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Theothesnopp

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Posts posted by Theothesnopp

  1. Alright, so im working on a map, trying a bunch of new things like playing with sounds, particles etc.

    Had dmap issues a while back when the game would freeze (and later on crash) after dmap, i was still able to play the map with only a aas error. went through the map and deleted all rain/splash textures, readable and most of the ai. wich seems to have solved that issue for now.

     

    now on the other hand, i cant load the map without dmaping first (even though i dont edit the map what so ever)

     

    Too explain

     

    Dmap - Map - Play (works)

     

    Dmap - Map - Play (works) - menu - restart game - map - Crash -

     

    re-enter - Dmap - Map - Play (works)

  2. Instead of using that trope, just say that the player cased the joint (if the story allows that much time).

     

    Another possibility would be to include a map as an object you can find somewhere in the mission.

     

     

    "Another possibility would be to include a map as an object you can find somewhere in the mission."

     

    " . if its a mansion, warehouse or castle etc i believe the player should find it in the mission or in the previous mission (Campaign)" :ph34r:

  3. It depends, if its a city mission (or any other public place) i think you should get a map at start. if its a mansion, warehouse or castle etc i believe the player should find it in the mission or in the previous mission (Campaign)

     

    The whole "My friend drew me a rough map" is getting old imo, but thats just me.

  4. You can reduce the amount of tris the patchwork uses with the patch inspector. It is found in the DR top menus.

    Select only one patch. You check the "fixed tessellation" option in the patch inspector and then use the numbers to make the patch look as good as possible with as low tris as possible.

     

    BTW: what's the value of your ambient light in that last screenshot?

     

    There are 2 ambient lights by the boat, and 2 at each end of the tunnels. the exact values i am not sure of.

  5. The patchwork in the last shots are very messy, and every each one of them has an unessecary number of verts, they also prevent the "towers" from being enterable.

    Figured as much, i'll have to noshadow some of the lights. what about sounds? i think there are atleast 4-5 looping sounds all overlapping each other.

     

     

     

    I think i might just bother him a bit later, he has a nack for being helpfull :)

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