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DeathStage_12

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Posts posted by DeathStage_12

  1. Hi,

    I'm using Dark Radiant build 0.9.12 and have run into an problem creating new brushes. Sometime over the weekend, I must have done something accidentally and now all new brushes won't texture correctly. The surface inspector shows crazy negative values and nothing I do (restart DR, restart Windows, etc) will make it go away. I'm simply cloning nearby brushes, so it's not a big deal, but it would be nice if I could make it go away. Here is a screenshot of a new brush - note the texture which seems completely stretch out to oblivion:

    http://www.rotterware.us/misc/newbrush.jpg

     

    Here is a screenshot of the surface inspector showing the negative settings:

    http://www.rotterware.us/misc/inspector.jpg

     

    Thanks for any help...

    -DS:12

  2. Nice work, Swordbreaker! It is a mystery no longer.

     

    Rebb, I'd be OK with a new protagonist. I'd prefer Garrett, but my doubts about a new hero were vanquished with T2X. Unless T4 is about Garrett's duties as a keeper, I think that it might be wise to develop a new character....as long as it's not a muscle-bound Conan clone or a young lady with breasts the size of bowling balls. There are websites for that sort of thing.

     

    ...I guess I am a bit excited; I just don't want to be let down again like T3.

    -DS:12

  3. I fear that it will be a "modern" Thief game. Since it will probably be written for consoles, it will be marketed to 13 year olds who have no interest in the Victorian era; only that the game comes with 6000 cheat codes in order to avoid the inconvenience of actually playing the game.

     

    I'm sorry to say that this generates no excitement at all for me. Then again, maybe I'm being overly pessimistic so that whatever it ends up being will seem better by comparison....a reverse psychology, if you will. Dark Mod will be the true Thief 4...it's just a matter of time.

     

    -DS:12

  4. So, after finishing Fidcal's tutorial, I wanted to start building a small mission. I had hoped to do it without having to post much here at the guild, but I have a dilemma already...

     

    Should I start by creating a large skybox within which the castle will be built, or is it better to build from the inside out and make the outdoors as separate "rooms" adjacent to the outer walls of the castle?...or is there a better way?

     

    -DS:12

  5. Hmmm. I can't remember, did we ship tears of saint lucia with the lighting optimization tweaks in the menu?

     

    Go into the saint lucia and thiefs den folders and find the glprog folder. In there, rename interaction.vfp to interaction.old, or anything really. Just has to be renamed so it forces the engine to use the default D3 version. That should get your fps up.

     

    I renamed the file and it did improve the frame rate to about 25, which is still too low for me to enjoy the mission. It looks beautiful, though...I can't wait to see it at 60 fps!!!

    I've learned to be ridiculously patient through the years. No big deal.

    -DS:12

  6. If you can run vanilla doom 3 at 50 fps, I can't see why you wouldn't be able to run TDM at a reasonable rate...especially with the tweaks.

     

    There should be a few additional tweaks that would help...such as enabling image compression in your doomconfig in the tdm folder.

     

    Thanks, NH - I'm ready for an upgrade anyway. In order to play Oblivion I had to turn off everything in the wilderness so that the entire area looked like a golf course - and I still had some lag. I don't want to have to go below 1024 x 728. Plus, sometime this year a game is going to come out that will turn my PC to ash if I don't get some newer hardware in it. :laugh:

    -DS:12

  7. I need some guidance on a graphics card. I tried to run Thief's Den and Tears of St. Lucia yesterday and consistently got 7 fps despite utilizing the performance tweaks. I suspect it's my graphics card. It ran Doom 3 at 50 fps, but I know that DM adds a lot of processing. So, firstly, looking at these specs, is it correct to assume it's the graphics card?:

     

    Pentium 4 @ 3.2 GHz

    1 GByte of RAM

    running XP service pack 3

     

    graphics card is...(don't laugh)...

    Radeon X550

     

    So, I need some guidance on graphics cards that run this mod well. My budget is quite slim - 2 kids, 1 salary!!! If there is one for less than $100, great, otherwise, I'll need to start selling my wheat penny collection. It is unlikely I will buy a card new, so basically the oldest, used card I can get that will run well at 1024 x 728.

    Thanks so much,

    -DS:12

  8. I need some guidance on a graphics card. I tried to run Thief's Den and Tears of St. Lucia yesterday and consistently got 7 fps despite utilizing the performance tweaks. I suspect it's my graphics card. It ran Doom 3 at 50 fps, but I know that DM adds a lot of processing. So, firstly, looking at these specs, is it correct to assume it's the graphics card?:

     

    Pentium 4 @ 3.2 GHz

    1 GByte of RAM

    running XP service pack 3

     

    graphics card is...(don't laugh)...

    Radeon X550

     

    So, I need some guidance on graphics cards that run this mod well. My budget is quite slim - 2 kids, 1 salary!!! If there is one for less than $100, great, otherwise, I'll need to start selling my wheat penny collection. It is unlikely I will buy a card new, so basically the oldest, used card I can get that will run well at 1024 x 728.

    Thanks so much,

    -DS:12

  9. I'm in the process of drawing out the concept for a mission and was wondering what sorts of things I should avoid using while DR and the Mod are still in development. I was planning to just do brushwork for now (are they called "brushes" in DR?). Once the mod is released, I could go back through it with all the objects and textures and AI. Should I play it safe like this, or it is unnecessary?

    Thanks,

    -DS-12

  10. ...just...one...more....DromEd....missio

    n....ugghh!

     

    The learning curve is going to be frustrating, but the Dark Radiant interface is so much more user friendly and intuitive. I hope there are a few small missions to play by year's end.

    Great work - Cheers!

    <DS-12>

  11. Beautiful work....very encouraging. So, how much longer until there's a public release??? I can't wait to get started.

     

    There's a farmer's field that I bike past quite often. There is a small root cellar entrace into the side of a hill that is very creepy looking. I started a DromEd mission around it, but decided to wait for Dark Mod. There must be lots of people chomping at the bit.

     

    = DS12

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