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Posts
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Posts posted by Oktokolo
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15 hours ago, New Horizon said:
I don't really know if it's a matter of quality of the samples or that some players think the footsteps volume should be 'realistic'.
I guess, it is more of them being unintuitive. The thing with footstep sounds is that some players use their feet for walking in real life. They unconsciously know, how different shoes (or bare feet) sound on different surfaces. They also would not expect a thief going about his business wearing clogs.
In my opinion, the actual hearing of the AI does not need tweaking. But there definitely is potential for tweaking what the player hears.
Maybe an extra slider for footstep sounds in the sound settings would be the ultimate fix. That way the players having a selective footstep deafness could keep them at their current level.-
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Arx Fatalis is a really good first person RPG. Everyone who did not play it already should really give it a try (especially now that "Arx - End of Sun is dead" and there will therefore probably never be another Arx...).
I already got my copy years ago though from GOG for a buck or two though... -
21 minutes ago, NeonsStyle said:
You should ask in the Beta test forum Jack. That's what it's for.
The tradition is to ask for testers here and then direct them to another thread in the betatest forum for their reports as the actual testing begins. That way, the actual betatesting thread only contains the actual betatesting stuff like reports and new versions (this betatest is strictly invite only, so there are no new versions in that thread though).
Historically, access to the betatesting forum required asking a moderator for permission. But that changed in January 2018. Since then everyone can just go there and get their sneak preview. But most keep ignoring that section when they are not involved in betatesting themselves...
Personally i treat the betatest recruitment threads as anouncements about new missions to come (and sometimes i even join the testing). Although it would certainly not be conceptually wrong to fully contain all betatest-related stuff to the betatesting forum, i am glad, that that isn't the case.
Asking here is definitely incresing the chance to reach more potential testers, wich in general leads to more testers. That leads to a higher realease quality and i really like to play high quality releases...-
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3 hours ago, HMart said:
IMO they want fast internet, specially for game streaming, if you don't need to install any game on your PC and you just stream a bunch of pictures, piracy will die forever (and modding and used sales, etc) and publishers for the first time in their history, will have full power over products [...]
No, piracy would not die. If there are pirates with enough skill who want to pirate it, they will. They will recreate the game or break into game-company-owned servers if they have to.
But pirating also already is a non-issue for the big companies. It still happens, but most gamers and non-gamers just buy their games in one of the well-integrated and easy-to-use stores (steam on PC, the manufacturers shop on consoles). Advances in DRM/antitamper tech (Denuvo) and the increased orientation towards multiplayer/massive-multiplayer probably did not even have a real impact here.
Most people just opt for the easy way, if they can afford it. While aquiring pirated releases is not hard at all, it always meant and still requires, that you know where and how to get a malware-free scene release without exposing yourself (not becoming an uploader or using a non-logging VPN provider). It has become easier to browse for and buy games in one of the better shop (the epic store still sucks).And modding would not die too. Try to imagine Skyrim without mods. It is obvious, that not only the indie games will keep supporting mods. Now that consoles are powerful enough to handle them, Bethesda supports them on consoles too.
Bethesda already tried to go mmo and they saw that "it just works" not so well...
It is possible to add mod support to game streaming and i am sure (if they ever go the streaming route), Bethesda would do it to keep its unique selling point.There is also an economic incentive to have your customers use their own hardware to play the game. Servers may become cheaper every day. But they are not free, while the customers' hardware is (from the game maker's point of view).
Game streaming is a convenience feature wich will be used to open new markets. There are potential players, wich don't play yet but already own a smartphone and internet-connected TV. Some of them might be willing to use a game streaming service regularly or even buy dedicated hardware if you manage to get them hooked...
It also is an obvious way to switch to a subscription model. But we already see people moaning about the explosion of video-on-demand providers each having their own set of exclusive content... It will be no different in the casual gaming market (wich is the biggest gaming market) when there are more than two streaming services.
Selling the game for a one-time fee seems to be the greedier choice anyway for studios shipping as soon as the updater works... -
Does really anyone play TDM on 32-bit-only hardware in 2020?
If not i would recommend dropping 32 bit support completely, so devs don't have to avoid breaking it every time they work on the engine.
Code is not only an asset but also a burden. It has to be maintained. Less code is easier to maintain. -
How about calling it Flub score?
It just rolls off the tongue, would keep the score, and would still be shorter. -
I would call it clumsiness score. Bigger is more clumsy.
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I only use the lowest SSAO setting and it definitely improves all scenes noticably (even in missions where the author added "fake SSAO" on some edges). For me, it makes bright and dark environments more believable by adding that tiny amount of extra darkness where it belongs.
SSAO is not as impactful as soft shadows. But i would miss it if it would disappear. -
1 hour ago, stgatilov said:
Are you using 4K monitor, several monitors, and/or GUI scaling in OS?
No, it is just a single crappy 1680x1050 monitor on Windows 7 x64 Ultimate with text scale at 100% (wich is the default and called "smaller" in the Windows Display settings). The GPU is a GeForce GTX 1060 with 3GiB GDDR5.
Is there any map where i could see a material having a glow map in the game world?
Until now i only partially played Crucible of Omens Behind Closed Doors after updating to 2.08 beta 5. -
On 5/4/2020 at 7:40 AM, stgatilov said:
Post you config, please. Maybe with condump to avoid more questions.
