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Jesps

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Posts posted by Jesps

  1. Almost always when I press Ctrl, Shift, or Alt the windows stop updating. Minimizing DR and maximizing it again gets it back to normal, but only untill I press one of the buttons again.

     

    I can still perform the functions like normal, I just can't see what I'm doing. :(

     

    It seems to usually only happen when I have either brushes/patches with texture on them in my map, or have the media browser open, showing a texture.

     

    Also it always happens when I press Shift and only often when I press Ctrl or Alt.

    Naturally I have tried redownloading and reinstalling the new version several times, and it does not help. Same with the VC++ 2008 Redistributable Package. None of it helped.

    It is the 32 bit version btw, and v. 0.9.8 still works fine.

  2. Hi. I don't know if the team is aware of this bug/exploit, but it was a fun way of entering the church in Saint Lucia. :laugh:

    Note that I had my lantern ON while sneaking past the builder guard.

    http://s91.photobucket.com/albums/k289/Jes...etteVsGuard.flv

     

    For those too lazy to click the link it shows that the player can hold a wooden pallet up in front of him and sneak right past a guard (holding the pallet between him self and the guard thereby blocking the guard's visibility).

     

    My guess is it has something to do with the AI's ability to see though objects (or lack of)? This is basically a good thing since it allows the player to hide behind crates and stuff. It does however seem to produce a(n) (unwanted) sideeffect.

     

    Wonder what the guard was thinking. Look at that! Another stray pallet. Sure, people can buy them when they are small and cute, but when they grow to large they just let them out in the streets. :blink:

  3. I have something similar in the map I'm working on. It is a rotating entity that slides up, stops, and then starts rotating.

    This clip shows it: http://s91.photobucket.com/albums/k289/Jes...09-46-39-57.flv

     

    The way I made it was a visible func_rotating with the bind link to an invisible sliding entity (an atdm:mover_door_sliding). When the player frobs the handle, the sliding entity moves up, taking the rotating entity with it. It stops and after a delay the func_rotating starts.

  4. Hi.

    In my map I've used the texture numberwheel_wood, located in Other Materials in the Media browser.

    It seems to work just fine, like any other texture, in-game too. But I've noticed that it does not show up in the Texture Browser like the other textures I have used.

    I've tryed with other textures from the Other Materials folder and they dont show in the Texture Browser either. Should I be concerned about that?

    I'm using Thief's Den ressources btw.

    Jesps

  5. This seems to kinda work...

     
    
    [size="2"]void BulgePatch() 
    {[/size]
    
    [size="2"] Patch& patch = selection::algorithm::getLastSelectedPatch();[/size]
    
    [size="2"] UndoableCommand cmd("BulgePatch");
    patch.undoSave();
    int maxValue = 16;
    for (PatchControlIter i = patch.begin(); i != patch.end(); i++) 
    {
     PatchControl& control = *i;
     int randomNumber = int(maxValue * (float(std::rand()) / float(RAND_MAX)));
     control.m_vertex.set(control.m_vertex.x(), control.m_vertex.y(), control.m_vertex.z() + randomNumber);
    }
    patch.controlPointsChanged();
    }[/size]

    GlobalEventManager().addCommand("BulgePatch", FreeCaller<patch::BulgePatch>());

    at least for a single, horisontal, flat patch.

    I did not need to add cstdlib, but maybe that's because I've put it in the patchmanip.cpp.

    Here is an example of what can be done with just one click:

    http://i91.photobucket.com/albums/k289/Jes...20Mod/Patch.jpg

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