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Sotha

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Posts posted by Sotha

  1. Welcome, sotha! If you have any questions, just ask them :)

     

    Edit: TDM related questions. We only answer other questions every other Tuesday. :ph34r:

     

    -Thanks! I will wait to tuesday next week, then. :laugh:

     

    I'm obtaining the mod at the moment and shivering about the daunting task of converting those vanilla textures on my work into TDM ones.

     

    Question barrage may ensue at a later time.

  2. Now I read it several times since yesterday, and I still don't understand what exactly it means.

     

    -Maybe it means that he has a dark monitor and couldn't see much in the darker images, except the last three.

    That's how I interpreted it, but maybe I failed my sense motive check... :laugh:

  3. Hi there!

    This modification has also picked my interest.

     

    My background: no dromed experience, but the thief universe and mood is quite familiar since I've played all the titles of the series plus several fan made missions. I've done some mapping before, mainly for my own amusement for Doom 1, Half-Life 1 and Farcry.

     

    More recently I started to fiddle with D3, using darkradiant and started making a medieval city setting using the textures from hell.

     

    If you need yet another beta mapper, I'd like to help.

     

    Here's some screenshots of my work:

    inn3ps7.th.jpg

    inn4gx1.th.jpg

    inn2af5.th.jpg

    inndr0.th.jpg

    streetsbur2.th.jpg

    streetsajr2.th.jpg

    streetsih7.th.jpg

  4. I imagine there will be some mechanism to make AI ignore stimulus in a particular area--you could perhaps make a stim out of it and put it on the beds.

     

    I admit I did the same thing with bodies, or I would drop a few bottles nearby so they looked drunk. :ph34r:

     

    -While implementing this kind of features one should be very careful to consider the possible exploitation of it.

     

    Let's think of an AI guard walking through his normal route where he ignores all the five knocked out guards, only because there is some bottles lying around or the bodies are placed on the nearby beds.

     

    As a player I'd still like to worry about finding the remote cleaning closet no one visits to dispose of the bodies. =)

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