Darkmod.cfg:
Spoilerseta r_legacyTangents "1"
seta gui_mediumFontLimit "0.30"
seta gui_smallFontLimit "0.15"
seta radiant_entityMode "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_topmost "0"
seta win_maximized "0"
seta win_ypos "22"
seta win_xpos "3"
seta sys_lang "english"
seta s_decompressionLimit "6"
seta s_useHRTF "1"
seta s_useEAXReverb "1"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "450"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "0"
seta s_volume_dB "-19.684711"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta s_device "default"
seta s_diffractionMax "10"
seta r_useFenceSync "1"
seta r_useBaseVertex "1"
seta r_frameIndexMemory "4096"
seta r_frameVertexMemory "4096"
seta r_useParallelAddModels "0"
seta r_maxShadowMapLight "1000"
seta r_postprocess_desaturation "0.05"
seta r_postprocess_colorCorrectBias "0.1"
seta r_postprocess_colorCorrection "5"
seta r_postprocess_colorCurveBias "0.8"
seta r_postprocess_brightness "1.104297"
seta r_postprocess_gamma "1.231506"
seta r_cinematic_legacyRoq "0"
seta r_fboSeparateStencil "0"
seta r_shadowMapSize "1024"
seta r_fboSharedDepth "0"
seta r_fboDepthBits "24"
seta r_fboSRGB "0"
seta r_fboColorBits "64"
seta r_newFrob "0"
seta r_glCoreProfile "2"
seta r_uniformTransforms "1"
seta r_useGLSL "1"
seta r_useAnonreclaimer "0"
seta r_screenshot_format "jpg"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta com_smp "1"
seta r_forceLoadImages "0"
seta r_lightSourceRadius "0"
seta r_shadows "1"
seta r_shadowPolygonFactor "0"
seta r_shadowPolygonOffset "-1"
seta r_offsetunits "-0.1"
seta r_offsetfactor "-2"
seta r_clear "2"
seta r_useSoftParticles "1"
seta r_skipDepthCapture "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_ambientGamma "1"
seta r_ambientMinLevel "0"
seta r_swapInterval "0"
seta r_softShadowsRadius "1.074476"
seta r_softShadowsQuality "12"
seta r_fullscreen "1"
seta r_multiSamples "4"
seta r_glDebugContext "0"
seta r_glDebugOutput "0"
seta image_blockChecksum "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "128"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "8"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_debugGLSL "0"
seta r_fboResolution "1"
seta r_shadowMapSinglePass "0"
seta r_shadowMapCullFront "0"
seta r_cinematic_checkImmediately "0"
seta r_cinematic_log_flush "0"
seta r_cinematic_log_ffmpeg "0"
seta r_cinematic_log "0"
seta r_usePersistentMapping "1"
seta r_bloom_blursteps "3"
seta r_bloom_downsample_limit "128"
seta r_bloom_weight "0.617014"
seta r_bloom_detailblend "0.01"
seta r_bloom_threshold_falloff "8"
seta r_bloom_threshold "0.7"
seta r_bloom "1"
seta r_ssao_edgesharpness "1"
seta r_ssao_base "0.1"
seta r_ssao_intensity "1.0"
seta r_ssao_bias "0.05"
seta r_ssao_radius "32"
seta r_ssao "1"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_rotoscope "0"
seta g_testModelHeadJoint "Spine2"
seta g_testModelHead "atdm:ai_head_citywatch"
seta g_skipViewEffects "0"
seta g_fov "90"
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta pm_air_regainingSpeed "4"
seta pm_air "1800"
seta pm_modelView "0"
seta pm_thirdPersonDeath "0"
seta pm_thirdPerson "0"
seta pm_thirdPersonClip "1"
seta pm_thirdPersonAngle "0"
seta pm_thirdPersonHeight "0"
seta pm_thirdPersonRange "80"
seta pm_bobroll "0.0015"
seta pm_bobpitch "0.001"
seta pm_bobup "0.03"
seta pm_runroll "0.003"
seta pm_runpitch "0.001"
seta pm_runbob "0.35"
seta pm_walkbob "0.3"
seta pm_crouchbob "0.2"
seta pm_bboxwidth "32"
seta pm_crouchrate "0.87"
seta pm_deadviewheight "10"
seta pm_deadheight "20"
seta pm_normalviewheight "68"
seta pm_normalheight "74"
seta pm_crouchviewheight "34"
seta pm_crouchheight "38"
seta pm_maxviewpitch "89"
seta pm_minviewpitch "-89"
seta pm_noclipspeed "200"
seta pm_walkspeed "70"
seta pm_stepsize "16"
seta pm_jumpheight "48"
seta g_enablePortalSky "2"
seta g_showcamerainfo "0"
seta g_damageScale "1"
seta g_decals "1"
seta g_doubleVision "1"
seta g_bloodEffects "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"
seta gui_CenterY "0.5"
seta gui_CenterX "0.5"
seta gui_Height "1.0"
seta gui_Width "1.0"
seta ui_showGun "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "Player"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta tdm_lod_bias "1.0"
seta tdm_voice_from_off_volume "-9.754108"
seta tdm_voice_player_volume "-9.786633"
seta tdm_music_volume "-19.846735"
seta tdm_door_auto_open_on_unlock "0"
seta tdm_bow_aimer "0"
seta tdm_lp_debug_hud "0"
seta tdm_lp_pawlow "0"
seta tdm_lp_randomize "1"
seta tdm_lp_auto_pick "0"
seta tdm_lp_autopick_attempts "3"
seta tdm_lp_pick_timeout "500"
seta tdm_lp_sample_delay "10"
seta tdm_lp_base_count "5"
seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
seta tdm_lg_weak "0"
seta tdm_lg_interleave_min "40"
seta tdm_lg_interleave "1"
seta pm_rope_snd_rep_dist "32"
seta pm_min_stepsound_interval "200"
seta pm_stepvol_crouch_creep "-7"
seta pm_stepvol_crouch_run "4"
seta pm_stepvol_crouch_walk "-2"
seta pm_stepvol_creep "-5"
seta pm_stepvol_run "8"
seta pm_stepvol_walk "0"
seta tdm_underwater_blur "3"
seta tdm_rope_pull_force_factor "140"
seta gui_objectiveTextSize "0.75"
seta gui_barSize "1.3"
seta gui_lightgemSize "0.576632"
seta gui_bigTextSize "1.056143"
seta gui_smallTextSize "1.25"
seta gui_iconSize "0.568776"
seta tdm_inv_use_visual_feedback "1"
seta tdm_door_control "0"
seta tdm_inv_use_on_frob "1"
seta tdm_inv_loot_sound "frob_loot"
seta tdm_inv_hud_pickupmessages "1"
seta tdm_hud_hide_lightgem "0"
seta tdm_hud_opacity "1"
seta tdm_invgrid_hud_file "guis/tdm_invgrid_parchment.gui"
seta tdm_grabber_reverse_control "0"
seta tdm_bounce_sound_min_vel "80"
seta tdm_bounce_sound_max_vel "400"
seta tdm_throw_max_vel "900"
seta tdm_throw_time "1200"
seta tdm_throw_max "3500"
seta tdm_throw_min "600"
seta tdm_phys_show_momentum "0"
seta tdm_ai_hearing_hardcore "1.5"
seta tdm_ai_hearing_challenging "1.0"
seta tdm_ai_hearing_forgiving "0.6"
seta tdm_ai_hearing_nearly_deaf "0.2"
seta tdm_ai_hearing "2"
seta tdm_ai_vision_hardcore "1.005"
seta tdm_ai_vision_challenging "0.804"
seta tdm_ai_vision_forgiving "0.402"
seta tdm_ai_vision_nearly_blind "0.134"
seta tdm_ai_vision "2"
seta tdm_melee_difficulty "normal"
seta tdm_melee_max_particles "10"
seta tdm_melee_forbid_auto_parry "0"
seta tdm_melee_auto_parry "1"
seta tdm_melee_invert_parry "0"
seta tdm_melee_invert_attack "0"
seta tdm_melee_mouse_thresh_ "0"
seta tdm_dragged_item_highlight "1"
seta tdm_drag_encumber_max "0.4"
seta tdm_drag_encumber_maxmass "55"
seta tdm_drag_encumber_minmass "10"
seta tdm_drag_jump_masslimit "20"
seta tdm_drag_af_free "0"
seta tdm_drag_af_ground_timer "800"
seta tdm_drag_damping_af "0.4"
seta tdm_drag_damping "0.0"
seta tdm_drag_stuck_dist "38.0"
seta tdm_drag_force_max "100000"
seta tdm_drag_limit_force "1"
seta tdm_collision_damage_scale_horiz "0.5"
