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Sotha

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Posts posted by Sotha

  1. Now that women have a real choice in the matter for the first time in history, a large number of them choose not to have kids, and most of the diminishing number who do, make an intellectual decision, not an instinctual one.

     

    -And then we could discuss about human intelligence more generally, since I'm very sure that our instincts still give us clues and affect us all the time. I wouldn't say that this kind of decision is purely intellectual, as it never is. The human intellect will never be free of instinct's effect.

     

    Sure, many women decide not to have kids, but probably they still have dreams of it, silently affecting their disposition to the idea. I've seen many women who first claim that they'll absolutely never will have kids. And -bam- couple of years pass, and suddenly they are absolutely baby-sick (Broody).

     

    But here we are. A bunch of guys talking about women getting kids. :laugh: This discussion definately requires female input for any credibility.

  2. That's not true. In the past, sex is the reason people had kids, that's an irresistible enticement for males, and it's generally not tied to a desire to have kids. Kids were an inevitable result of that. You really think women in the past had a choice of who they married or when they were fucked?

    The other reasons when society evolved a little more were intellectual - economics, inheritance rights etc.

    Contraception has not been around long, and since it has, society has also been smart enough to know that need new generations of kids, so even if we all were programmed to find babies repugnant, we would still have introduced baby factories where people do it as a grisly job.

     

    One shouldn't forget that females of many species have also seem to an irresistible enticement to nurse their young, and they probably do not regard it as a grisly job. It is unknown to me how strong this enticement is, but usually you see women wanting to have kids more often than men. Surely this feature is hard-coded in the genes and like you've said it, it seems like an automated process. I wouldn't underestimate it's effect on history, before the evolution of the society.

  3. I don't know why people make such a big deal out of it these days.

    Humans alone have managed reproduction billions of times over the millennia - even slugs and cockroaches manage to do it perfectly every time.

    Women prattle on about how great it is being pregnant as if they are the first person ever to do it.

    All they are is a incubator. They could be in a coma for the whole pregnancy and the baby would still grow, that's of how little importance they are in what is an entirely automatic process.

     

    I started to write something to this, deleted it, wrote again, deleted it again.

    I'll just say that you've an interesting point of view.

     

    I'll also present a speculation that maybe the women you mentioned prattled about their pregnancy mainly due to the new and exciting behavior they experience because of the pregnancy, on a personal level. And the "big deal" with having children probably comes from the fact that people have other alternatives nowadays: they could stick with their careers or do something else. You can choose to use birth control. You do not need to produce children who take care of you when you're old and weak.

  4. I haven't played the previous installments of Deus Ex, so I can't say anything about that.

     

    -I've played DE1, and it was excellent. Good plot, your actions mattered to some extent on a long scale. The player was presented with interesting moral decisions. You could play the game the way you wanted. (I liked to sneak and avoid killing people.) I would recommend the game to almost anyone.

     

    I also player DE2, which was crap. They kinda improved the graphics and physics, but ruined everything else. I hardly bothered to wade through it. DE2 felt like a hollywood version of a good movie (DE1). Simplified, more predictable, more boring.

     

    I've lost my faith in the gaming industry, as sequels almost always turn out to be crappy attempts to haul cash with the name of the previous game. It would seem that all "big" games suffer from the simplification: oblivion dragged you by the nose through the plot, you couldn't figure things out yourself, the journal told what to do and pointed where to go. But I guess it is the demand: if they make a good and clever game, nobody buys it. Nowadays, most games are single-use entertainment (doom3), not classics that last for many years (UFO:Enemy Unknown, I still play it!).

     

    On another note: What does "We do not welcome agumented people here."

    I looked "augmented" up in the dictionary, but it doesn't make sense to me. :)

     

    Augmented refers to cybernetically improved humans.

  5. I must comment about jd_hand -font. I played with readables, and I noticed that the f-letter is also terribly displaced. In a title written in jd_hand, word "curfew" looked like "curf ew." It looked a bit unacceptable to me. :(

     

    Maybe, when selecting fonts, we should look at a sample text with the whole alphabet, so we can easily spot if the font contains badly displaced letters?

  6. I think it might be good idea to confront your fears and conquer them that way. If your fear is of the level you describe, it's probably important that you do something about it as soon as possible.

