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Posts posted by IZaRTaX
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maybe the engine support blend fonction, you can paint terrain patch and yes is supported !
but yes maybe need a good scripter ^^
is just my suggestion for maybe help you for creating terrain and like blend fonction
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-The textures is from me,i take in cgtexture and converting, i have just take the caulk and draw decals texture from cod4.
-impossible exporte map and patch in dr radiant because the engine use id tech 3 and have lightmaping grey (reflection, light, specular texture, normal map etc).
all call of duty games, mw2, mw3, black ops, black ops2 and more news use the quake 3 engine (idtech 3) but have make a very good modification ^^
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Hi all, it's been 4 years since I use cod4radiant, there is an option to create / edited the "terrain patch" directly into the editor.
Here is an example using the powerful editor field.:
-here is cod4 radiant create a simple terrain patch:
-terrain density 14x15:
-this makes vertex like a gtkgensurf style but is a patch:
-advanced patch editing dialogs; blend/paint texture:
-advanced patch editing dialogs height/smooth (make a mountain)
lock/unlock vertex for paint or height/smooth
this is just a suggestion that may help in the creation of "terrain"
I know that works for this is huge, but as said it is a suggestion.
example vidéo call of duty terrain :
my building in darkradiant :
maybe my english is bad ^^ sorry im french .
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Testers needed: DarkRadiant + wxWidgets
in DarkRadiant Feedback and Development
Posted
Hello, i have a problem in 2.00 pre alpha version, i use windows layout "regular" :
for this sreen i use version 1.8.1 (work good)
but in 2.00 impossible to open media browser in windows layout "regular", work only for windows layout "regular left" (default) .