seta tdm_collision_damage_scale_vert "1"
seta tdm_frobhelper_ignore_size "40.0"
seta tdm_frobhelper_fadeout_duration "500"
seta tdm_frobhelper_fadein_duration "1500"
seta tdm_frobhelper_fadein_delay "500"
seta tdm_frobhelper_alpha "1.0"
seta tdm_frobhelper_alwaysVisible "0"
seta tdm_frobhelper_active "0"
seta tdm_frob_fadetime "100"
seta tdm_frob_width "10.0"
seta tdm_frob_distance_default "63"
seta pm_lean_toggle "0"
seta pm_lean_door_bounds_exp "8.0"
seta pm_lean_door_max "40"
seta pm_lean_door_increments "10"
seta pm_lean_to_valid_increments "25"
seta pm_lean_forward_stretch "15"
seta pm_lean_forward_height "0.4"
seta pm_lean_forward_time "400.0"
seta pm_lean_forward_angle "2"
seta pm_lean_stretch "2"
seta pm_lean_height "0.4"
seta pm_lean_time "400.0"
seta pm_lean_angle "15.0"
seta pm_shoulderDrop_angleIncrement "22.5"
seta pm_shoulderDrop_maxAngle "91.0"
seta pm_shoulderAnim_delay_msecs "0.0"
seta pm_shoulderAnim_dip_dist "5.0"
seta pm_shoulderAnim_rockDist "3.0"
seta pm_shoulderAnim_dip_duration "0.5"
seta pm_shoulderAnim_msecs "700.0"
seta tdm_reattach_delay "100"
seta tdm_crouch_toggle_hold_time "400"
seta tdm_toggle_crouch "1"
seta tdm_footfall_sounds_movetype_specific "1"
seta pm_ladderSlide_speedLimit "400.0"
seta pm_mantle_cancel_speed "150.0"
seta pm_mantle_pullFast_msecs "450"
seta pm_mantle_maxLowObstacleHeight "36.0"
seta pm_mantle_minflatness "0.707"
seta pm_mantle_height "0.2"
seta pm_mantle_reach "0.5"
seta pm_weightmod "1"
seta pm_softhinderance_run "1.0"
seta pm_softhinderance_walk "0.5"
seta pm_softhinderance_creep "0.2"
seta pm_softhinderance_active "1"
seta pm_push_max_mass "200"
seta pm_push_heavy_threshold "0.15"
seta pm_push_accel_time "1000"
seta pm_push_start_delay "1000"
seta pm_push_maximpulse "300"
seta pm_pushmod "0.15"
seta pm_swimspeed_frequency "0.8"
seta pm_swimspeed_variation "0.6"
seta pm_max_swimspeed_mod "1.4"
seta pm_crouchmod "0.54"
seta pm_creepmod "0.44"
seta pm_runmod "2.12"
seta tdm_savegame_compress "1"
seta tdm_force_savegame_load "0"
seta tdm_mainmenu_confirmquit "0"
seta tdm_debug_aastype "aas32"
seta tdm_allow_http_access "1"
seta tdm_proxy_pass ""
seta tdm_proxy_user ""
seta tdm_proxy ""
seta tdm_fm_restart_delay "0"
seta tdm_default_relations_def "atdm:team_relations_default"
seta tdm_show_trainer_messages "1"
seta tdm_menu_music "0"
seta tdm_wideScreenMode "3"
seta r_aspectRatio "2"
seta r_customHeight "1050"
seta r_customWidth "1680"
seta tdm_ai_show_aasfuncobstacle_state "0"
seta tdm_show_health "0"
seta tdm_ai_debug_greetings "0"
seta tdm_ai_debug_transition_barks "0"
seta tdm_ai_opt_nolipsync "0"
seta tdm_ai_opt_update_enemypos_interleave "48"
seta tdm_ai_opt_interleavethinkframes "0"
seta tdm_ai_opt_interleavethinkskipPVS "0"
seta tdm_ai_opt_interleavethinkmaxdist "0"
seta tdm_ai_opt_interleavethinkmindist "0"
seta tdm_ai_search_type "4"
seta tdm_ai_visdist_show "0.0"
seta tdm_ai_search_show "0.0"
seta tdm_showko "0"
seta tdm_showsprop_radius "0"
seta tdm_showsprop "0"
seta tdm_spr_debug "0"
seta tdm_sndprop_disable "0"
seta tdm_ai_acuity_L5 "1.5"
seta tdm_ai_acuity_L4 "1.3"
seta tdm_ai_acuity_L3 "1.1"
seta tdm_ai_show_conversationstate "0"
seta tdm_ai_show_enemy_visibility "0"
seta tdm_ai_sight_scale "1000.0"
seta tdm_ai_sight_thresh "1.0"
seta tdm_ai_showelevator "0"
seta tdm_ai_showdoor "0"
seta tdm_ai_debug_blocked "0"
seta tdm_ai_showAASarea "0"
seta tdm_ai_showgoalpos "0"
seta tdm_ai_showdest "0"
seta tdm_ai_showalert "0"
seta tdm_ai_showtasks "0"
seta tdm_ai_showanimstate "0"
seta tdm_ai_showko "0"
seta tdm_ai_showfov "0"
seta tdm_ai_debug "0"
seta tdm_ai_bumpobject_impulse "250"
seta tdm_ai_tact "20.0"
seta tdm_ai_sight_combat_cutoff "20.0"
seta tdm_ai_sightmin "15.0"
seta tdm_ai_sightmax "40.0"
seta tdm_ai_sight_mag "1.0"
seta tdm_ai_sight_prob "0.7"
seta tdm_ai_showname "0"
seta tdm_ai_showbark "0"
seta tdm_ai_sndvol "0.0"
seta tdm_player_wait_until_ready "1"
seta com_automation_port "3879"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivityMenuOverride "0"
seta sensitivityMenu "1.0"
seta sensitivity "5"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_maxFPS "120"
seta com_savegame_preview_format "jpg"
seta com_numQuickSaves "2"
seta com_guid ""
seta com_fixedTic "0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta con_legacyFont "0"
seta com_product_lang_ext "1"
seta logFile "0"
seta com_showFPSavg "4"
seta com_showFPS "1"
seta com_purgeAll "0"
seta r_skipDynamicShadows "0"Condump:
SpoilerTDM 2.08/64 #8701 (1435:8701) win-x86_64 May 2 2020 14:49:04
2893 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3
Winsock Initialized
Found interface: {42A3B399-2ADC-4F12-9341-30998D50A953} Qualcomm Atheros AR8171/8175 PCI-E Gigabit Ethernet Controller (NDIS 6.20) - 192.168.1.3/255.255.255.0
Sys_InitNetworking: adding loopback interface
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3
TDM using AVX2 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:\Games\Darkmod 2.08/fms/bcd
C:\Games\Darkmod 2.08\fms\bcd\bcd_l10n.pk4 (3 files)
C:\Games\Darkmod 2.08\fms\bcd\bcd.pk4 (941 files)
C:\Games\Darkmod 2.08/
C:\Games\Darkmod 2.08\tdm_textures_wood01.pk4 (376 files)
C:\Games\Darkmod 2.08\tdm_textures_window01.pk4 (389 files)
C:\Games\Darkmod 2.08\tdm_textures_stone_sculpted01.pk4 (463 files)
C:\Games\Darkmod 2.08\tdm_textures_stone_natural01.pk4 (130 files)
C:\Games\Darkmod 2.08\tdm_textures_stone_flat01.pk4 (302 files)
C:\Games\Darkmod 2.08\tdm_textures_stone_cobblestones01.pk4 (224 files)
C:\Games\Darkmod 2.08\tdm_textures_stone_brick01.pk4 (520 files)
C:\Games\Darkmod 2.08\tdm_textures_sfx01.pk4 (69 files)
C:\Games\Darkmod 2.08\tdm_textures_roof01.pk4 (72 files)
C:\Games\Darkmod 2.08\tdm_textures_plaster01.pk4 (142 files)
C:\Games\Darkmod 2.08\tdm_textures_paint_paper01.pk4 (63 files)
C:\Games\Darkmod 2.08\tdm_textures_other01.pk4 (127 files)
C:\Games\Darkmod 2.08\tdm_textures_nature01.pk4 (286 files)
C:\Games\Darkmod 2.08\tdm_textures_metal01.pk4 (496 files)
C:\Games\Darkmod 2.08\tdm_textures_glass01.pk4 (51 files)
C:\Games\Darkmod 2.08\tdm_textures_fabric01.pk4 (43 files)
C:\Games\Darkmod 2.08\tdm_textures_door01.pk4 (177 files)
C:\Games\Darkmod 2.08\tdm_textures_decals01.pk4 (464 files)
C:\Games\Darkmod 2.08\tdm_textures_carpet01.pk4 (92 files)
C:\Games\Darkmod 2.08\tdm_textures_base01.pk4 (398 files)
C:\Games\Darkmod 2.08\tdm_standalone.pk4 (4 files)
C:\Games\Darkmod 2.08\tdm_sound_vocals_decls01.pk4 (27 files)
C:\Games\Darkmod 2.08\tdm_sound_vocals07.pk4 (1111 files)
C:\Games\Darkmod 2.08\tdm_sound_vocals06.pk4 (696 files)
C:\Games\Darkmod 2.08\tdm_sound_vocals05.pk4 (119 files)
C:\Games\Darkmod 2.08\tdm_sound_vocals04.pk4 (2869 files)
C:\Games\Darkmod 2.08\tdm_sound_vocals03.pk4 (743 files)
C:\Games\Darkmod 2.08\tdm_sound_vocals02.pk4 (1299 files)
C:\Games\Darkmod 2.08\tdm_sound_vocals01.pk4 (82 files)
