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lowenz

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Posts posted by lowenz

  1. TDM no, but about Thief 2 an entire campaign.....T2X

    FM:T2X Shadows of the Metal Age - Dark Engineering Guild | Thief Wiki | Fandom

     

    Are you all really old guard taffers (so you of course remember T2X) or just old? :D

    On May 25th, 2000, Looking Glass Studios closed down. Shortly thereafter, a group of 60-100 designers, artists, audio talents, writers and programmers from the gaming community, contributed their talents to realize a fresh new Thief experience. With their own story to tell, they joined to form TTLG's Dark Engineering Guild.

    The designing and development took five hard years, and finally, in 2005 the result was an unofficial Thief II expansion pack titled Thief 2X: Shadows of the Metal Age. Based on the critically-acclaimed Thief series, T2X builds on the same technology and universe that made Thief 2 a classic.

  2. 2 hours ago, chakkman said:

    I have to admit that they always remind me of Dishonored. That's not a bad thing though. :) Just saying that the visual style and settings are more reminiscent of Dishonored than of Thief.

    And its retail quality. I mean, Kingsal can work in Arkane studios just like Digital Nightfall - a well known TTLG user - did (does?). The required AAA quality level is perfectly achieved.

    • Like 2
    • Thanks 1
  3. Not on all, just the ones with spatial audio processing enabled, in Windows or 3rd party APOs. The problem with non-exclusive mode is that those APOs are always on (if the user doesn't know how to disable them) and they process the OpenAL output too (so you got OpenAL HRTF virtualisation -> stereo output -> ANOTHER surround virtualisation if in Windows/APOs you have selected a multichannel setup)

    EDIT: what's the actual OpenAL version used in TDM 2.12/2.13? Because the alsoft.ini options have changed a bit in the last year with the release of OpenAL Soft 1.23 but in the TDM one I can see old entries with old values.

    • Confused 1
  4. A suggestion about the OpenAL stack.

    To get HRTF right (aside from let choose the "right" HRTF preset for everebody and not just force the default one) the alsoft.ini (now incapsulated, so nobody can check it and that's a problem) must have these settings:

    channels=stereo
    stereo-mode=headphones
    stereo-encoding=hrtf

    All the 3 settings are mandatory, otherwise it just doesn't work (and using by default the WASAPI shared mode, not the exclusive mode, it's not possible to avoid further and unwanted processing by the Windows Mixer or other APOs installed on the system - being the only other way this: Release OpenAL Soft 1.22.2 WASAPI-exclusive · ThreeDeeJay/openal-soft )

     

    Isn't possible to let the alsoft.ini visible? And maybe OpenAL32.dll (or soft_oal if openal32 is just the router and that can be integrated into the exe)

  5. No, I mean in OTHER games the lens distortion (like the classic sniping scope distorsion along the border of the scope lens)

    In Thief there's no lens distorsion, so maybe it's only the heat distorsion.

    I've just show a list of all the offenders 😛 (when abused at full frame scale)

    • Like 1
  6. Never thought it was enabled.....thanks!

    Stupid camera lens "simulation" effects (bloom when overdone, chromatic aberration, flares, dirt, etc.....even DISTORSION of the entire viewport in Atlas Fallen - it's only acceptable in a sniping UI)

    The only thing rivaling in "detest" feeling with camera lens effects is the pre-sharpening pass in case of Temporal AA (Chernobylite) or Depth of Field too (yes, I see you Dishonored 2 / DotO)

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