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miketrujillo

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  1. Can I get the geometry for the robed characters springheel mentions? Mike
  2. So I got CVS to work though I'm not sure about all the files - I dont have doom3 installed - -- -- how do I access the assets to rig, anim etc.. what are model filenames and folders etc... Also i see mrdes has rigged a character - but in max. Should that rig be used throughout or can we mix the rigs on the same char? also i generally add extra joints rather than paint weights for rigging - - i assume this is a no no for this project and the fewer joints the better? anyway thanks for the pointers guys and hope to get some motion done soon whoopee! mike
  3. CVS is stumping me - - what does a succesful login look like?
  4. hey guys, yeah crazy week including total meltdown of my computer.. still haven't completely figured CVS - way over my head there but coming along and looking at that now. thanks for all the info and will get on these things hopefully soonish. I'm on maya 6 - might go to 6.5 soon.
  5. hmm, yeah dont even know what CVS access means - that is the ftp log pass for the project? No, I don't know where to go for that.?.? yeah, point me where can I get the rigged chars and see the existing animations. . please M
  6. Hope this was directed to me - is there any technical concern for number of keys or world position to start? Also I prefer using Maya. is that an issue? I have a pretty good handle on the style of the game but any other games I can look for, motionwise, for inspiration? or to put it another way, what do you guys think is some of the better/best animation around gamewise. Also is there a list or previews of models that are ready (character/animation specific.) Would be good to look at everything and figure out what is the median for weight proportion etc.. All of the modeled stuff I've seen looks real nice. . Any rigged characters availabe? Looking around I didn't see anything animation ready.?.?
  7. uh so what do i do next? where are the characters?
  8. hey guys i finally made it out into the dark.
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