C:\Games\Darkmod 2.08\tdm_sound_sfx02.pk4 (605 files)
C:\Games\Darkmod 2.08\tdm_sound_sfx01.pk4 (963 files)
C:\Games\Darkmod 2.08\tdm_sound_ambient_decls01.pk4 (8 files)
C:\Games\Darkmod 2.08\tdm_sound_ambient03.pk4 (24 files)
C:\Games\Darkmod 2.08\tdm_sound_ambient02.pk4 (163 files)
C:\Games\Darkmod 2.08\tdm_sound_ambient01.pk4 (220 files)
C:\Games\Darkmod 2.08\tdm_prefabs01.pk4 (968 files)
C:\Games\Darkmod 2.08\tdm_player01.pk4 (125 files)
C:\Games\Darkmod 2.08\tdm_models_decls01.pk4 (103 files)
C:\Games\Darkmod 2.08\tdm_models02.pk4 (2039 files)
C:\Games\Darkmod 2.08\tdm_models01.pk4 (3123 files)
C:\Games\Darkmod 2.08\tdm_gui_credits01.pk4 (49 files)
C:\Games\Darkmod 2.08\tdm_gui01.pk4 (717 files)
C:\Games\Darkmod 2.08\tdm_fonts01.pk4 (696 files)
C:\Games\Darkmod 2.08\tdm_env01.pk4 (152 files)
C:\Games\Darkmod 2.08\tdm_defs01.pk4 (186 files)
C:\Games\Darkmod 2.08\tdm_base01.pk4 (187 files)
C:\Games\Darkmod 2.08\tdm_ai_steambots01.pk4 (24 files)
C:\Games\Darkmod 2.08\tdm_ai_monsters_spiders01.pk4 (80 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_undead01.pk4 (55 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_townsfolk01.pk4 (104 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_pagans01.pk4 (10 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_nobles01.pk4 (48 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_mages01.pk4 (8 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_heads01.pk4 (100 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_guards01.pk4 (378 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_females01.pk4 (172 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_builders01.pk4 (91 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_beasts02.pk4 (293 files)
C:\Games\Darkmod 2.08\tdm_ai_humanoid_beasts01.pk4 (24 files)
C:\Games\Darkmod 2.08\tdm_ai_base01.pk4 (8 files)
C:\Games\Darkmod 2.08\tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/common.mtr, line 6: material 'textures/common/shadowcaulk' previously defined at materials/bcd_internal_engine.mtr:11
WARNING:file materials/dragofer_lights_noshadows.mtr, line 139: material 'teapot_brass_clean_ns' previously defined at materials/dragofer_brass_noshadows.mtr:1
WARNING:file materials/dragofer_lights_noshadows.mtr, line 193: material 'teapot_gold_clean_ns' previously defined at materials/dragofer_gold_noshadows.mtr:1
WARNING:file materials/seawater.mtr, line 34: material 'textures/water_source/sea_water_02' previously defined at materials/bcd_water.mtr:224
WARNING:file materials/tdm_ai_undead.mtr, line 866: material 'textures/darkmod/volta/volta_commoner_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:509
WARNING:file materials/tdm_ai_undead.mtr, line 891: material 'textures/darkmod/volta/shoulders_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:590
WARNING:file materials/tdm_ai_undead.mtr, line 928: material 'textures/darkmod/volta/head_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:645
WARNING:file materials/tdm_ai_undead.mtr, line 964: material 'textures/darkmod/volta/hand_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:723
WARNING:file materials/tdm_decals_dirt.mtr, line 103: material 'textures/darkmod/decals/dirt/grime_corners_colorme' previously defined at materials/grime_inverted.mtr:1
WARNING:file materials/tdm_drain_cover.mtr, line 54: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/tdm_decals_misc.mtr:437
WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
WARNING:file materials/tdm_internal_engine.mtr, line 173: material 'textures/common/caulk' previously defined at materials/bcd_internal_engine.mtr:1
WARNING:file materials/tdm_internal_engine.mtr, line 180: material 'textures/common/shadowcaulk' previously defined at materials/bcd_internal_engine.mtr:11
WARNING:file materials/tdm_light_textures.mtr, line 723: material 'lights/diamond_pattern_andbars01' previously defined at materials/tdm_bcd_lights.mtr:1
WARNING:file materials/tdm_light_textures.mtr, line 732: material 'lights/metal_crossed' previously defined at materials/tdm_bcd_lights.mtr:10
WARNING:file materials/tdm_light_textures.mtr, line 741: material 'lights/metal_diamond_pattern3' previously defined at materials/tdm_bcd_lights.mtr:19
WARNING:file materials/tdm_light_textures.mtr, line 750: material 'lights/metal_grated' previously defined at materials/tdm_bcd_lights.mtr:28
WARNING:file materials/tdm_light_textures.mtr, line 759: material 'lights/metal_irregularpanes' previously defined at materials/tdm_bcd_lights.mtr:37
WARNING:file materials/tdm_light_textures.mtr, line 768: material 'lights/square_pattern01' previously defined at materials/tdm_bcd_lights.mtr:46
WARNING:file materials/tdm_light_textures.mtr, line 804: material 'lights/tdm_pointedtop_big01' previously defined at materials/ghouse_lights.mtr:1
WARNING:file materials/tdm_lights_windows.mtr, line 18: material 'lights/tdm_roundtop_window_top' previously defined at materials/tdm_ghouse_lights.mtr:1
WARNING:file materials/tdm_lights_windows.mtr, line 27: material 'lights/tdm_roundtop_window_bottom' previously defined at materials/tdm_ghouse_lights.mtr:10
WARNING:file materials/tdm_lights_windows.mtr, line 36: material 'lights/tdm_stained_glass_clear' previously defined at materials/tdm_ghouse_lights.mtr:19
WARNING:file materials/tdm_melan_sculpt.mtr, line 242: material 'textures/darkmod/stone/sculpted/gothic_frame_dark' previously defined at materials/gothicframe.mtr:1
WARNING:file materials/tdm_models_kitchen.mtr, line 1344: material 'teapot_gold_clean_ns' previously defined at materials/dragofer_gold_noshadows.mtr:1
WARNING:file materials/tdm_models_nature1.mtr, line 40: material 'tdm_hedge_round01' previously defined at materials/tdm_models_nature.mtr:2472
WARNING:file materials/tdm_models_nature1.mtr, line 83: material 'tdm_hedge_round01_edges' previously defined at materials/tdm_models_nature.mtr:2513
WARNING:file materials/tdm_selflit_windows.mtr, line 44: material 'textures/darkmod/window/ornate/stained_azure_long_selflit' previously defined at materials/tdm_melan_windows5.mtr:1172
WARNING:file materials/tdm_water.mtr, line 256: material 'textures/water_source/water_green' previously defined at materials/bcd_water.mtr:178
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file materials/tdm_windows.mtr, line 4189: material 'textures/darkmod/window/ornate/stained_azure_long_selflit' previously defined at materials/tdm_melan_windows5.mtr:1172
WARNING:file materials/tdm_windows.mtr, line 5330: material 'textures/darkmod/window/ornate/stained_colourful_dirty' previously defined at materials/tdm_melan_windows5.mtr:1
WARNING:file materials/tdm_windows.mtr, line 5377: material 'textures/darkmod/window/ornate/stained_colourful_dirty2' previously defined at materials/tdm_melan_windows5.mtr:48
