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lowenz

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Posts posted by lowenz

  1. That's no bug. There's an invisible retina scanner that unlocks the door for him! :P But seriously, if it was implemented that he couldn't open the door anymore, after you stole his key, the team would also have to implement that he gets alerted once he discovers that the key was stolen and that he starts calling for some guards to bust the door open or at least search the key or the thief for him. I guess this was a gameplay choice. It would make ghosting a mission way too hard or even impossible in worst case scenarios.

    Reasonable but :(

  2. Here's my suggestions!

     

    *Fixed Loading Screen image&fonts for every mission -> More polished and "professional" look

    IMHO the "perfect" style is the "Trapped!" map one.

     

    *Door handles of EVERY door (the blocked ones too) can be "graspable" (with the classic sound)

     

    *Candles can be turned off blowing on them (as in TDS)

     

    *Paintings canvas can be taken (as in TDS)

  3. They will be, we simply didn't have time to set everything up correctly for the latest beta mission.

     

     

     

    Candle's can be frobbed to 'pinch' them out as in TDS...again, we didn't get everything setup for this in Saint Lucia, but it's already possible.

    Thanks for the quick reply!

  4. Hello taffers :laugh:

     

    I noticed the candle flames can't light up torches and candles on chandeliers: i think it's not a proper choice :ph34r: , especially for the seconds:

     

    t33740_shot00001.jpg

     

    Take it easy, obviously it's only my humble opinion!

     

    A last thing about candle flames: why not follow TDS steps and make them "blowable" ?

  5. Here's a video made by me with gamma@1.2 (XviD+Lame MP3)

     

    ATTENTION: TOTAL SPOILER OF THE MISSION!

     

     

     

    Great work, now it's time for "tune" the mod and make it THE mod of the 2008! :)

     

     

    P.S.: the audio in my video is poor because of Fraps channels remapping, in game it's perfect ;)

     

    P.S.S.: the loading screen of the mission is not very "in theme" imho: i suggest to remain close to the menu GREAT style: i really love it!

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