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Arcturus

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Everything posted by Arcturus

  1. Another idle animation. Just simple shifting from one leg to another http://www.dramthethief.com/darkmod/videos/thug_shifting.avi It can be used by all characters. Which def files should it go to then?
  2. I'm not a specialist but I always thought that combat animations in Thief games didn't quite match the size of the weapons guards had. I mean they had big swords but fought as if they were using light sabres. But they were great anyway. I think animations don't have to be 100% realistic as long they look good. edit: did I just say "light sabres"?
  3. There will be animations like idle_adjusting_belt that will have to be different for each character.
  4. Yes, it is. Maybe not on hard but it is.
  5. You can throw heavy things at them untill they die. I think I used rocks in early part of the game and gas cylinders later.
  6. http://www.dramthethief.com/darkmod/videos..._belt_anim3.avi I think it's better now. I uploaded the animation.
  7. http://www.dramthethief.com/darkmod/videos..._belt_anim2.avi I rotated the hip. Legs of course moved with it so I had to adjust their position on each frame manually (I did that before anyway).
  8. Thanks Noisycricket. I'll try to do something about the belt when I get home.
  9. It's the Dram's FTP: http://forums.thedarkmod.com/index.php?showt...st&p=178391 Username: darkmod Password: -TeamMember0- Greebo put his conversation video there too.
  10. I imported the proguard to Blender and made a short animation: ftp://www.dramthethief.com/videos/proguar...g_belt_anim.avi I uploaded it as idle_udjusting_belt. I hope it's usefull.
  11. I think Tels was joking
  12. They're not that small I'll move them to static loot.
  13. I've separated the stones from the necklace:
  14. Thanks! Too bad it's so small that player won't notice all the details.
  15. I uploaded the necklace. I set the loot value to 125 (I can change that if needed).
  16. Thanks Final model has 134 polys.
  17. I'm doing a necklace similar to the one from 'needed models list': http://images.etsy.com/all_images/3/314/fa...0xN.8279166.jpg Empty spaces will be transparent.
  18. I uploaded the bust_02_female. I insist to keep marble textures: Rough textures look like this: flat/rough_marble_dark02 natural/rock_grey natural/rock_brown_rough natural/light_grey_rough natural/light_grey_rough2 natural/dark_dirty
  19. Folds are a little rushed. I could spend few more hours tweaking it but there are other models still to do.
  20. Hm. Ok, I'll experiment some more with textures this time. Still need to make low poly model.
  21. Final version:
  22. Another bust in progress:
  23. Good job so far. The ridges appear to be quite sharp. Have you checked the normal in game?
  24. So it was before he started sculpting? But he must have made detailed highpoly models to bake normals?
  25. IMHO what makes Oddity's characters great looking is the perfect utilization of sculpting tools. Here's a quote from an interview with him: Here's the full interview: http://area.autodesk.com/index.php/stories...fen_pixelwerks/
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