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Posts
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Posts posted by lowenz
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(Poor old Tels is still in beta testing mode and can't break out of it. He's never been the same since Saint Lucia. )
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That's no bug. There's an invisible retina scanner that unlocks the door for him! But seriously, if it was implemented that he couldn't open the door anymore, after you stole his key, the team would also have to implement that he gets alerted once he discovers that the key was stolen and that he starts calling for some guards to bust the door open or at least search the key or the thief for him. I guess this was a gameplay choice. It would make ghosting a mission way too hard or even impossible in worst case scenarios.
Reasonable but
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Little bug:
if i steal the general key and lock me (with the key) in the general chamber.....why the general can re-enter?
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Here's a self explaining video:
http://www.filefront...M_Trapped_1.flv
Maybe it's the light model of the candle.....
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I'll have a look at the material in question and see if its not something wrong there, looks like a driver issue however.
It's not a shading problem, but a problem with the shadow volume.....or it seems so.
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Did you try switching to standard interaction shader to see if you got the same issue?
Now I'll try it!
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Are you using the 'enhanced' or 'standard' interaction shader from the video menu? Also, what video card do you have?
GeForce GTX260 with ForceWare 195.81!
Interaction Shaders -> High Quality
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They already can be snuffed out. While holding the candle, hit the use key.
That is up to the mapper. TDS only allowed it on specific paintings, TDM would be no different.
Perfect
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Woah, thanks people. I'm amazed you can still listen to the track after all that time.
My compliments, really stunning piece!
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Here's my suggestions!
*Fixed Loading Screen image&fonts for every mission -> More polished and "professional" look
IMHO the "perfect" style is the "Trapped!" map one.
*Door handles of EVERY door (the blocked ones too) can be "graspable" (with the classic sound)
*Candles can be turned off blowing on them (as in TDS)
*Paintings canvas can be taken (as in TDS)
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Christmas news?
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Yes, Jdude wants to update it for a new release, but he's pretty busy atm.
Awesome!
And - indeed - THANK you guys! Great work, great passion, great fun, great community ongoing!
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Any chances to see St. Lucia for TDM 1.00?
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They will be, we simply didn't have time to set everything up correctly for the latest beta mission.
Candle's can be frobbed to 'pinch' them out as in TDS...again, we didn't get everything setup for this in Saint Lucia, but it's already possible.
Thanks for the quick reply!
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A little thing about the object handling: imho the maximum distance i can reach with the mouse wheel is toooo high for a "human" arm
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I changed my post with "spoiler" tag and with an explicite advise
The loading screen i told is the MISSION (the one with the red letters) loading screen
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Here's a video made by me with gamma@1.2 (XviD+Lame MP3)
ATTENTION: TOTAL SPOILER OF THE MISSION!
Great work, now it's time for "tune" the mod and make it THE mod of the 2008!
P.S.: the audio in my video is poor because of Fraps channels remapping, in game it's perfect
P.S.S.: the loading screen of the mission is not very "in theme" imho: i suggest to remain close to the menu GREAT style: i really love it!
Fan Mission: Trapped! by RailGun (2009/12/30)
in Fan Missions
Posted
Fantastic!