-
Posts
1743 -
Joined
-
Last visited
-
Days Won
41
Posts posted by Arcturus
-
-
The "old" texture has non-power-of-two dimensions (1068 pixels).
I was supposed to change it but I simply forgot:)
I fixed those things You mentioned: I changed size of wood textures (and corrected diffuse a little), changed normalmap for bricks, and corrected tiles textures.
zip: http://www.sharebigfile.com/file/190514/textures-zip.html
-
Files can be found here: http://www.sharebigfile.com/file/190276/ar...xtures-zip.html
There's also an updated cobbles diffuse map i posted earlier. Now it looks better from a greater distance.
Those texture's aren't perfect, I realize that. Especially roof tiles which are based on bump map may not look good in strong, direct
light. Wood looks better in smaller scal
e
s.
-
I've made some more textures:
white bricks
http://www.wgraj.net/img.php?mode=full&file=2413
wooden decorative thing
http://www.wgraj.net/img.php?mode=full&file=2410
tiles
-
I like the bricks.
Thanks! You seem to be the only one
It should probably be more like 8 blocks high, but only one wide.I made something like this:
http://server6.theimagehosting.com/image.p...columns.1c5.jpg
First it was 64 x 512 but it wasn't good. So I made 128 x 512 and I still think it should be wider. Also I don't now how exactly this brick should look. The one I made is rather grey and boring.
Great! If you plan to make a bunch of textures, why not apply for contributor status?What is this status anyway? Because I think I can apply now
-
I packed 3 textures in tga format with normal maps. They can be found here (14 mb): http://www.sharebigfile.com/file/177538/Ar...xtures-rar.html
I tried to compress files to dds format but I couldn't open them in doom editor. What did I do wrong? Anyway, I don't know what level of compression you use.
Judith's dds textures are 1 mb each, mine were 1,33 mb (it's default in DDS Converter).
Windows are needed for sure. I'd also like to see some more 'trim' stone, like a big solid block texture, but only one brick tall (maybe 64x512) and no seperations for the length of it.This surely could be done
-
OK, I have something new. I've made some photos of walls, bricks mostly.
http://img150.imageshack.us/img150/6273/brickwallyh3.jpg
http://img91.imageshack.us/img91/5312/streetsqk7.jpg
This texture was made with 4 pictures of a hedge:
http://img148.imageshack.us/img148/1262/hedgesy3.jpg
I've got also pictures of doors and windows. I think some of it could be used:
-
Maybe when I have something more to show. I plan to take my camera some day and shoot some photos of historic buildings I coul
d use. But for now I prefer not to make
a
ny declarations.
-
It's cool to be a part of this project I'm hoping to be back soon with some more stuff.
-
Because files are in tga and weight 3 mb each I sent them on mail. But I guess 1024 x 1024 textures will be compressed?
-
OK. To recruiting@thedarkmod.com?
-
Thanks. Yes, I've made high res 1024x1024 version. I used it to make the screenshot.
-
Hello,
I'm new here so first I'd like to say that I admire the work you've done so far. I can't wait to play the first mission created with TDM.
I've made this simple wooden texture using photo of my wainscot. I know it's not much and you probably have acres of beautiful wood textures of any kind and
you don't need any more wall textures. Anywa
y I hope you like it.
Some texture I've made.
in I want to Help
Posted
Pics:
http://www.wgraj.net/img.php?mode=full&file=2567
http://www.wgraj.net/img.php?mode=full&file=2568
http://www.wgraj.net/img.php?mode=full&file=2569