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Posts
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Posts posted by lowenz
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Bioshock 2 was in fact killed - as experience - by GFWL.
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Update your SVN and try it now.
Thanks, now it's working!
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Got his error (TDM 2.0 last SVN build)
Can't make love to Melan's map
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Good thing the cave expansion!
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Yeah, it's brilliant, but it deserves a REAL map pack.
Original game levels do not use the true potential of this game (for example crosslink loops, I love them )
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Epic size we got here.
Men, look what TDS could have been.....
And the voice of saxmeister ( http://forums.thedarkmod.com/user/104-saxmeister/ ) is just.....Garrett voice!
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Terrific (in a good meaning )
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Hmm, you're not thinking like a marketing person though. The way they see it, there's X many hours a demographic is playing games, say 15 hours/week on average, and what % of that playing time is on content we generate? The more fan generated content there is, the more it eats into those 15 hrs/wk, the less is left over for DLC demand across the demographic. It's all brute math with them.
They need to change (and not abuse of math - or METH )
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Good to hear this!
Thanks for caring for the old babies
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Found an interesting thing with a TDM-like atmosphere made in 2007 with Doom 3: http://taw.duke4.net/2013/05/doom3/serengrove/
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This is not "unusual", it's "very brillant" mission, as usual for you Sotha!
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Maybe it is a problem with my savegame.
Priest doesn't move away from his room when I enter the basement of the chapel.
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I don't see the priest moving
.....maybe because I'm playing with TDM 2.0.
Better check again
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Awesome work, I love (or hate ) armored guard challange.
I can't find the key to priest room in the chapel basement.....
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I'd need more specifics. The response time for a tactile alert in the dark shouldn't be more than a couple seconds. How long is "extremely high"?
Yes, 2-3 seconds.
Isn't too much?
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I noticed a funny thing in TDM 2.0 (maybe it was in old 1.0x build too): the reaction time when an hostile NPC collide with the player in total dark zones is extremely high: the NPC seems dumb and drunken
Is it normal?
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Me too!
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OK, THIS is the thread
I'm here, ready for some beta testing
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Any news? No need to mantain the compatibility with old one results! Let's refresh it!
IMHO the standalone version must integrate a benchmark tool: it's always a good thing for new players and an interesting aspect about ID4 Tech evolution: think, all those possible reviews/articles on tech/videogame sites!
It's PR material
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but it doesn't work for me since I can't block out the world that easily.
It's the problem of many of us.
NO quantum uncertainty here
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That Damn Mod?
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The Dark Mighty Old Despoiler
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The Dark DLC
Beware: Valve/Steam small print BS...
in Off-Topic
Posted · Edited by lowenz
Some GFWL games require ONLINE account to save the campaign progress.....see Section 8: Prejudice.
Ora modified xlive DLL