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Posts posted by lowenz
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Thanks, man!
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He still wants to NOT be here in person?
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Windows or some other programs in background?
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No, for me the BL hits but I was expecting to knock down the NPC not seeing a protection around the shoulders and the low neck
Bu if that helmet protects by itself from being knocked why there's a shoulders protection in other cases?
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Both things!
1) BJ doesn't rise
2) I can only kill him
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Question: why this guy is NOT knockable, not having a shoulders/low neck protection?
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2 hours ago, Baal said:
Congratulations on the release!
This is a very nice looking, small mission. I really like the layout of the street and back alleys. Well done.
Exactly!
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TAFFIN' CHRISTMAS, TAFFERS!
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I also appreciated what I think are little literary citations here and there.
Smitty -> "Smitty, is that you?" from TDS?
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Damn, what a multistage FM!
SpoilerAnd the skeletons chasing you in the sewer waters! The experience is just amazing!
Little graphic issue in the levers room:
https://i.postimg.cc/3NnDs71n/The-Dark-Modx64-2023-12-05-11-06-14-340.jpg
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Got an Intel ARC 380 (lastest driver) to test TDM!
Situation is not that bad, but there are 2 major issues:
1) frametime is not plain, it's a square wave
2) there are some shading errors (white pixel groups)
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It's the natural way, I suppose.....and maybe why
Spoilerthe attic
was in the first place intended as a secret and not part of the mission. Just as you've said.
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23 minutes ago, Bergante said:
One little mark i must say : A Secret should be an Addition to the mission - not a Part of it !!!
but that´s realy just a little personal opinionExactly.
Why not avoid the secret location
Spoilerthe attic
and just find the antivenom, apply it to Astrid
Spoilerand get the code from her (when we know she did see it from Marion note)
?
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The ALL album
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Yes, it freezes "around" the bridge
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Oh, what a CLASSIC THIEF FEELING FM! Maybe the rooms are a bit too much large (tip: reduce the scale, improve the little details thank to the smaller scale) but the Thief feeling is there!
LOL!
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5 hours ago, MirceaKitsune said:
Wasn't TDM moving away from ARB to GLSL? Actually I think it was but the transition was incomplete so we're still using the former. Wonder what it would be best to do this under today, seems like the later is ideal if it's supported by both post-process as well as material shaders.
The *DOOM3* shaders are ARB2 ('cause of old GeForce support)
carmack plan + arb2 - OpenGL / OpenGL: Advanced Coding - Khronos Forums
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Yes, they're ARB-based
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On 11/3/2022 at 9:51 AM, Xolvix said:
I generally dislike DOF in games except in three circumstances: (1) in-game cinematics, (2) characters engaging in conversations with someone, or (3) some sort of in-game menu system. Basically so long as the depth of field is being used in non-gameplay parts of the game, that's completely fine and often enhances the result. But TDM is virtually all gameplay and doesn't have such systems, so all DOF is going to do is make the game harder by making things in the distance less clearly visible.
All that said, I ain't got a problem with it being integrated into the engine. There's a handful of missions that do have cinematics, albeit small ones, so it'd be kinda cool to see it being used in such situations.
For a looking glass too.
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MLAA and SMAA have one big problem FXAA doesn't have: they morph straight lines.....into something like ~
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It's not NVidia only, AMD just has its own spin (Morphological AA) since 2011.
FXAA was created for consoles starting from Foliage AA techniques seen in Crysis in 2007 (edgeAA) as a performance oriented form of AA (old consoles can't handle MSAA)
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ReShade has NOT access to frame queue and motion vectors, so no "true" TAA possible (but there are motion vectors estimation techniques: GitHub - JakobPCoder/ReshadeMotionEstimation: Optical Flow for games in realtime )
Only FXAA/SMAA/CMAA (Intel), etc.
10 years ago they were called "morphological AA"
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Oh, Tenebrae!
So, just for the sake of nostalgia of ID Tech 1/2 based projects never finished......OverDose Windows game - Mod DB
Thief 4 is trash.
in Off-Topic
Posted · Edited by lowenz
Happy Necrobirthday to Thief 2014 (NOT *4* )