Jump to content
The Dark Mod Forums

Marbrien

Member
  • Posts

    98
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Marbrien

  1. Playing on Expert, TDM v2.11.  I used the three runes to make the meteor fall onto the wooden platform and the character has announced "Good, now I can plant the explosives".  I have 2 x explosives in my inventory.  The meteor highlights but I cannot seem to attach the explosives to it.  Am I doing something wrong?

     

    Update: it seems another player Mawerick, reported this same problem on page 2 of this thread.  I searched on "explosives" before making my post, but for some reason nothing came up.  Anyway, like them, I have 2 explosives and cannot drop or use either of them.

  2. Rather than a complete restart, I loaded a save from before my entry into the hotel.  This time I entered the hotel, again before going to the mansion or church, but did so via the river side instead.  Having knocked everyone out in the hotel, I then went directly to the church.  Coates was there, with Griffin and the 2 body guards.  So the bug seems to be linked with the hotel entry method is some way. 

  3. 11 hours ago, Frost_Salamander said:

    it sounds like he didn't spawn - I'm guessing this is a bug although nobody experienced it in beta.

    Can you remember exactly how you entered the hotel?

      Reveal hidden contents

    as for identifying him, he's wearing a red coat and red hat like it says in the briefing.

     

    I was balcony hopping along the north side of the square and missed one, but landed instead on the ledge of one of the open arches above the hotel's front door.  That's how I got in.  I took a little damage, but since those arches have no windows or bars I assumed it was a legitimate means of entry.  There were two Coates' body guards in the hotel bar, but no Coates.  I only discovered later that you could enter the hotel from the river side.  I just returned now to the hotel to see if my subsequent entry into his mansion has triggered his appearence, but it has not. 

  4. I have a problem.  Playing on Expert, I went to the hotel first.  I have done the optional objectives relating to Atkinson, Burns, and Sharpe.  I have 866 loot.  I'm still getting warning messages about entering the prison, although I have made some limited forays in there out of curiosity. I haven't found the combo for the hotel safe. But I can't seem to find Coates.  The first post indicates he should be

    Spoiler

    in the church

    , but the only people in there are Griffin and two of Coates' bodyguards, all now unconscious.  I have also been to his mansion and, as I say, to the hotel, and he doesn't seem to be in any of those places either.  Is it me or is something wrong?

  5. 17 hours ago, Amadeus said:

    Hey Marbrien, I'm glad you like the mission! To clarify, do you mean...

      Hide contents

    when you toss bodies down the Well in the Passage?

     

    No.  I didn't put anyone down there except myself, with fatal consequnces!  I think both AI were in the 'normal' realm.  One was definitely the bald helmetless bearded man who patrols outside the mansion door near the starting point.  I dropped him on his plaform area and he 'floated' to the ground with his arms outstretched.  There is water all around that platform but I didn't put him in it at any time.  The other AI was, I think, a male servant in the mansion.  I could go back and see if I can find him if it helps.

    Arby is the first one I mentioned.  In fact he only seems to behave that way if I drop him on the small wooden extension on the west side of his platform, he falls normally if dropped on the stone part or the other wooden part.  It's as if the wood isn't there and he has fallen into the water.

    I haven't found the other AI yet - either that, or he is no longer exhibiting the floating behaviour.  But I have found the trophy in the chest that people have been discussing, and I too cannot frob it.

    Another AI is Harold, a City Watch guy who patrols one area of the dockside. If I drop him on or very near the wooden cart where he patrols, he does the slow 'falling through water' thing.  Drop him anywhere else, and he falls normally.

  6. Fantastic mission, thank you very much.  I played on Expert.  I managed to

    Spoiler

    take a submarine ride and then found a use for the various nether world items I had collected.

    I had a couple of bodies of people I'd knocked out which, when I picked them up and dropped them, behaved like they were falling through water, even though they weren't. Other than that I don't recall any technical issues.  What a ride!

    • Like 1
    • Thanks 1
  7. 3 hours ago, campai said:

    Thank you for a great FM!

    I've done most of the mission (including bank and optional tasks). But..

      Reveal hidden contents

    ..it seems I'm missing something to get to Eaton manor (locked window, that I can't find a key for nor pick it) or St. Peter's Church (locked door on the left, after entering the church through balcony). Any hints how to proceed further? Thanks!

    Welcome to the forum!

    If memory serves, the key to the Eaton manor windows is

    Spoiler

    in the Troutbeck workshop. 

    The other key is I think the crypt key, and I believe that is

    Spoiler

    in the Eaton manor.

    If I have got that wrong, hopefully someone will put you right.

    • Like 1
    • Thanks 1
  8. I've only just started this, and it looks great so far.  One small anomaly I encountered was that when loading the mission for the first time the Dark Mod logo (the gear with the light rays behind it) did not just play once as it normally does, it kept playing over and over.  It was only when I pressed Esc that I was able to move on to the briefing screen.  Not a major issue, of course.

  9. This is very good, and very different from the original. 

    What's puzzling me is that, even though I have found the

    Spoiler

    friendly radioactive rat, several paintings, the contents of the stool in the bedroom, plus I've cleaned out the vault and checked around the building several times, 

    I've still only got 3154 out of 4184 loot (on Expert).  Is there another big stash somewhere?

  10. I've just finished v1.1 on Expert.  There were no T pose AI.  Thanks for the mission!

    One quick question, in Airmid's grotto with all objectives met there were still two exits which were inaccessible (glassed over with a spell, presumably).  Is that as it should be, or have I failed to do something to open them?

    • Like 2
  11. The link in the first post no longer works, and I don't see v1.1 in the Downloadable Missions list ingame. The Mission Details page of the TDM site appears to have v1 only.  Is the new version of the mission now completely unavailable?

    OK, I've just done a download from the Mission Details page.  It does have links to v1.1, it's just that it describes it as being version 1. 

  12. 36 minutes ago, geegee said:

    That's Weezil's key.  Once you've done the main quest the game world is totally open and there's access to several routes back to the start.  One is to find Weezil's key and use that door.

    The door I'm talking about is an external door, which has a short inverted L shaped path between itself and the blacksmith's external door. I already have Weezil's key, but the door in question is locked, and won't open with that key or any other key I have, and it isn't pickable.  it's the only locked door left I think - I haven't been to its other side.

  13. I was nearing the end of the original version, so I continued with it, finishing with

    Spoiler

    9268 out of 10,323

    loot. 

    On returning to the Belcher having been to the lab, all the AI were behaving normally.

    Two queries please.

    1. There is a building adjacent to the blacksmith's with a locked door into the yard. Where is the key for that door?

    2. In the Hammerite building there is a small gargoyle in a glass case. It highlights, but does not interact with anything I have. What does it do?

    Thanks.

  14. On the issue of spawning, I knocked out all the Hammerites I could get to when I first entered their building. When I returned with Helot's quarters key to explore the rest of the building,

    Spoiler

    it was annoying to find I had to do it all again.  I could see no real reason why I had to do it all twice.

     

×
×
  • Create New...