Jump to content
The Dark Mod Forums

Tommyjones

Member
  • Posts

    6
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

245 profile views
  1. Thank you! I had to press CTRL+ALT+^ instead of ~, and the r_skipFogLights 1 command helped to disable it. Too bad, the fog surely would have added up to the atmosphere, but it's way better now without a buggy fog. Deactivating bloom with r_bloom 0 did not help. Still, thanks very much, now i can enjoy this supposedly fine mission as well .
  2. I have only darkmod (and the related doom 3 patch) installed. I don't see a bloom setting option either ingame nor in the Catalyst Control Center, so i assume it is off.
  3. Neither of those options (entered in the DoomConfig.cfg) changed anything recognizable, and an in-game console can nowhere be found. I can't describe the error well, but it changes very frequently (like 10-30 times a second) that the fog just disappears from certain surfaces. Furthermore, this effect can not be captured to a screenshot, it will just show how it should look like. Am i really the only one having this problem? I don't see any other complaints about fog thus far.
  4. Thanks for your reply. Catalyst A.I. is already disabled because of rotating sky problem, which fixes it and my graphic card drivers are up do date.
  5. Hello, i could not find an answer in either your FAQ nor in other topics in the tech forum. So here is my problem: In the fanmission "Heart of salvation" the fog switches fast between non-existent, partly-existent and full-existent. In other words, when i move the mouse and therefore the sightangle, the fog might be not visible on certain surfaces, which appears clear and the rest foggy. The sudden and fast change of this prevents me from enjoying the mission. I would rather deactivate the fog alltogehter, but can't find an option for that. My graphic card: ATI Radeon HD 5870. Tommy
  6. Hello Dark-Mod Crew! Being a Thief fan from the very beginning, i followed your project from the start. The demos and videos were so nice that i looked forward to it the whole 5 years. Having played the training map for 4 hours, all i can say is kudos to you all! I can't express how happy and satisfied I am with your work. When i had finally downloaded the 1.00 version, i thought about how fast the released missions were played through, like a nice cake someone put much work into. But after i turned down the lights, let the fresh cold air in, turned the volume up and walked for the first seconds in the training map, the worries were gone. Every step sets me emotionally back in time of the first Thief demo. The perfect atmospheere, the unsureness of what is awaiting around the corner (even though i knew there was nothing to fear in a training mission), all got me immersed in a mixed feeling of nostalgia and anticipation and made every step a joy. The map and the game elements itself exceeded my already high expectations. Movement, lockpicking, combat, object manipulation, the (as far as i can tell up'til now) very good AI, ambient music and sound... it seems all flawless and innovativ. I loved the fact that i already had to practice almost an hour to be able to beat the first 3 combat levels. Especially #2 gave me much trouble, until i gave temporarly up on manual parry and learned to wait for the enemy to start an attack before hitting the parry key. By the way, is a strike unparryable if the enemy is too close to me? I am so looking forward to the first missions which i start tomorrow, and might start my own map soon, if the editor really is easier to use than DromED, which got me frustrated. Again, thank you very much for your work! Hopefully i can contribute to keeping the game alive for many years to come. Greetings, Tom
×
×
  • Create New...