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Marbrien

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Posts posted by Marbrien

  1. I've only just started this, and it looks great so far.  One small anomaly I encountered was that when loading the mission for the first time the Dark Mod logo (the gear with the light rays behind it) did not just play once as it normally does, it kept playing over and over.  It was only when I pressed Esc that I was able to move on to the briefing screen.  Not a major issue, of course.

  2. This is very good, and very different from the original. 

    What's puzzling me is that, even though I have found the

    Spoiler

    friendly radioactive rat, several paintings, the contents of the stool in the bedroom, plus I've cleaned out the vault and checked around the building several times, 

    I've still only got 3154 out of 4184 loot (on Expert).  Is there another big stash somewhere?

  3. I've just finished v1.1 on Expert.  There were no T pose AI.  Thanks for the mission!

    One quick question, in Airmid's grotto with all objectives met there were still two exits which were inaccessible (glassed over with a spell, presumably).  Is that as it should be, or have I failed to do something to open them?

    • Like 2
  4. The link in the first post no longer works, and I don't see v1.1 in the Downloadable Missions list ingame. The Mission Details page of the TDM site appears to have v1 only.  Is the new version of the mission now completely unavailable?

    OK, I've just done a download from the Mission Details page.  It does have links to v1.1, it's just that it describes it as being version 1. 

  5. 36 minutes ago, geegee said:

    That's Weezil's key.  Once you've done the main quest the game world is totally open and there's access to several routes back to the start.  One is to find Weezil's key and use that door.

    The door I'm talking about is an external door, which has a short inverted L shaped path between itself and the blacksmith's external door. I already have Weezil's key, but the door in question is locked, and won't open with that key or any other key I have, and it isn't pickable.  it's the only locked door left I think - I haven't been to its other side.

  6. I was nearing the end of the original version, so I continued with it, finishing with

    Spoiler

    9268 out of 10,323

    loot. 

    On returning to the Belcher having been to the lab, all the AI were behaving normally.

    Two queries please.

    1. There is a building adjacent to the blacksmith's with a locked door into the yard. Where is the key for that door?

    2. In the Hammerite building there is a small gargoyle in a glass case. It highlights, but does not interact with anything I have. What does it do?

    Thanks.

  7. On the issue of spawning, I knocked out all the Hammerites I could get to when I first entered their building. When I returned with Helot's quarters key to explore the rest of the building,

    Spoiler

    it was annoying to find I had to do it all again.  I could see no real reason why I had to do it all twice.

     

  8. I have continued palying, and I am confused as to the whereabouts of Airmid's grotto. I've found a note that says once I get beyond Bleak House it's a smooth run to Airmid's Grotto. I've dealt with the surving thugs at the house, but see no path to the grotto, so I'm stuck.

    Ok, it seems I need to

    Spoiler

    frob a glowing plant in the watery area for it to open the path to the grotto.

     

  9. Playing on Expert, and I'm curious about missing loot.  I've got 5624 out of 6384, so 760 is missing, despite quite a lot of searching. I already have:

    Spoiler

    Ffound all three birds' nests (thanks for telling me there was a third).

    Also

    Spoiler

    teeth from a dead head, and an amulet from a drowned man

    and

    Spoiler

    a gold jug or vase in the sewer

    plus

    Spoiler

    the coins in the fountain not far from the Greasy Hog.

    I also found

    Spoiler

    the secret bedroom with the weird mask and costume.

    Any other hints would be much appreciated!

  10. Thanks very much for the mission.

    I managed to get through it on expert with 5549 loot, but parts were tough - especially the tailing part - and required reloads once I knew in which direction my target was heading.

    I used the start area

    Spoiler

    to lure elite guards there so I could climb on the awning and knock them out with a dropped crate.

    Tedious but also strangely satisying! Had I known they were all going to spawn again I may not have bothered, although I did eventually manage to eliminate all the guards even after returning from the thieves lair.

    On my way to the lair I passed through a shop run by a female thief who had a purse, I think. I was too busy following my target and staying out of sight to steal it then, and on my way back she seemed to have completely disappeared so her purse was unobtainable. Is that right, or is she hiding somewhere?

    I found loot items in

    Spoiler

    two birds' nests

    and managed to perform some

    Spoiler

    post mortem dentistry

    to get some more!

    Despite scouring the map, I don't think I found the

    Spoiler

    test room with white walls and four switches

    mentioned above.  Could I have a hint please?

    • Like 2
  11. My CPU is an Intel Core i7-4720HQ CPU @ 2.60 Ghz.  Uncap FPS was Off, I set it to On but the problem recurred.  I don't know how to open the console. 

    The curious thing is that when it happens, that particular AI, still in the seated postion, shoots off down towards the bar before disappearing.  It's as if he has suddenly stopped moving relative to the rest of the train.

     

  12. I'm playing on Expert, and getting a mission fail in the tavern car, because the FM thinks I have killed someone when I haven't.  I've knocked out the bar maid and the guy with the sword nearest the bar, and extingusihed all the lights.  Then one of the seated male guests seems to "teleport" towards the bar untouched by me and that's when the mission fail message appears. 

    I have now replayed this section, and think that previously I may have put the bar maid's unconscious body too near the stove in the kitchen room adjacent to the bar.  This time I didn't and was able to finish the mission.

    I just replayed that car for a third time.  There seems to be an issue with one of the men sitting at the table with the gold dagger, namely the man who is facing the carriage wall.  He cannot be blackjacked without dying, and sometimes he just spontaneously dies and vanishes - at least for me he does!

  13. 28 minutes ago, Dragofer said:

    It's a puzzle: if you're afraid of falling down, then look up.

    I did look up, but saw no rhyme or reason in the symbols on the ceiling. In the end I got across by watching Fen's video, where he does not offer an explanation for getting across.  For me it was by fluke. 

    Spoiler

    Are the tiles in the correct path slightly more heavily embossed than the others?  If so, the effect is almost imperceptible.

     

  14. I'm replaying this on Expert.  I cannot make the jump across the gap in the

    Spoiler

    underground temple reached in the miniature world sequence. 

    There's some loot and, I think, a mask on the other side.  But each time I try to jump across my head hits the ceiling and I fall short and die.  Jumping from a crouched start does not give the necesary distance, and I don't have a speed potion (not sure if that even exists in TDM).  It is frustrating and in danger of spoiling an excellent mission. How am I supposed to get across?

    • Like 1
  15. I've extracted tdm_installer.exe v1.10 into my existing Dark Mod folder.  I try to run it with Get custom version and Advanced settings both unchecked.  I get a Downloading finished message, then it says its analysing certain missions but very quickly after that I get ERROR: Minizip error -3 and it won't proceed.  What gives please?

    The installer log indicates the error occurs while Analysing "tdm_ai_humanoid_beasts01.pk4"...

     

  16. What an excellent and immense mission. On Expert I managed to get over 13,700 loot and the

    Spoiler

    "red sky" ending.

    The thing that eluded me the longest was

    Spoiler

    the spy glass, I hadn't understood that some of the city watch liked to use acrobatics to get into their rooms!

    I fluked the last digit of one lock puzzle, the

    Spoiler

    Three Monuments Hall.  The first two seemed to be on nearby statue inscriptions, but not the last one. 

    It was also very late in the mission when I found the

    Spoiler

    Skeleton Key, which presumably would have allowed me to get my lock picks for free. 

    Thank you, and well done!

     

    • Like 1
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