WARNING:file materials/tdm_windows.mtr, line 5424: material 'textures/darkmod/window/diamond_pattern03_unlit' previously defined at materials/tdm_melan_windows5.mtr:95
WARNING:file materials/tdm_windows.mtr, line 5471: material 'textures/darkmod/window/diamond_pattern04_unlit' previously defined at materials/tdm_melan_windows5.mtr:142
WARNING:file materials/tdm_windows.mtr, line 5603: material 'textures/darkmod/window/diamond_pattern05_unlit' previously defined at materials/tdm_melan_windows5.mtr:189
WARNING:file materials/tdm_windows.mtr, line 5734: material 'textures/darkmod/window/frame_ornate_reinforced' previously defined at materials/tdm_melan_windows5.mtr:236
WARNING:file materials/tdm_windows.mtr, line 5781: material 'textures/darkmod/window/plain_leadglass' previously defined at materials/tdm_melan_windows5.mtr:282
WARNING:file materials/tdm_windows.mtr, line 5829: material 'textures/darkmod/window/metal_crossed_unlit' previously defined at materials/tdm_melan_windows5.mtr:329
WARNING:file materials/tdm_windows.mtr, line 5875: material 'textures/darkmod/window/metal_crossed_lit' previously defined at materials/tdm_melan_windows5.mtr:376
WARNING:file materials/tdm_windows.mtr, line 5926: material 'textures/darkmod/window/metal_crossed_selflit' previously defined at materials/tdm_melan_windows5.mtr:422
WARNING:file materials/tdm_windows.mtr, line 5983: material 'textures/darkmod/window/metal_crossed_moonlit' previously defined at materials/tdm_melan_windows5.mtr:473
WARNING:file materials/tdm_windows.mtr, line 6030: material 'textures/darkmod/window/metal_dark_unlit' previously defined at materials/tdm_melan_windows5.mtr:524
WARNING:file materials/tdm_windows.mtr, line 6066: material 'textures/darkmod/window/metal_diamond_pattern3' previously defined at materials/tdm_melan_windows5.mtr:571
WARNING:file materials/tdm_windows.mtr, line 6105: material 'textures/darkmod/window/metal_diamond_pattern3_lit' previously defined at materials/tdm_melan_windows5.mtr:623
WARNING:file materials/tdm_windows.mtr, line 6134: material 'textures/darkmod/window/metal_diamond_pattern3_selflit' previously defined at materials/tdm_melan_windows5.mtr:670
WARNING:file materials/tdm_windows.mtr, line 6174: material 'textures/darkmod/window/metal_diamond_pattern3_moonlit' previously defined at materials/tdm_melan_windows5.mtr:722
WARNING:file materials/tdm_windows.mtr, line 6222: material 'textures/darkmod/window/metal_grated' previously defined at materials/tdm_melan_windows5.mtr:774
WARNING:file materials/tdm_windows.mtr, line 6276: material 'textures/darkmod/window/metal_grated_lit' previously defined at materials/tdm_melan_windows5.mtr:821
WARNING:file materials/tdm_windows.mtr, line 6316: material 'textures/darkmod/window/metal_grated_selflit' previously defined at materials/tdm_melan_windows5.mtr:868
WARNING:file materials/tdm_windows.mtr, line 6391: material 'textures/darkmod/window/metal_grated_moonlit' previously defined at materials/tdm_melan_windows5.mtr:919
WARNING:file materials/tdm_windows.mtr, line 6438: material 'textures/darkmod/window/metal_irregularpanes' previously defined at materials/tdm_melan_windows5.mtr:970
WARNING:file materials/tdm_windows.mtr, line 6491: material 'textures/darkmod/window/metal_irregularpanes_lit' previously defined at materials/tdm_melan_windows5.mtr:1022
WARNING:file materials/tdm_windows.mtr, line 6542: material 'textures/darkmod/window/metal_irregularpanes_selflit' previously defined at materials/tdm_melan_windows5.mtr:1069
WARNING:file materials/tdm_windows.mtr, line 6593: material 'textures/darkmod/window/metal_irregularpanes_moonlit' previously defined at materials/tdm_melan_windows5.mtr:1120
WARNING:file materials/tdm_wood_panels.mtr, line 3648: material 'textures/darkmod/wood/panels/panel_carved_flower' previously defined at materials/tdm_panel_carved_flower.mtr:1
WARNING:file materials/tdm_wood_panels.mtr, line 3696: material 'textures/darkmod/wood/panels/panel_carved_sunflower' previously defined at materials/tdm_panel_carved_sunflower.mtr:1
WARNING:file materials/thief.mtr, line 46: material 'textures/darkmod/window/shutters_castle_metal' previously defined at materials/tdm_windows.mtr:6689
WARNING:file materials/thief.mtr, line 93: material 'textures/darkmod/window/shutters_crossband_metal_tiling_1d' previously defined at materials/tdm_windows.mtr:6735
WARNING:file materials/thief.mtr, line 139: material 'textures/darkmod/window/plain_dusty' previously defined at materials/tdm_windows.mtr:6593
WARNING:file materials/thief.mtr, line 186: material 'textures/darkmod/window/plain_dusty_square' previously defined at materials/tdm_windows.mtr:6642
WARNING:file materials/thief.mtr, line 229: material 'textures/darkmod/window/ornate/stained_rgb_loops' previously defined at materials/tdm_windows.mtr:6884
WARNING:file materials/thief.mtr, line 275: material 'textures/darkmod/window/ornate/stained_orient_smallstar' previously defined at materials/tdm_windows.mtr:6816
WARNING:file materials/thief.mtr, line 321: material 'textures/darkmod/window/ornate/stained_orient_bigstar' previously defined at materials/tdm_windows.mtr:6782
WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
WARNING:file sound/tdm_ai_maiden.sndshd, line 1709: sound 'tdm_ai_maiden_request_help' previously defined at sound/tdm_ai_maiden.sndshd:1561
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 284: sound 'orb_interval_bells' previously defined at sound/orbweaver.sndshd:1
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 295: sound 'orb_distant_repose' previously defined at sound/orbweaver.sndshd:10
WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bcd.sndshd:66
WARNING:file sound/tdm_sfx_doors.sndshd, line 62: sound 'door_open_01' previously defined at sound/bcd_door_sounds.sndshd:1
WARNING:file sound/tdm_sfx_doors.sndshd, line 230: sound 'door_shut_01' previously defined at sound/bcd_door_sounds.sndshd:19
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1273 strings read from strings/english.lang
I18N: 227 strings read from strings/fm/english.lang
execing default.cfg
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1273 strings read from strings/english.lang
I18N: 227 strings read from strings/fm/english.lang
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on Speakers (2- High Definition Audio Device)'
OpenAL: found device 'OpenAL Soft on Headphones (2- High Definition Audio Device)'
OpenAL: found device 'OpenAL Soft on Digital Audio (S/PDIF) (2- High Definition Audio Device)'
OpenAL: using 'OpenAL Soft'
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 3 = ALC_HRTF_REQUIRED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 0,0 (1680x1050)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 1060 3GB/PCIe/SSE2
OpenGL version: 3.1.0 NVIDIA 436.48 core
Checking required OpenGL features...
