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Cacatoes

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  1. Hello guys, Hope the following output can be useful. It's happening on training mission (I just started to play TDM), I was having a few fights practicing swords. To a point, 2 dudes appear. I was killed, then the game crashed. combatround = 4 idAudioHardwareALSA::Write: 67 frames overflowed and dropped idAudioHardwareALSA::Write: 34 frames overflowed and dropped idAudioHardwareALSA::Write: 142 frames overflowed and dropped idAudioHardwareALSA::Write: 784 frames overflowed and dropped idAudioHardwareALSA::Write: 736 frames overflowed and dropped guard 1 defeated idAudioHardwareALSA::Write: 754 frames overflowed and dropped signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. --------- Game Map Shutdown ---------- WARNING:/home/fab/jeux/tdm/tdm_base01.pk4/script/tdm_ai_base.script(2747): Thread 'ai_darkmod_base::response_visualStim': Door atdm_mover_door_23 is not within a valid AAS area WARNING:/home/fab/jeux/tdm/tdm_base01.pk4/script/tdm_ai_base.script(2747): Thread 'ai_darkmod_base::response_visualStim': Door door_96x48x2hinge_1 is not within a valid AAS area ModelGenerator memory: 6 LOD entries with 3 users using 1518 bytes, memory saved: 720 bytes. --------- Game Map Shutdown done ----- Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0 zsh: segmentation fault ./thedarkmod.x86 Finding this in dmesg: [209521.694082] thedarkmod.x86[30801]: segfault at f7249740 ip 0000000008373110 sp 00000000ffcb9580 error 4 in thedarkmod.x86[8048000+4c3000] I run debian testing, intel drivers, with mesa-dri from experimental and S3TC enabled through driconf since it helps for not having an unplayable game with the all dark menu.
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