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Mortem Desino

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Posts posted by Mortem Desino

  1. I have little to no real modding experience, mainly messing around with the Elder Scrolls editors (Morrowind and Oblivion); but I plan to start learning how to use the dark mod editor soon, thanks to the handy tutorial.

    Not a bad place to start, actually. :) It was my putzing around in the Morrowind editor that motivated me to actually start working in Half-Life 1's HAMMER editor (i.e. a more professional editor).
  2. I might get the Vertex 4, too, sometime soon. One of my drives is actually an 8-year-old IDE HD that holds a bunch of non-program data (e.g. Music, videos, etc.). I'm certain it's going to be dying soon, so I'd best get cracking on protecting my information.

  3. The way I came to the TDM community & TTLG community is in no way addressed by jtr7's fair, but rather salty post.

     

    I was a kid (read: Stephen Russel's voice), interested in mods (having been an administrator of various source engine mod servers). I Googled "Thief mod", after my very favorite game, and first discovered the Dark Mod website for the first time. "Well this is damn cool, but there are only videos, no demos or downloads," I said, slightly disappointed.

     

    I secondly lurked on TTLG and simultaneously discovered Thief FMs for the first time. "Well, this, too, is damn cool," I quipped. There was one thread dedicated to the Dark Mod, and two or three veteren members of TTLG were posting childish, narrow-minded, entitled critiques of the most trivial things concerning TDM. "What petty behavior!" I spat.

     

    One month later, Thief's Den demo came out. I fell in love with TDM. It emulated the thiefy gameplay I grew attached to. Thief started to look & feel clunky, while still pleasantly nostalgic. I registered on the TDM forums to express said love. I was welcomed with open arms, and within a few months, given an invitation to be a contributor.

     

    You see, neither side to me was "an established and known and comfortable system." I met two cute girls and fell in love with one of them, if you excuse the metaphor. The Dark Mod is "home sweet home" and marvelous, and close to my heart, with the precious few drops of sweat I contributed. Don't think that I am neglectful of Thief, though. I am not so callous that I haven't played Rose Cottage or T2X. But it feeds a less and less hungry void.

    • Like 4
  4. Another good tip is too press esc after anything your done working with. I've moved walls ever so slightly at 0.125 grid-line not knowing it and spent 30 min trying to find the hole.

    ...Yet another reason why I very, very rarely work with worldspawn brushes on grid sizes lower than 2 units. ;) When I work consistently with a slightly larger grid size, I can feel reassured that I won't get any microscopic holes in my map.

  5. EAX 4.0 as far as I can tell has got excellent capability to cover the most important factors in reverb and acoustics.

     

    Environment size & damping,

    early reflection & reflection speed,

    decay length, EQ of decay (e.g. carpet sucks up high frequencies, while smooth marble excentuates it),

    room EQ (e.g. are there a lot of corners where low frequencies like to hide),

    echo (...echo...echo...) speed and depth,

    modulation,

    air absorption (e.g. humid air reverberates longer and appears louder than dry air)

     

     

    But here's the problem: Ask anyone in the audio business -- instant no-latency reverb has historically sounded bad. It's getting much better with digital tools like Convolution, but even in 2004 -- it was baaaad.

  6. Yeah, I'm not liking the "invincible player" demonstration. I would have been more impressed if, at the end rampage, a burly guard knocked him to the floor and tied a burlap sack over his head -- GAME OVER.

     

    Senseless violence -- the crowd likes it...

     

    I was disappointed @ 22:27 when the play demonstrator

    stood there contemplating what to do with the weeping bystander girl, and the crowd "boo"d him when he first decided to let her go. Then he turned around and was goaded into murdering her. He's goaded into murdering a second one at @ 23:28. Seems more like an bloodthirsty American crowd than French.

    I know it was supposed to be a pretty, pretty demo, but...really?

     

    Then again, my preferred playthrough would be one in which I am seen/heard by no one.

  7. Very good explanation! Thank you very much, Komag! This is something very difficult to explain without a visual aid, so this will definitely help new mappers.

     

    (You are correct in demonstrating those octagon-shaped portals. The portal face is still a convex shape, so it is a valid visportal. Theoretically, one octagon portal could also be two four-sided portals and still work the same.)

  8. So, was it any good? I did like the first two Alien movies (the other two were utter bull, if you ask me), so I'm wondering if at least the prequel is inspired.

    I saw it over the weekend, save your money and go see Avengers or Snow White.

    It was a really fun ride, but the story (in relation to the other Alien movies) was disappointing.

  9. I don't necessarily hate their money-grubbing, I've got other corporations to hate for that (I'm looking at you, Record industry & Movie industry + other staunch SOPA/PIPA supporters). I moreso hate their unrelenting iron-fisted grip on their IP. For example, It was only about a year ago that they finally released something from their Origin assets: Ultima IV.

     

    And y'know, part of me can't fault the price range. I just spent 20 USD to see Prometheus. Okay: that's about $10 per hour of entertainment. I also purchased Skyrim for 60 USD. Steam says I've played it for nearly 60 hours so far. That's $1 per hour of entertainment so far, with many hours still left to go. True, not all of those 60 hours were the deathgrip rollercoaster ride that prometheus was, but I have to say that the far better value came from purchasing a video game.

  10. Point C definitely rings with me. "Worn computers" like wristwatches, eyeglasses, etc haven't seemed to catch on in the past decade of development. Bad UI is probably a fine guess as to why. Conspiracy theorists (cf. implanted RFID tags) are probably a contributor as well :P .

     

    There was a

    back in 2010 where he mentions his
    . Technologies never converge into "one happy box", they diverge (E.G. Your home theatre has one DVD player, one Blu-ray player, one TiVo box, several different game consoles, a seperate speaker amplifier, and an A/V switcher for all your misc devices). The exception to this rule is what fits into your pocket (or perhaps in the future -- what fits on your person). Things that fit into your pocket has technologies that like to converge, like swiss army knifes. This may be why the simple PDAs & Palm Pilots I had since 2002 never caught on, but smartphones that are both cellphones and PDAs are selling like mad. Jesse Schell thinks this is why the oversized pocket knife - iPad - wasn't received well :D .
  11. Someone with texturing skills would need to do splat textures that are almost identical to the d3 textures but free.

     

    ...

     

    But as always, someone should do the work.

    If only we could hold a forum thread competition like Black Mesa Source for tiny little community contributions. ;) I think they already had a blood splat decal competition.

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