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FliX

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Posts posted by FliX

  1. piano_highres_3_0001.jpg

     

    if that model is ok, as it is now.

     

    then i will now have to try to make a normalmap from the model :)

    and then get it to work with the lowpoly model.

     

     

     

    2 things concerning the model, should i add 2 pedestals at the bottom?

    and should i add candle holders to the front of the piano, as this used to be the case in the middle ages.

  2. well i can make high poly models too,

    so i will atempt to make a lowpolymodel of something and then make a highpoly of the same object.

    and then i will see if i can get a normal map onto it.

    im currently till sunday at my parents, i will install Doom3 again when i get home on sunday.

    then i will try to get a model ingame, (another thing i havnt done before).

     

    as i have said before im not a born texture artist. i can work decently with PS, but im not nearly as talented in making textures as i should be. agreedly i have never realy tried to do something high quality, texture wise... we will see.

     

    so unless it would be pointless, i will try to get the piano ingame, and i will atempt at building a high poly version of it.

    then i will have to ither be told by somebody from the team, how to exactly get the highpoly model over the lowpoly model ingame, or i will need a few good step by step tutorials to guide me through my first tries.

    i will also try to texture it decently. and get it all together ingame.

     

    i guess i will start with the highpoly piano tomorrow (saturday) i'll try to get the highpoly model up to scratch by sunday, so that by sunday evening i will try to get it all together.

    i hope that is ok, and i also hope there will be use for my piano then :P

     

     

    BTW:

    I have allready mapped for D3, i used to be on the D3Mod d3 Genetic, that sadly died.

    and some of you might even know me from D3files, i used to be site admin there, till i fell out with leading FilesNetwork people.

     

    incase anybody is interested in my past modding activities:

     

    Mods Ive worked on

     

     

    Mapper - Elite Force - Colony 7

    Mapper - Elite Force 2 - A Gate 2 Birds and a Beautiful Sky

    Mapper - Doom 3 - D3 Genetic

    Mapper - Half Life 2 - Elite Force Total Conversion

    Mapper - Elite Force - Star Gate Mod

    (thats all i can think of right now, but im prety sure there have been more :P)

     

    Games I have mapped for:

     

    Duke Nukem 3D

    Quake 3

    Elite Force

    Elite Force 2

    Doom 3

    Unreal Tournament

    Half Life

    Half Life 2

    Jedi Knight - Jedi Outcast

     

    Command and Conquer Red Alert

    Command and Conquer Generals

    Command and Conquer Zero Hour

    Age Of Empires I

    Age Of Empires II

    and more...

     

     

     

    edit

     

    btw, how many polys should a high poly model have? or doesnt it matter for the creation of the normalmap?....

    im not yet used to modeling for games ;)

     

    edit

     

    another thing i wanted to add, i realy have allready learnt a great deal in the last few days, especialy concerning UVmapping and such...

     

    edit

     

    lol, another thing, would it be possible to see some of your done models, with their respective meshes, of the high and lowpoly model.

    i would just like to actualy see some referances concerning polys, detail, ect...

     

    edit

     

    one more practical question, do you later texture the highpoly model or the lowpolymodel?

     

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    another important question, does D3 suport polygons with 4 corners/sides? or only triangles?

    because i prefer modeling with 4-gons, and i have been told that maked animation much easyer!

  3. well generaly speaking i would be prety happy to be a team member, i supose i could usualy spare my sundays more or less entirely. ie a couple of hours a week.

    but one thing you will have to understand university and studying always takes priority

    that is the reason why i havnt modded for the last half year. but now that i have gotten used to university life im confident to get back into my beloved hobby.

     

    how many hours a week is expected from the other team members?

     

     

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    something i gathered that cant miss out in TDM, even though you probly already have one.

    As i said im in the process of practicing and extending my skills :)

    120polys

    harp.jpg

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