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Serpentine

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Posts posted by Serpentine

  1. ok - quick and easy.

     

    Open the folder where you have downloaded the FM's

    are they called something like :

    crown_of_penitence

    OR

    crown_of_penitence.zip

     

    if they are the first case :

    Go to "Tools"(in the menu bar) then to "Folder Options".

    Now click the "View" tab at top.

    Untick "Hide extentions for known file types"

     

    The file should now look like :

    crown_of_penitence.zip

     

    right click the file, click "rename", erase the "zip" part at the end and replace it with "pk4"

     

    the file should now be

    crown_of_penitence.pk4

     

    place it in the FM folder and try install.

     

    (As a side note : perhaps the installer script could look for zips too? (I dont know how d3 deals with files as filesystems etc), a bad convention, but might be easier)

  2. Now I went left to Soren's house to the tunnel and when I came to the corner (where the guard stands) then it also crashes.

     

    Hm, it apparently only crahes my TDM so maybe a new installation would work. I'll go try it.

     

    Are you running an ATI/AMD video card? if you are - update your drivers, its a known issue with Cat 9.7 and lower with TDM, no idea what was changed but it seems to work in 9.8-9.10

  3. Good stuff, really enjoyed it!

    The focus was on story and it did that excellently :)

     

    Did run into something else, managed to get a guard to open the Fressard front door on street level, which isnt meant to be openable, he was greeted to a solid brick wall which he spun around a few times then closed the door and walked off, also the guard path bumps into the corner of Sorens house between Bensons, but thats really minor :P

  4. I've been noticing that Doom gets quite angry with some apps running in the background for me. It goes into a race condition loading maps if I have WinSCP in the background... I dont understand why.

     

    Anyway, its a thought to try run it after a fresh restart and killing some background stuff that you dont need, I have a feeling things like xfire might cause it to get angry, also have you disabled the steam ingame overlay?

     

    Just an idea - I have no idea if it will help :)

  5. Ahh, good. :) The reason I said that is because ATI doesn't support your X1950 under 7.

     

    Ummm, they are still supported... I have had no issue installing a 1900XT in 7 with 9.8's

    (you can install newer, tho it requires editing the inf or using the vista driver)

     

    The reason companies do this is that if they officially support old products, they have to actually support them, that means that they have to test a whole extra family of cards etc, nvidia actually have a more aggressive policy towards removing old card support, and hacknig the inf for them is a bit more effort.

     

    If I were in your shoes I would be looking for a better way to get fglrx working (tho current versions dont have explicit support for your card, older should be ok), Ubuntu is pretty terrible about letting you hack around and update/do whatever you want however.

     

    Another thing to look at is if your drm/dri/mesa libs are up to date with radeonhd and xorg. I know a few friends said that q4 and quakewars were playable(30fps+) on radeonhd, but that was with 3xxx series cards which had full documentation provided. This is an issue with more binary oriented distros and OS's.

  6. I'm just going to use this to continue talking about audio.

     

    I have found a few objects that dont seem to have a sound for when they are dropped/stood on/interacted with, the two that I can remember off hand is the quill in the top room of Outpost, when I drop it it produces a low pitched beeping sound. The same happens with standing or hitting around a fired noisemaker arrow, which is where I first noticed it. I thought that you had given them a double purpose and that when someone stood on it/walked into it it would make a low beeping sound to warn me, and so I started using them as little alarms.

     

    Other than that, in a number of areas with the roof being of normal height I am almost unable to distinguish if a sound is next to me or a floor above/below me (as if height was ignored [x,y,z->x,z]). Outpost didnt seem to have thism, it might also be linked to the 'footsteps are loud' issue as I seem to make one hell of a noise moving around quickly.

     

    Anyway - as for the rest, you guys have done an amazing job :)

  7. Yeah, the problem with Serious Samurize is that is Seriously Shite.

     

    <vent>It's complete crapware, worse than running "pretty widget" systems and other random crap that widnows just gets bogged down with - the sort of stuff that leads to windows issues and then people complaining that windows is such a terrible OS, nevermind the same sort of systems completely love resources on all OS's... but yeah - I would advise agaaaaainst using it if you enjoy the general snappyness of windows and or any performance at all.

     

    I have done too much support time to like an app that has no plausable good reason for being installed on 99% of peoples PC's :/ </vent>

  8. Trying to make money out of a mod usually ends up with really bad results - the only way it works is if a company picks up the mod and releases it for you (think GMod/TFC etc).

