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Posts
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Posts posted by Jesps
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160 - 104 = 56
56 * 71 * (4/9) * (2/3) ~ 1178
In 1178
source: http://en.wikipedia.org/wiki/1178Five Canterbury monks see what is possibly the Giordano Bruno crater being formed.Now I am scared
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Thread started in the testing section.
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Sound good, both of you. (not the crash thing)
It is a small-medium map.
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'ello,
With my seasons contest map almost finished, i'll need a few people to test it for me. Let me know if you are interested.
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Happy birthday Jdude!
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Illusionist's Tower by stumpy has some of that.
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@Fidcal: There is a setting; "easier QTEs" or something. It should make it easier, assuming you have not already checked it.
And the game does get a lot better after the tutorial mission.
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I'll probably need some extra time too. The 10th seems about right.
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You can buy it from gog.com drm-free. You have to register to get any of the dlc, but I do not think that the game it self needs to be activated to run.
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It is a great game so far. And I can barely run it with all the settings at minimum
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Thanks for the review Glyph Seeker, I'm glad you like it.
BIG QUESTION though - I think I missed something important in the courtyard roof area - there's a big grating with light coming out of it and horrible ghostly noises when I go near it - was this meant to be something important which got abandoned? It is REALLY bugging me!
There is a ventilation shaft behind it. It provides a shortcut between two rooms, but is not accessible from the outside.
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Good tip Fidcal! Something similar can be done when you thicken patches, or make end caps:Thicken the patch and deselect the parts you want to keep. Then press the delete button.
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It's too quiet. They are plotting something!
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No he was team 6. And the guy who found him team 1. They are neutral.
I have managed to work around it though:
Put a teleporter on the AI (bind it to him)
Then teleport a ragdoll from a blue room, and remove the AI from the game. (while the player is looking elsewere of course)
Thanks for the inputs, though.
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Hmm. I tried changing the team to 5 with stim/response, but the others still notice him. Dead as well an unconscious.
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I'm pretty sure my map will also be ready within the contest time.
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Is it possible to have an AI who, if knocked out/killed does not cause other AIs to become alert(when they find his body)?
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Ya more prefabs.
@Fidcal: I noticed you have not uploaded the prefabs I posted here:
Maybe you missed them.
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There are none [rope arrows], and you do not need them.
Yes, I see that now.
When I first read the not from the other thief, I misunderstood it. He writes about how he has taken my rope arrows, and then go on to say "Since I am not all bad, here is one for you". I thought he meant he had left a rope arrow for me.
I liked the little details that told me there was something amist while I was robbing Lendermann. Especially the open jewelry box. Until I found the letter I thought it was some kind of trap set up by the watch.
The graphics were surprisingly good, considering how quick it was built. Especially the building facades looked very good, and I did not notice any z-fighting.
And as ususal it is nice to have lots of stuff to climb.
The readables did the job, as well as providing some background information.
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I seem to be stuck.
The note from my "friend" mentions a rope arrow. However, I cannot seem to find any.
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where is inventory icons for loot ??
dds\guis\assets\hud\inventory_icons
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Good riddance. I wonder how much actual influence he had in the Al Qaeda network.
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Looking forward to play this mission, Melan. Not least considering the fast build process.
AI footstep sounds wrong on patches
in TDM Editors Guild
Posted
Just bevare that nodraw_solid also affects the player and moveable items. So you may need to make it more detailed than your average monsterclip brush.