     

    You might start with the fact that the poor spider is probably more frightened of you, and you present a more serious threat to the bug than it presents to you. Spiders are also nice, since they eat annoying buzzing insects.

     

    I understand it might be easy for me to say, as I do not have the quality you describe. In any case, you probably should try to overcome your weakness if not by yourself, maybe with professional aid. Personal improvement is always an excellent motivator.

  7. It was connecting bits in SS2 wasn't it?

     

    Not literally pipe rotation?

     

    In SS1 there was an electronic puzzle in which you had to connect two squares with an electric stream. Clicking on one spot turned X's into +'s. A + would pass a stream and X would not. The trick was that not only one point would change upon clicking, but a bunch of those next to the clicked one. When the hot points were connected with a constant stream, the circuit was complete and something neat happened, say a laser bridge activated.

     

    I played SS2, but if I recall correctly, there weren't this type of puzzles, although it had something else..

  8. I suggest a new class of tool. First ideas:

    1)Some crackling/noise making powder (if stepped on) or arrow/bomb releasing such; basically the opposite of the moss arrow; even nutshells on a carpet could work this way

     

    2)tripwires, small motion detectors, glued to the ground screaming if treaden on snails,

    (I'm going way off here)

     

     

    -You could prevent from being surprised in a room by placing a gas mine in front of the door. If someone comes and disturbs your thieving, the gas knocks out the guard.

     

    This idea reminds of a feature in No One Lives Forever shooter game (guess it was in NOLF2) in which you could place a banana wrapping on the floor on which a passing guard would slip and fall.

    Very entertaining to watch from a hidden corner, but not very useful. :laugh:

     

    Still, always nice to hear new ideas.

  9. The reason we did the atdm: prefix was for easy separation of TDM stuff and Doom3 stuff back in DoomEdit. If we want to say fuck DoomEdit users, you must use DR to get a sensible entity list, then go ahead and remove it. We'd probably have to write another script to fix it in all maps, unless we're okay with breaking every TDM entity in maps and having mappers rename them by hand.

     

    Well, a mapper could use his/her favourite text-editor to find-replace all "atdm" entries with "" in their .map files. It's a small job, I think. (But still a job.)

     

    It would probably ease the mapper's pain if detailed info on the changes would be given, so the mappers know what to change to what.

     

    But still, I'd avoid it if it is not absolutely necessary..

  10. Call it cute all you want, Crytek is the leading German Independent developer. They're on their way to perhaps one day be on parallel ground with Blizzard. The first two games they have released have been stellar.

     

    -It is a shame though, that publishing good games doesen't make the producer necessarily succeed in the market. Think about the Looking Glass Studios. Everything they ever made was very good to excellent.

     

    Jagged Alliance games were very good and appreciated (they still are), but still every company that touched the title went bankcrupt (Sir-Tech, Talonsoft).

     

    Nowadays games are way too console-like and oversimplified.

    But I guess that's the thing that sells. And money is everyhing.

  11. We usually play Carcassonne, which is a nice game.

     

    Fun alternatives are Citadels, Munchkin (maybe someone recognizes my avatar :laugh: ), Kill Doctor Lucky and Dalmuti.

     

    Sometimes (the girls insist that) we play Alias or Trivial Pursuit, but I'm not a big fan of those. No sneaky backstabbing tactics to be done there.. B)

  12. Everyone thinks their own native language is better that others, mainly due to subjective reasons: people are better at speaking their own language and it feels familiar. Other languages are complex, weird, full of inconsistencies and illogical.

     

    Finnish for instance is a very nice flexible language, which is pronounced as it is written. You don't need to bother to think about word order and you do not have to remember articles for nouns (der, das, die). However, it is difficult language to a non-native talker learn it fluently due to it's complex grammar.

     

    Maybe everyone should learn esperanto, since it is probably on of the most logical and easy-to-learn languages around.... :laugh:

  13. It has a calendar in it where I can set reminders to go off at any time.

     

    I too use cell phone reminders a lot. Previously I used essentialPIM, but cell phone is much easier, as it is always with me and available.

     

    I guess even the simplest cell phone models have reasonable calendars these days.

    Highly recommended. :blush:

     

    EDIT: Oh, and with serious samurize you could probably write your own reminder system, it might even be a small box fixed on the side of the screen, showing notes and alarming if necessary.

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