Jump to content
The Dark Mod Forums

lowenz

Member
  • Posts

    2645
  • Joined

  • Last visited

  • Days Won

    22

Posts posted by lowenz

  1. You guys do know that any GFWL game don't require a real/online account, you can just create a local login etc. Its the reason I like GFWL games, eg the Batman series etc.

    Some GFWL games require ONLINE account to save the campaign progress.....see Section 8: Prejudice.

    Ora modified xlive DLL :D

  2. Yeah, it's brilliant, but it deserves a REAL map pack.

    Original game levels do not use the true potential of this game (for example crosslink loops, I love them :D)

  3. Hmm, you're not thinking like a marketing person though. The way they see it, there's X many hours a demographic is playing games, say 15 hours/week on average, and what % of that playing time is on content we generate? The more fan generated content there is, the more it eats into those 15 hrs/wk, the less is left over for DLC demand across the demographic. It's all brute math with them.

    They need to change (and not abuse of math - or METH :D)

  4. I noticed a funny thing in TDM 2.0 (maybe it was in old 1.0x build too): the reaction time when an hostile NPC collide with the player in total dark zones is extremely high: the NPC seems dumb and drunken :D

    Is it normal?

  5. Any news? No need to mantain the compatibility with old one results! Let's refresh it!

    IMHO the standalone version must integrate a benchmark tool: it's always a good thing for new players :D and an interesting aspect about ID4 Tech evolution: think, all those possible reviews/articles on tech/videogame sites!

     

    It's PR material :P

×
×
  • Create New...