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Jesps

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Posts posted by Jesps

  1. Fun mission.

     

    First I played it on expert, and was only missing the get out objective, when load the saved game (my error, not the game's). So I finished it on easy.

     

    Gameplay: 3/5. The many guards made it challenging to sneak around. And there were a few occasions where I had to jump for my life to avoid the guards. There were some poor monsterclipping in some places so the guards would walk endlesly into a e.g. a tree.

    On easy I could just knock down all the guards, which made the map a bit dull.

     

    Apperance: 3-4/5. The arcitecture had a very 'real' look to it; narrow streets, balconies etc.

     

    Story: 4/5. Quite a lot of readables gave life to the characters and places.

     

    I found couple of bugs:

     

    One window was non-solid. I alerted the sleeping watch captain, who got up and fell through the floor. The same happened to the sleeping builder

    post-2221-129345104377_thumb.jpg

     

     

  2. Generally clues are not something I would personally want to use, unless I was completely stuck. If they must be implemented I would suggest something like Springheel suggested, adding them to the end of the readable. Or simply just giving the clue-containing readables a different inventory icon.

     

     

  3. Sorry for the late reply. Haven't been well lately.

     

    @Thiefette

     

    haunt [...] not moving from the doorway

    Dammit, I thought that had been fixed.

     

    the world went black when I opened the door - only able to see lit torches (I remember this happened in one other mission)

    Do you remember what mission that was in? Or under what general conditions it was under?

     

    @STiFU

     

    The player coughed occasionally (mostly in front of pictures). Was this supposed to communicate something to me. I was suspecting a secret, but couldn't find anything

     

     

    Actually it was the paintings coughing (it was supposed to scare youph34r.gif )

     

     

    @Diego

     

    Couldn't find the treasure map, though

     

    It is

    hidden

    in room 4

    in the desk

    look for a hidden switch

     

     

     

     

     

    @fraten

    I really hoped to meet some courageous Builders somewhere in the mission to help me tongue.gif

     

     

    I had actually considered making the undead incapable of entering the cathedral because it contains 10% more holiness than the next leading building. But it is supposed to have happened quite some time ago, so any builders would have starved to death by now.

     

     

    @Mr Mike

    Surprised this thread is only 3 pages long

    Huh, on my computer it is only 2 pages unsure.gif

     

    @everyone. Thanks for the replies, comments, and votes.

  4. @SiyahParsomen

     

     

    Boring areas: I suppose this is the hallways mostly. The problem with them was that I made them too big from the start.

    The gravestones can be a bit tricky to hit. And the animation is bad because there is no animation rolleyes.gif The intact stone is just replaced with a destroyed one.

    Yup the stone texture used almost everywhere is Melan's.

    An in game video? I suppose you mean for the briefing right? Not some 90" LCD monitor in the map.

    Spot on on the next mission prophecy!

     

     

     

    @Sotha

     

     

    Wow, praise from Ceasar, I mean Sotha ph34r.gif

    You just gave me a good idea. Some lightning that shines though the windows when you destroy the book, would have been cool.

    Considering the crypt haunt's alternative; walk between 6-7 predefined spots for all eternity, I think you did him a favour. biggrin.gif

     

     

     

     

    Thanks for the reviews, I'm glad you liked the FM.

  5. Flakebridge Monastery

     

    generic_loading2.jpg

     

    In this mission you will visit a Builder outpost to steal some

    valuable books. It is the first in what I hope will be a series about Selis

    Woderose.

     

    I would like to take the opportunity to thank my beta testers:

    Aprilsister, Bikerdude, Chiron, lost_soul, and prjames. As well as Fidcal for

    his starting map, and Melan for his texture pack.

    I'll be going on a trip out of town

    today. At the foot of the mountains to the north lies an old Builder outpost, by

    the name of Flakebridge Monastery. It is no longer in use by the Builders and no

    one knows why. The Builders have never stated anything official about it, so

    little is known about what really happened there. Most rumors are either wild

    stories about undead monsters, or simply a Builder priest who has gone rogue,

    and broke off from the order. Either way I will have to be prepared for a

    challenge.My target is not the usual gold or silver, but a book. It

    contains the unpublished works of Jerome Dunham, a musician whose last known

    location is the outpost. Furthermore the priest in charge of Flakebridge

    Monastery had or has a rare copy of the Builders holy 'Book of Amos'. This

    should fetch a nice price if I can get my hands on it.This is the first

    mission in (hopefully) a series where you play as Selis Woderose, an orphan who

    was taken in by one of the thieves' guilds and raised, and trained to almost

    perfection in the arts of thievery. He now works for the guild, carrying out

    some heists for the guild, but keeps most of them to him self, to avoid paying

    guild taxes. A confrontation will eventually be

    inevitable.BackgroundFlakebridge Monastery was build more than two

    hundred years ago next to the village of Flakebridge. Overlooking both the road

    and river leading to the once wealthy region around Lake Coulter, the outpost

    soon flourished from tariffs and donations. Like many other Builder outposts,

    Flakebridge Monastery offered travellers a safe haven on their travels, provided

    that they could pay for it.Little is known about what has happened there

    recently, but anyone who has gone near has not been heard from again. The few

    travellers that still need to get through choose the long way around through

    pagan infested lands.

     

    Known bugs:

    A small number may appear at the bottom left corner of your

    screen when the mission loads. Press sheath weapon to make it disappear.

    As already mentioned this is the first mission in a series. When

    you have completed it you may know what you'll be going after in the next

    mission. You may even know where!

    Enjoy! And please use spoiler tags where appropriate.

     

    A couple of screens: (thanks lowenz)

    http://2.bp.blogspot...0/shot00001.jpg

    http://3.bp.blogspot...0/shot00003.jpg

    • Like 1
  6. One of my beta testers reported that the number "5" shows up, in the lower left corner of the screen, when the mission started. This happened to be the number of moss arrows he had. I tried it my self, and it seems to be consistent with the number of moss arrows the player starts with (starting item + purchased).

    It goes away when you pull out a weapon. What I can't figure out is how to make it not show up at all.

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