     

    Anyway - on the topic of Steam etc, if iD ever did want to do anything; I think either a free distro via official steam methods - or charging enough for iD to cover release costs would be pretty cool (i.e pay for the bw etc.) All it does is give a larger crowd the oppertunity to play with it - but then you have to have a good few maps to release with it :)

     

    La la la

     

    Serp

  9. Hey there,

     

    Iv been looking for "the right" PIM myself, so far the top of the pile for me in Windows are EssentialPIM and Exstora , both have free versions and are quite capable, I think that EssentialPIM has degraded in the later releases from what people tell me, but its still quite a powerful one. Im not sure of the tray icon in EssentialPIM, but they are small and quite self contained - so I'd test them and see if they fit your needs. I think EssentialPIM may be a bit more verbose than what you are looking for tho, but it does have some pretty cool things too. And Exstora is perfect for my needs, but the custom UI Controls make it look a bit naffy on my very classic windows box :/

     

    In the end I always have my trusty FreeBSD box next to me running KDE, and KOrganiser is a damn nice little PIM that keeps my life on track these days - I hope they will bring it to Windows with the later ports of the KDE Apps.

     

    Anyway - those are the two best I could find for Windows.

     

     

    Serp

  10. The bitch is dead!

     

    Finished writing my last important paper for the year at about 1pm - Stats is not a fun game for the whole family... heres hoping for that magical 51% :D

     

    Gonna just chill, get my IDE and all hapilly working with the project first, then tinker around and start looking at loose ends I can help tie up - not quite a maths and 3d hero in my spare time, but I'll do my best to help out where I have experience or find things that look interesting to me :)

     

    Anyway - just wanted to say that I'm back to being more than a name giving random replies to your posts :)

  11. Heh - being a pretty good mainstream gamer that has got quite a bit of cash from tourneys... I was actually surprised by UT3, I am the hugest fan of UT2k4, and with the chances they pushed in, I thought they would completely destroy the game by making it dumbed down.... but its not like that at all. I am very surprised and with a bit of work it could be one hell of a tourney game, even with dodge jumping removed :( shame we have to get rid of good elements to let n00bs play and not get completely dominated. Also the engine seems very very quick... I am very impressed with that above all.

     

    Crysis on the other hand seems a bit of a mystery to me... the MP beta I was part of a few weeks ago made me want to never touch the game... but I did go and get the demo... and once again I am sort of conflicted. The engine really doesnt seem amazing to be completely honoust, its slow and clunky at quite a few things, the sandbox editor is... different... and I feel like it could be a large killer of the modding potential... compared to UT3 where it takes a few weeks and a general "lets bang stuff together and make something completely different(UT2k4 has things like metaball.org, uskaarj rts, alienswarm tactical etc etc.)"... I dont think Crysis will ever have that.

     

    The actual game was a mix of "hey lets take cool elements from every game and throw them together" mixed with "hey lets throw in so many new and out of place effects that are pretty pointless but rape a rig"... that I really dont know what they want out of it. The story seems to be slightly tarded and the feeling was that it was FarCry1.9... that said, FarCry 2 is looking like it actually has a story this time! crazy stuff.

     

    Anyway... I do think that they should have swapped to a more content aware development scheme, a lot of the details and heavy rendering tasks are used all of hte time, when they are not required at all to make it look good. Also the blatant abuse of HDR makes me feel like my eyesight is going, cant play with it at all.

     

    Protip : MP sucks as I said. But I might expect different MP from what you do :)

  12. Heh, not that I watch Rugby or anything like that, but it was a close game... the play by our guys wasnt all that good at all, lotsa errors and such - but it was good to watch :)

     

    As for quota's and all the rest - those have been around since 1995 odd, on and off in all the sports, soon as we start getting dominated and a few coaches leave they drop the issue for a while and we pick up again. But its the same everywhere, they seed black managers into huge companies and stuff, then the companies start failing hard... a few months later they are all removed or given "special" jobs that keep them out of direct management and the company bounces back, happens far too often (maybe I am being general, but meh). As a white male, I cant even stay and work in my own country when I am done with my degree, because someone less qualified, less suited for the job will get paid more and placed ahead of me to take it. Also the pay is like half what it is in the UK (All your London are belong to us) :/ Atm we're just liek a breeding ground for the rest of the world's talent :) *cough* how many of the english team ?

     

    anyway... slight vent there :)

  13. *cough*

     

    Yes I know I shouldnt be poking around the content forums - but its eve-online downtime and I'm taking the evening to relax! :)

     

    Could glass not be done in a slightly more fancy way? I mean, sure glass like that is okay for low settings - but wouldnt some pretty water-like shader look a whole lot better? I was thinking a sort of startic water like shader with low and wide bumps. Like impure and old glass you find in ooold houses, nothing too busy so that it looks like the refraction is going everywhere, just a slight curve here and there :) I think that would be quite damn good looking for display cabinets and stuff.

     

    Anyway - donno too much about shaders and the doom3 engine yet, but I will get there :) Just my 1.99c

     

    Serp

  14. Because its for the most part based on UE2.5 with just the graphics coming from UE3.

     

    Also, quite a few full UE3 titles were released back in 2006 already (GoW, RB, R6-Vegas), UT3 has taken time due to the content creation, take a look at the demo maps and you will understand just how well mapped the game is - then think that they want like 45 maps in the release with more official maps coming post release. Personally the DM maps are almost too real to be DM maps.

     

    Anyway, if you're interested in the Bioshock dev and time etc - take a look through the video I linked in my "A few arb things" topic in "off-topic".

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