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lowenz

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Posts posted by lowenz

  1. WTF???? Disappointing end?? I was flabbergasted!! :D Of course, I had to read up an interpretation to fully get all of that stuff, but still! :)

    Which one? :D Too many possibilities.....too many IMHO. Possibilities about possibilities, LOL.

    And no hint about a "correct" interpretation. Not "THE one", simply a correct one. It can be paralyzing.

     

    Yes, quantum gaming.

  2. Haha, I only *helped* write the script/readables for TNM. Jonas Waever was the lead writer and it was really his baby, but after him I probably was the person who wrote the second most (so for example I wrote a good chunk of the core-story convos with Scara B. King). But yeah, definitely don't want to take away from Jonas on that one :smile:.

     

    If you're looking for another really good DX mod, you should try ZODIAC, outside of TNM its my personal favorite.

    It's amazing how good projects like TDM attract capable people all over the modding scene :D

  3. Wow, more than BM! Well, it's a sure thing talking about the longevity: TDM can last FOREVAAAAAAAA, thanks to Dark Radiant :D

     

    And maybe it's the best tribute ever to Carmack and ID4 Tech.

  4. At first to say is, that the map is a lot better than version 1. Still I have problems with all the locked doors and chests.

     

    Here's wher I'm stuck:

     

    I have a lot of keys. The last I received where the Captains key and the Dungeons key. For me it seems like I tried every locked door twice but I can't find a way to go on. I didn't find any of the secret plans yet. Where do I go next? And how am I supposed to open up locked chests that I can not lockpick?

     

     

     

    Captain's key opens captain bedroom locks (not only door ones), except for the metal chest off course: 'cause there's another key for that :D

    Dungeon key opens the dungeon door! Exit the briefing room and go left!

     

     

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