v - using GL_VERSION_3_1
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
Max texture units: 32
Max active textures: 192
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_geometry_shader4
v - using GL_ARB_timer_query
v - using GL_KHR_debug
v - using GL_ARB_sync
v - using GL_ARB_draw_elements_base_vertex
v - using GL_ARB_texture_swizzle
v - using GL_ARB_buffer_storage
v - using WGL_EXT_swap_control
----- R_ReloadARBPrograms -----
glprogs/bumpyEnvironment.vfp 3
glprogs/bumpyEnvironment.vfp 4
glprogs/environment.vfp 1
glprogs/environment.vfp 2
glprogs/soft_particle.vfp 5
glprogs/soft_particle.vfp 6
-------------------------------
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
---------------------------------
New buffer size: 12288 kb
New buffer size: 12288 kb
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.08/64, win-x86_64, code revision 8701
Build date: May 2 2020
WARNING:file def/tdm_ai_builder_ghost.def, line 7: entityDef 'atdm:moveable_warhammer_invisible' previously defined at def/builder_ghost.def:1
WARNING:file def/tdm_ai_builder_ghost.def, line 15: entityDef 'atdm:ai_head_builderguard_ghost' previously defined at def/builder_ghost.def:7
WARNING:file def/tdm_ai_builder_ghost.def, line 70: entityDef 'atdm:ai_builder_guard_ghost' previously defined at def/builder_ghost.def:15
WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
WARNING:file def/tdm_lights.def, line 821: entityDef 'light_gasflame' previously defined at def/bcd_gaslight.def:1
WARNING:file def/tdm_lights_static_electric.def, line 335: entityDef 'atdm:lamp_electric_fancy_lit' previously defined at def/bcd_gaslight.def:169
WARNING:file def/tdm_lights_static_gas.def, line 119: entityDef 'atdm:lamp_wall_gaslight03' previously defined at def/bcd_gaslight.def:136
WARNING:file def/tdm_lights_static_gas.def, line 132: entityDef 'atdm:lamp_wall_gaslight_03_lit' previously defined at def/bcd_gaslight.def:37
WARNING:file def/tdm_lod_nature1.def, line 18: entityDef 'atdm:hedge01_round_small' previously defined at def/tdm_lod_nature.def:881
WARNING:file def/tdm_lod_nature1.def, line 37: entityDef 'atdm:hedge01_square_small' previously defined at def/tdm_lod_nature.def:901
WARNING:file def/tdm_lod_nature1.def, line 56: entityDef 'atdm:hedge01_round' previously defined at def/tdm_lod_nature.def:920
WARNING:file def/tdm_lod_nature1.def, line 74: entityDef 'atdm:hedge01_square'
previously defined at def/tdm_lod_nature.def:939
WARNING:file def/tdm_lod_nature1.def, line 92: entityDef 'atdm:hedge01_square_long' previously defined at def/tdm_lod_nature.def:957
WARNING:file def/tdm_lod_nature1.def, line 110: entityDef 'atdm:hedge01_round_large' previously defined at def/tdm_lod_nature.def:975
WARNING:file def/tdm_lod_nature1.def, line 128: entityDef 'atdm:hedge01_arch' previously defined at def/tdm_lod_nature.def:993
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:12
WARNING:file def/wreckers.def, line 9: entityDef 'atdm:moveable_cutlass' previously defined at def/tdm_moveable_weapons.def:391
WARNING:file particles/tdm_glare_lamp_02.prt, line 56: particle 'tdm_glare_lamp_02' previously defined at particles/bcd_glare_lamp_02.prt:1
WARNING:file particles/tdm_smoke_gaslightout.prt, line 30: particle 'tdm_smoke_gaslightout' previously defined at particles/tdm_fire_candle.prt:441
WARNING:file materials/common.mtr, line 6: material 'textures/common/shadowcaulk' previously defined at materials/bcd_internal_engine.mtr:11
WARNING:file materials/dragofer_lights_noshadows.mtr, line 139: material 'teapot_brass_clean_ns' previously defined at materials/dragofer_brass_noshadows.mtr:1
WARNING:file materials/dragofer_lights_noshadows.mtr, line 193: material 'teapot_gold_clean_ns' previously defined at materials/dragofer_gold_noshadows.mtr:1
WARNING:file materials/seawater.mtr, line 34: material 'textures/water_source/sea_water_02' previously defined at materials/bcd_water.mtr:224
WARNING:file materials/tdm_ai_undead.mtr, line 866: material 'textures/darkmod/volta/volta_commoner_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:509
WARNING:file materials/tdm_ai_undead.mtr, line 891: material 'textures/darkmod/volta/shoulders_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:590
WARNING:file materials/tdm_ai_undead.mtr, line 928: material 'textures/darkmod/volta/head_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:645
WARNING:file materials/tdm_ai_undead.mtr, line 964: material 'textures/darkmod/volta/hand_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:723
WARNING:file materials/tdm_decals_dirt.mtr, line 103: material 'textures/darkmod/decals/dirt/grime_corners_colorme' previously defined at materials/grime_inverted.mtr:1
WARNING:file materials/tdm_drain_cover.mtr, line 54: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/tdm_decals_misc.mtr:437
WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
WARNING:file materials/tdm_internal_engine.mtr, line 173: material 'textures/common/caulk' previously defined at materials/bcd_internal_engine.mtr:1
WARNING:file materials/tdm_internal_engine.mtr, line 180: material 'textures/common/shadowcaulk' previously defined at materials/bcd_internal_engine.mtr:11
WARNING:file materials/tdm_light_textures.mtr, line 723: material 'lights/diamond_pattern_andbars01' previously defined at materials/tdm_bcd_lights.mtr:1
WARNING:file materials/tdm_light_textures.mtr, line 732: material 'lights/metal_crossed' previously defined at materials/tdm_bcd_lights.mtr:10
WARNING:file materials/tdm_light_textures.mtr, line 741: material 'lights/metal_diamond_pattern3' previously defined at materials/tdm_bcd_lights.mtr:19
WARNING:file materials/tdm_light_textures.mtr, line 750: material 'lights/metal_grated' previously defined at materials/tdm_bcd_lights.mtr:28
WARNING:file materials/tdm_light_textures.mtr, line 759: material 'lights/metal_irregularpanes' previously defined at materials/tdm_bcd_lights.mtr:37
WARNING:file materials/tdm_light_textures.mtr, line 768: material 'lights/square_pattern01' previously defined at materials/tdm_bcd_lights.mtr:46
WARNING:file materials/tdm_light_textures.mtr, line 804: material 'lights/tdm_pointedtop_big01' previously defined at materials/ghouse_lights.mtr:1
