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IZaRTaX

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Posts posted by IZaRTaX

  1. -The textures is from me,i take in cgtexture and converting, i have just take the caulk and draw decals texture from cod4.

    -impossible exporte map and patch in dr radiant because the engine use id tech 3 and have lightmaping grey (reflection, light, specular texture, normal map etc).

     

    all call of duty games, mw2, mw3, black ops, black ops2 and more news use the quake 3 engine (idtech 3) but have make a very good modification ^^

  2. Hi all, it's been 4 years since I use cod4radiant, there is an option to create / edited the "terrain patch" directly into the editor.

     

    Here is an example using the powerful editor field.:

     

    -here is cod4 radiant create a simple terrain patch:

    1380131947-1.png

     

    -terrain density 14x15:1380131940-2.png

     

    -this makes vertex like a gtkgensurf style but is a patch:

    1380131946-3.png

     

    -advanced patch editing dialogs; blend/paint texture:

    1380131931-4.png

     

    -advanced patch editing dialogs height/smooth (make a mountain)

    1380131937-5.png

     

    lock/unlock vertex for paint or height/smooth

    1380131927-6.png

     

    this is just a suggestion that may help in the creation of "terrain"

    I know that works for this is huge, but as said it is a suggestion.

     

    example vidéo call of duty terrain :

     

    http://youtu.be/4kiZZLiqQf4

     

    my building in darkradiant :

     

    http://youtu.be/2k2YcXNSYfA

     

    maybe my english is bad ^^ sorry im french . :D

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