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Posts
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Posts posted by Jesps
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With my simpleton brain hurting so. Help will be appreciated
Obsttorte suggested a script:
void checkForScepter()
{
if ($player1.heldEntity() == $scepter)
{
sys.trigger($teleporter);
}
}
You could try adding
print("some message")
and see, in the console, if the function is even called correctly
void checkForScepter(){ print("checkForScepter running"); if ($player1.heldEntity() == $scepter){ print("player is holding scepter"); sys.trigger($teleporter); } }
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piston engine?
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You probably have some missing, or buggy visportals
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works fine for me(firefox)
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Some abandoned places.
http://gfx.nrk.no//H...SgfCA_eGtacQV7w
http://gfx.nrk.no//L...ndwZEWblGnTFmcw
http://gfx.nrk.no//P...9RIqVyN4SQHcHVQ
http://gfx.nrk.no//r...GieoRbxtyPQcLrw
http://gfx.nrk.no//3...ZAzcRkt9dL-dwzA
http://gfx.nrk.no//Q...eHap9sZt3eJrXWg
http://gfx.nrk.no//R...RZ7rGvC8fIfRj4w
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Rake Off:
1: yes needs to be fixed
2: yes*
Flakebridge Monastery:
1: yes
2: yes*
* Is there a strict time limit for this? I have zero time to look at these things for the rest of the month or so.
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[...] really horrible companies like EA.
Day one 10$ bow upgrade DLC.
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I've got a major bug to report, I'm having a nearly total input failure. None of the GUI/HUD buttons work once the game is started. I've tried clicking all of them with the mouse cursor, no response. I've tried starting the FM in all 3 difficulty levels. Not sure what to do... the mouse sensitivity function does work, i need to reset it every time I quit. Nothing else in the game works.
*note: The back-room mechanisms for the game are steampunk as hell!!! Total awesome!
Do the buttons light up when you hover the mouse over them/click them? Or is it "just" the functionality? I'm not really sure what it could be, if you have a save game I could try that.
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Ok, that's good.
But I'm still stuck. Hopefully something someone says here will suggest a way to proceed.
You dont advance though the mission. You just play for as long as you like. And to see how many points you can get.
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Do you have to win each game before advancing? The only door in the start room leads to a dead end, so unless there's a way to proceed past the top of the stairs w/o winning, I'm prolly finished.
No you just play the game for as long as you wish
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- Popular Post
The Builder's Blocks
The time has come for my unusual gameplay fm to be released!
Important! Please read this before you play the map.
You will be playing a mini-game in this map. This mini-game alters the mouse sensitivity setting when you start it, so be sure to click on the 'leave' button in-map before exiting the game.
Failure to do so means that you must reset the mouse setting manually and then restart the map.
Since this is a map for the unusual gameplay contest the gameplay is unusual (not surprisingly). Do not expect a normal Dark Mod mission.
Link(s) (post mirrors, and I will add them here):
https://www.dropbox....ders_blocks.pk4
Screenshot of someone playing with a prototype of the game:
A big thanks to my beta testers (in alphabetical order):
jaxa
nborh1more
Obsttorte
PPoe
without whom many features would never have seen the light of day.
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Do you object extended deadline because others get more time?
Not at all, good missions are worth waiting for
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I'm almost done
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When I trigger a sound with a map script two times quickly after each other using 'sys.trigger(speaker_entity)' it starts the sound, then (when it is triggered the second time) turns it off again, before the sound is done playing.
Is there any way of playing the sound completely? Either play twice 'on top' of each other, or simply ignore the trigger if the speaker is playing?
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I tried to make a testmap regarding http://forums.thedar...post__p__276059 but I can't reopen it in Dark Radiant after the first test again. Parsing error! What is this?
Rename it to keybelt.map to work.
Open the map in a text editor
Under both entity 4 and entity 11 change
"set inv_name on door_key" ""Door Key""
to
"set inv_name on door_key" "Door Key"
without the double quotes
edit: too late
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I am in need of a few people to help me test my entry mission for the Unusual gameplay contest. What I especially need are some with something other than 16:10 resolution.
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A modern Amiga 500
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- Popular Post
- Popular Post
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It is disabled on my DarkRadiant, and I remember disabling it, some versions ago. But you are right the choice now seems to be missing from the settings.
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I dont know what it is, but theese shoots all have a very "'Alive Feel".
Weekend in bridgeport, the nobility/middle class host private parties etc.
My thoughts exactely. They look like an actually living city.
The following shot is from the map I am building for the alternative gameplay contest. Where the wooden structure in the middle plays an important role...
Still wip, I might cut down on the size of those rafters.
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I have a single rectangular room
(and 300+ lines of script code)
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I have not been able to find a way of adding a hud to a camera.
However, it seems map scripts can alter cvars. The cvar 'sensitivity' is the mouse sensitivity, by setting that to zero the player's view can be locked (and of course resetting it when done). Maybe not the most pretty solution, but it seems to work.
Now I just need to figure out how to rotate the player's view.
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Jesps, could you achieve it by having an item in your inventory and the player would select it and press enter, which would call the script? ("Remote control button A" and "Remote control button B" inventory items)
Or is it a minigame? Could it be done with a gui that is overlaid in player view, usable with the mouse? ("steampunk cannon controls: turn left, right and fire buttons.")
Sounds intriguingly unusual, is this for the unusual mission contest?
A gui hud was surprisingly easy to make. Thanks for the tip. Now there is just one small problem (and it's a big one)
When I move the cursor around on my gui, the player also turns, which can be distracting since he needs to look at a specific object while playing the mini-game.
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Hmm... so it can only tell if a button has been pressed then :/
How do I download youtube vids with Firefox?
in Off-Topic
Posted
You could also try Downloadhelper
https://addons.mozilla.org/en-US/firefox/addon/video-downloadhelper/?src=search