Hello Dark-Mod Crew! Being a Thief fan from the very beginning, i followed your project from the start. The demos and videos were so nice that i looked forward to it the whole 5 years. Having played the training map for 4 hours, all i can say is kudos to you all! I can't express how happy and satisfied I am with your work. When i had finally downloaded the 1.00 version, i thought about how fast the released missions were played through, like a nice cake someone put much work into. But after i turned down the lights, let the fresh cold air in, turned the volume up and walked for the first seconds in the training map, the worries were gone. Every step sets me emotionally back in time of the first Thief demo. The perfect atmospheere, the unsureness of what is awaiting around the corner (even though i knew there was nothing to fear in a training mission), all got me immersed in a mixed feeling of nostalgia and anticipation and made every step a joy. The map and the game elements itself exceeded my already high expectations. Movement, lockpicking, combat, object manipulation, the (as far as i can tell up'til now) very good AI, ambient music and sound... it seems all flawless and innovativ. I loved the fact that i already had to practice almost an hour to be able to beat the first 3 combat levels. Especially #2 gave me much trouble, until i gave temporarly up on manual parry and learned to wait for the enemy to start an attack before hitting the parry key. By the way, is a strike unparryable if the enemy is too close to me? I am so looking forward to the first missions which i start tomorrow, and might start my own map soon, if the editor really is easier to use than DromED, which got me frustrated. Again, thank you very much for your work! Hopefully i can contribute to keeping the game alive for many years to come. Greetings, Tom