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IZaRTaX

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Everything posted by IZaRTaX

  1. maybe the engine support blend fonction, you can paint terrain patch and yes is supported ! but yes maybe need a good scripter ^^ is just my suggestion for maybe help you for creating terrain and like blend fonction
  2. -The textures is from me,i take in cgtexture and converting, i have just take the caulk and draw decals texture from cod4. -impossible exporte map and patch in dr radiant because the engine use id tech 3 and have lightmaping grey (reflection, light, specular texture, normal map etc). all call of duty games, mw2, mw3, black ops, black ops2 and more news use the quake 3 engine (idtech 3) but have make a very good modification ^^
  3. Hi all, it's been 4 years since I use cod4radiant, there is an option to create / edited the "terrain patch" directly into the editor. Here is an example using the powerful editor field.: -here is cod4 radiant create a simple terrain patch: -terrain density 14x15: -this makes vertex like a gtkgensurf style but is a patch: -advanced patch editing dialogs; blend/paint texture: -advanced patch editing dialogs height/smooth (make a mountain) lock/unlock vertex for paint or height/smooth this is just a suggestion that may help in the creation of "terrain" I know that works for this is huge, but as said it is a suggestion. example vidéo call of duty terrain : http://youtu.be/4kiZZLiqQf4 my building in darkradiant : http://youtu.be/2k2YcXNSYfA maybe my english is bad ^^ sorry im french .
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