack.us/my.php?image=door1ju2.jpg However filter does not apply when door are frob highlighted in complete darkness: http://img258.imageshack.us/my.php?image=door2ay0.jpg I have no idea how to change the code: { blend diffusemap map textures/darkmod/door/wood/9panels_01_pale_worn red 0.4 green 0.2 blue 0.2 } bumpmap textures/darkmod/door/wood/9panels_01_pale_worn_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/door/wood/9panels_01_pale_worn rgb 0.15 * parm11 }
  3. I also uploaded new shingles: http://img142.imageshack.us/my.php?image=shinglesqe7.jpg
  4. I admit I haven't try that. Another door: http://img443.imageshack.us/my.php?image=doorji5.jpg
  5. And then normalmap would not fit (they are sharing one normalmap).
  6. As much odd as all textures used more than one time in a map. Mappers can flip or rotate the door if they want to.
  7. New door textures: http://img213.imageshack.us/my.php?image=door1ag6.jpg http://img213.imageshack.us/my.php?image=door2wy1.jpg
  8. Springheel? Decide, you're the boss.
  9. I made a cleaner, highres normalmap for blocks_mixed_multicolour_framed. old: http://img164.imageshack.us/my.php?image=oldil6.jpg new: http://img164.imageshack.us/my.php?image=newtz8.jpg
  10. I made a texture with a few arches in different sizes and shapes. I also uploaded a prefab of a medium sized arch. If I find some time I'll make other sizes too. http://img299.imageshack.us/my.php?image=arch1qi8.jpg http://img299.imageshack.us/my.php?image=arch2uw3.jpg
  11. I uploaded red_worn_trim texture: http://img88.imageshack.us/my.php?image=trimlh8.jpg I'll make also red_worn_dirty version. Arches are a lot more work though and will take time to do.
  12. Thanks I made another one: http://img167.imageshack.us/my.php?image=wornoutvh0.jpg This one's a collage of a plaster and few stone textures from TDM base.
  13. I added some cracks to plaster_dirty01_brown: http://img126.imageshack.us/my.php?image=cracksvd6.jpg http://img126.imageshack.us/my.php?image=cracks1zj4.jpg
  14. I've painted mortar between bricks and beams. Perhaps it's too thin.
  15. http://en.wikipedia.org/wiki/Timber-framed "To finish the walls, the spaces between the timbers were often infilled with wattle-and-daub, brick or rubble". This kind of buildings are common in Gdansk.
  16. http://img170.imageshack.us/my.php?image=brickwall2mi8.jpg http://img170.imageshack.us/my.php?image=brickwallqr5.jpg http://upload.wikimedia.org/wikipedia/comm...PoznaƄ.JPG
  17. Set of 3 brick textures: red_worn: http://img221.imageshack.us/my.php?image=bricksot7.jpg red_worn_beams01: http://img221.imageshack.us/my.php?image=bricks2yu2.jpg red_worn_beams02: http://img221.imageshack.us/my.php?image=bricks1hq9.jpg
  18. Redone grey_brick_dull: http://img406.imageshack.us/my.php?image=greybrickua5.jpg
  19. Arcturus

    jewel-box

    Here's the link to all the images: http://www.fileshost.com/en/file/32825/box-zip.html It's a 32 mb zip, password: jewelbox. Baddcog, or anybody who's willing to make this model - just keep it close to the original and it will be one of the prittiest objects in the game.
  20. Arcturus

    jewel-box

    That shot was made just for the forum. There's really no need for you to work from scratch on the photos as I spend many hours on them. I have taken 4 highres pictures of a box (from a tripod and with no flash). Then I spend many hours on removing all the shadows and reflections that would look bad with normalmapping. I divided them into 7 images. I made also a separate picture of a material for the inside. I want to make the normalmapping and specularmapping after the model is done. I think that simple jewel box is more important, but if rest of the team prefer the music box then ok.
  21. Arcturus

    jewel-box

    I have at home a 30 year old wooden jewel-box. It's a XVII century motiff judging by the inscription. I though it would be perfect for the Dark Mod: http://img100.imageshack.us/my.php?image=boxqw3.jpg Problem is I have no modeling skills. I've taken pictures of each side of it and removed all the shadows and reflections. Then I went to Dark Radiant and made a model using brushes. The effect is quite good (no normal and specular mapping yet): http://img507.imageshack.us/my.php?image=38156341ie1.jpg http://img507.imageshack.us/my.php?image=17699450fg1.jpg http://img507.imageshack.us/my.php?image=16096318gn5.jpg http://img507.imageshack.us/my.php?image=37370881qp7.jpg http://img507.imageshack.us/my.php?image=38274888bq4.jpg It should be a little more bigger: http://img507.imageshack.us/my.php?image=62333588kf5.jpg My question is: is anyone interested in converting it to a proper model? I saved it as a .obj file. That's how it looks in some 3d program (Accu trans, I tried to open it in Blender, but I didn't manage): http://img507.imageshack.us/my.php?image=wireya8.jpg Also textures should be combined to a one 1024 x 1024 image. I have no idea how it works in a 3d application. Pictures are in different scales, few sides are sharing the same texture, on some the texture is tiling. Ideally would be to convert it automatically into one image.
  22. I renamed plates_rusty_rivets to plates_rivets_rusty and added plates_rivets_iron: http://img90.imageshack.us/my.php?image=rivetsyu5.jpg
  23. I renamed metal\detailed\steel_bars_rivets to bars_rivets_steel. New texture - bars_rivets_iron: http://img246.imageshack.us/my.php?image=bars1yr6.jpg http://img246.imageshack.us/my.php?image=barsci0.jpg
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