WARNING:file materials/tdm_lights_windows.mtr, line 18: material 'lights/tdm_roundtop_window_top' previously defined at materials/tdm_ghouse_lights.mtr:1
WARNING:file materials/tdm_lights_windows.mtr, line 27: material 'lights/tdm_roundtop_window_bottom' previously defined at materials/tdm_ghouse_lights.mtr:10
WARNING:file materials/tdm_lights_windows.mtr, line 36: material 'lights/tdm_stained_glass_clear' previously defined at materials/tdm_ghouse_lights.mtr:19
WARNING:file materials/tdm_melan_sculpt.mtr, line 242: material 'textures/darkmod/stone/sculpted/gothic_frame_dark' previously defined at materials/gothicframe.mtr:1
WARNING:file materials/tdm_models_kitchen.mtr, line 1344: material 'teapot_gold_clean_ns' previously defined at materials/dragofer_gold_noshadows.mtr:1
WARNING:file materials/tdm_models_nature1.mtr, line 40: material 'tdm_hedge_round01' previously defined at materials/tdm_models_nature.mtr:2472
WARNING:file materials/tdm_models_nature1.mtr, line 83: material 'tdm_hedge_round01_edges' previously defined at materials/tdm_models_nature.mtr:2513
WARNING:file materials/tdm_selflit_windows.mtr, line 44: material 'textures/darkmod/window/ornate/stained_azure_long_selflit' previously defined at materials/tdm_melan_windows5.mtr:1172
WARNING:file materials/tdm_water.mtr, line 256: material 'textures/water_source/water_green' previously defined at materials/bcd_water.mtr:178
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file materials/tdm_windows.mtr, line 4189: material 'textures/darkmod/window/ornate/stained_azure_long_selflit' previously defined at materials/tdm_melan_windows5.mtr:1172
WARNING:file materials/tdm_windows.mtr, line 5330: material 'textures/darkmod/window/ornate/stained_colourful_dirty' previously defined at materials/tdm_melan_windows5.mtr:1
WARNING:file materials/tdm_windows.mtr, line 5377: material 'textures/darkmod/window/ornate/stained_colourful_dirty2' previously defined at materials/tdm_melan_windows5.mtr:48
WARNING:file materials/tdm_windows.mtr, line 5424: material 'textures/darkmod/window/diamond_pattern03_unlit' previously defined at materials/tdm_melan_windows5.mtr:95
WARNING:file materials/tdm_windows.mtr, line 5471: material 'textures/darkmod/window/diamond_pattern04_unlit' previously defined at materials/tdm_melan_windows5.mtr:142
WARNING:file materials/tdm_windows.mtr, line 5603: material 'textures/darkmod/window/diamond_pattern05_unlit' previously defined at materials/tdm_melan_windows5.mtr:189
WARNING:file materials/tdm_windows.mtr, line 5734: material 'textures/darkmod/window/frame_ornate_reinforced' previously defined at materials/tdm_melan_windows5.mtr:236
WARNING:file materials/tdm_windows.mtr, line 5781: material 'textures/darkmod/window/plain_leadglass' previously defined at materials/tdm_melan_windows5.mtr:282
WARNING:file materials/tdm_windows.mtr, line 5829: material 'textures/darkmod/window/metal_crossed_unlit' previously defined at materials/tdm_melan_windows5.mtr:329
WARNING:file materials/tdm_windows.mtr, line 5875: material 'textures/darkmod/window/metal_crossed_lit' previously defined at materials/tdm_melan_windows5.mtr:376
WARNING:file materials/tdm_windows.mtr, line 5926: material 'textures/darkmod/window/metal_crossed_selflit' previously defined at materials/tdm_melan_windows5.mtr:422
WARNING:file materials/tdm_windows.mtr, line 5983: material 'textures/darkmod/window/metal_crossed_moonlit' previously defined at materials/tdm_melan_windows5.mtr:473
WARNING:file materials/tdm_windows.mtr, line 6030: material 'textures/darkmod/window/metal_dark_unlit' previously defined at materials/tdm_melan_windows5.mtr:524
WARNING:file materials/tdm_windows.mtr, line 6066: material 'textures/darkmod/window/metal_diamond_pattern3' previously defined at materials/tdm_melan_windows5.mtr:571
WARNING:file materials/tdm_windows.mtr, line 6105: material 'textures/darkmod/window/metal_diamond_pattern3_lit' previously defined at materials/tdm_melan_windows5.mtr:623
WARNING:file materials/tdm_windows.mtr, line 6134: material 'textures/darkmod/window/metal_diamond_pattern3_selflit' previously defined at materials/tdm_melan_windows5.mtr:670
WARNING:file materials/tdm_windows.mtr, line 6174: material 'textures/darkmod/window/metal_diamond_pattern3_moonlit' previously defined at materials/tdm_melan_windows5.mtr:722
WARNING:file materials/tdm_windows.mtr, line 6222: material 'textures/darkmod/window/metal_grated' previously defined at materials/tdm_melan_windows5.mtr:774
WARNING:file materials/tdm_windows.mtr, line 6276: material 'textures/darkmod/window/metal_grated_lit' previously defined at materials/tdm_melan_windows5.mtr:821
WARNING:file materials/tdm_windows.mtr, line 6316: material 'textures/darkmod/window/metal_grated_selflit' previously defined at materials/tdm_melan_windows5.mtr:868
WARNING:file materials/tdm_windows.mtr, line 6391: material 'textures/darkmod/window/metal_grated_moonlit' previously defined at materials/tdm_melan_windows5.mtr:919
WARNING:file materials/tdm_windows.mtr, line 6438: material 'textures/darkmod/window/metal_irregularpanes' previously defined at materials/tdm_melan_windows5.mtr:970
WARNING:file materials/tdm_windows.mtr, line 6491: material 'textures/darkmod/window/metal_irregularpanes_lit' previously defined at materials/tdm_melan_windows5.mtr:1022
WARNING:file materials/tdm_windows.mtr, line 6542: material 'textures/darkmod/window/metal_irregularpanes_selflit' previously defined at materials/tdm_melan_windows5.mtr:1069
WARNING:file materials/tdm_windows.mtr, line 6593: material 'textures/darkmod/window/metal_irregularpanes_moonlit' previously defined at materials/tdm_melan_windows5.mtr:1120
WARNING:file materials/tdm_wood_panels.mtr, line 3648: material 'textures/darkmod/wood/panels/panel_carved_flower' previously defined at materials/tdm_panel_carved_flower.mtr:1
WARNING:file materials/tdm_wood_panels.mtr, line 3696: material 'textures/darkmod/wood/panels/panel_carved_sunflower' previously defined at materials/tdm_panel_carved_sunflower.mtr:1
WARNING:file materials/thief.mtr, line 46: material 'textures/darkmod/window/shutters_castle_metal' previously defined at materials/tdm_windows.mtr:6689
