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Posts
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Posts posted by Jesps
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Is it possible to call a map script when the player presses a given key on the keyboard?
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Can one still join this contest? I have a tiny map that I have been working on in January, mostly today.
And (unitil today) I did not think it would be done anywhere in time for the contest.
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Problems
The guard in the hallway noticing an ornament is gone
The boss dude noticing that his safe has been ransacked
While makes sense problem is it affects your stealth score.
Does anyone know of a way to close the wall safe again after you've robbed it? I imagined this would be the way to stop the theft being noticed, but when I went to press the button again, it wasn't frobbable.
Guards noticing missing things seem to me like a key element of the game.
There is no way to close the safe again, unfortunately. I think it had something to do with the safe door acting strange it you frobbed the button several times quickly.
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There was a "community map" project a few years ago where people passed a map around and added sections to it. Don't know what ever happened to it.
Is it this?
http://forums.thedarkmod.com/topic/8881-the-sketch-map/
Last post 2009, hmm
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Looks like this to me, other than the hand.
http://upload.wikimedia.org/wikipedia/en/1/16/Carmageddon_box.jpg
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A lot of rope arrow potential.
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the bit at the end where Garret shows the museum owner his purse was highly entertaining.
I always wanted to do something like that in the real Thief games.
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Lol, nice one.
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-17 C here. It seems like a good day for baking bread
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Why is this happening sometimes after clipping brushes? The clipped side just disapear, and in game it looked same as in editor, also invisible
You probably have filter -> clip enabled
Regarding the cradle; it is made of brushes, and patches, not a model. Feel free to use it if you like.
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Yea the map still needs some dirt.
And it runs nice (in this very early state), but I am also thinking optimization into the process along the way; for example the pillars (with the hammer cut out) cast no shadows. Instead I have created some simple shadow-casting brushes.
I would say the basic arhiceture is about 10 - 15% done, the shots you see are basicly what is in the map so far.
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After taking a break from DarkRadiant after the seasons contest, I have started on a new map. It is a Builder church
Here are som wip shots:
The courtyard:
Inside (the light is still very wip):
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In alphabetic order (also number of characters in the title ):
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Definitely the cutest map so far.
Why I was expecting some ghosts?
I thought a zombie would pop up in front of the window . damn my undead bias.
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The first time i played it I somehow mislaid one of those damn red "keys" to opening the final boss door and so despite searching the entire game head to toe it had obviously deleted one I'd dropped to make room for something and so it was uncompleteable.
I never completed if for that very reason. Other than that it was a very good game imo. Maybe I should replay it some day.
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I seem to be able to upload fine, but I had to use the 'basic uploader'. Otherwise, it would just hang.
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Still, somehow hilarious, when someone would change to a completely different voice in the middle of a conversation.
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1>- MAX_REACH_PER_AREA has something to do with the AIs' pathfinding, you probably have some very large or complex areas.
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How to make an AI run towards an path_point?
Add
'run' '1'
to the path_corner you want the AI to run to.
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I need some advice on bending patch cylinders. I have done it before, following the wiki. I once bent the end of a cylinder 90 degrees and ended up with a smooth curved bend by rotating the end vertices 90 degrees and then the next set of (green) vertices by 45 degrees, and positioning those vertices so I had a bent pipe.
Now when I try to do it, I can only get sharp angled bends and the green vertices seem to have no affect whatsoever. Where did I go wrong?
This may help:
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Feel free to translate my maps if you like.
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It is ironic and amusing that these companies try and try to get more control, yet push customers away.
Yea, you'd think they would have learned something from the music industry's failed attempts to stop piracy by annoying honest customers.
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Yup. Newer underestimate the power of advertisements!
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How the hell can I auto see the votes without having to vote myself.. any reason why cant I see who's voted..?
You had to set public poll, or something to 1. Too late when someone has voted.
Oh, and congratulations on the map!
Newbie DarkRadiant Questions
in TDM Editors Guild
Posted
Say I have two functions in my mapname.script file; one called foo() and one called bar()
Now I want the map to call foo() each time the player presses e.g. 'A' and bar() when he presses 'D'. It is not important exactely which keys are used, and it is ok if they overlap with other funtionality, such as movement, since I can just teleport the player to a blue-room, and have him look though a camera.