WARNING:file materials/thief.mtr, line 93: material 'textures/darkmod/window/shutters_crossband_metal_tiling_1d' previously defined at materials/tdm_windows.mtr:6735
WARNING:file materials/thief.mtr, line 139: material 'textures/darkmod/window/plain_dusty' previously defined at materials/tdm_windows.mtr:6593
WARNING:file materials/thief.mtr, line 186: material 'textures/darkmod/window/plain_dusty_square' previously defined at materials/tdm_windows.mtr:6642
WARNING:file materials/thief.mtr, line 229: material 'textures/darkmod/window/ornate/stained_rgb_loops' previously defined at materials/tdm_windows.mtr:6884
WARNING:file materials/thief.mtr, line 275: material 'textures/darkmod/window/ornate/stained_orient_smallstar' previously defined at materials/tdm_windows.mtr:6816
WARNING:file materials/thief.mtr, line 321: material 'textures/darkmod/window/ornate/stained_orient_bigstar' previously defined at materials/tdm_windows.mtr:6782
Initializing event system
...841 event definitions
Initializing class hierarchy
...172 classes, 834272 bytes for event callbacks
Initializing scripts
WARNING:file C:\Games\Darkmod 2.08\fms\bcd\bcd.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 127.8 ms
---------- Compile stats ----------Memory usage:
Strings: 47, 6192 bytes
Statements: 20687, 827480 bytes
Functions: 1280, 171620 bytes
Variables: 94304 bytes
Mem used: 2126536 bytes
Static data: 4014424 bytes
Allocated: 5145132 bytes
Thread size: 7912 bytesMaximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 141 mods in the FM folder.
Parsed 167 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: bcd
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:Couldn't load sound 'sound' using default
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load sound 'sound' using default
WARNING:file C:\Games\Darkmod 2.08\fms\bcd\bcd.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
WARNING:file def/tdm_ai_builder_ghost.def, line 15: entityDef 'atdm:ai_head_builderguard_ghost' previously defined at def/builder_ghost.def:7
WARNING:file def/tdm_ai_builder_ghost.def, line 70: entityDef 'atdm:ai_builder_guard_ghost' previously defined at def/builder_ghost.def:15
WARNING:file def/tdm_ai_builder_ghost.def, line 7: entityDef 'atdm:moveable_warhammer_invisible' previously defined at def/builder_ghost.def:1
WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
WARNING:file def/tdm_lights.def, line 821: entityDef 'light_gasflame' previously defined at def/bcd_gaslight.def:1
WARNING:file def/tdm_lights_static_electric.def, line 335: entityDef 'atdm:lamp_electric_fancy_lit' previously defined at def/bcd_gaslight.def:169
WARNING:file def/tdm_lights_static_gas.def, line 119: entityDef 'atdm:lamp_wall_gaslight03' previously defined at def/bcd_gaslight.def:136
WARNING:file def/tdm_lights_static_gas.def, line 132: entityDef 'atdm:lamp_wall_gaslight_03_lit' previously defined at def/bcd_gaslight.def:37
WARNING:file def/tdm_lod_nature1.def, line 110: entityDef 'atdm:hedge01_round_large' previously defined at def/tdm_lod_nature.def:975
WARNING:file def/tdm_lod_nature1.def, line 128: entityDef 'atdm:hedge01_arch' previously defined at def/tdm_lod_nature.def:993
WARNING:file def/tdm_lod_nature1.def, line 18: entityDef 'atdm:hedge01_round_small' previously defined at def/tdm_lod_nature.def:881
WARNING:file def/tdm_lod_nature1.def, line 37: entityDef 'atdm:hedge01_square_small' previously defined at def/tdm_lod_nature.def:901
WARNING:file def/tdm_lod_nature1.def, line 56: entityDef 'atdm:hedge01_round' previously defined at def/tdm_lod_nature.def:920
WARNING:file def/tdm_lod_nature1.def, line 74: entityDef 'atdm:hedge01_square'
previously defined at def/tdm_lod_nature.def:939
WARNING:file def/tdm_lod_nature1.def, line 92: entityDef 'atdm:hedge01_square_long' previously defined at def/tdm_lod_nature.def:957
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:12
WARNING:file def/wreckers.def, line 9: entityDef 'atdm:moveable_cutlass' previously defined at def/tdm_moveable_weapons.def:391
WARNING:file materials/common.mtr, line 6: material 'textures/common/shadowcaulk' previously defined at materials/bcd_internal_engine.mtr:11
WARNING:file materials/dragofer_lights_noshadows.mtr, line 139: material 'teapot_brass_clean_ns' previously defined at materials/dragofer_brass_noshadows.mtr:1
WARNING:file materials/dragofer_lights_noshadows.mtr, line 193: material 'teapot_gold_clean_ns' previously defined at materials/dragofer_gold_noshadows.mtr:1
WARNING:file materials/seawater.mtr, line 34: material 'textures/water_source/sea_water_02' previously defined at materials/bcd_water.mtr:224
WARNING:file materials/tdm_ai_undead.mtr, line 866: material 'textures/darkmod/volta/volta_commoner_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:509
WARNING:file materials/tdm_ai_undead.mtr, line 891: material 'textures/darkmod/volta/shoulders_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:590
WARNING:file materials/tdm_ai_undead.mtr, line 928: material 'textures/darkmod/volta/head_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:645
WARNING:file materials/tdm_ai_undead.mtr, line 964: material 'textures/darkmod/volta/hand_rotting' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:723
WARNING:file materials/tdm_decals_dirt.mtr, line 103: material 'textures/darkmod/decals/dirt/grime_corners_colorme' previously defined at materials/grime_inverted.mtr:1
WARNING:file materials/tdm_drain_cover.mtr, line 54: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/tdm_decals_misc.mtr:437
WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
WARNING:file materials/tdm_internal_engine.mtr, line 173: material 'textures/common/caulk' previously defined at materials/bcd_internal_engine.mtr:1
WARNING:file materials/tdm_internal_engine.mtr, line 180: material 'textures/common/shadowcaulk' previously defined at materials/bcd_internal_engine.mtr:11
WARNING:file materials/tdm_light_textures.mtr, line 723: material 'lights/diamond_pattern_andbars01' previously defined at materials/tdm_bcd_lights.mtr:1
WARNING:file materials/tdm_light_textures.mtr, line 732: material 'lights/metal_crossed' previously defined at materials/tdm_bcd_lights.mtr:10
WARNING:file materials/tdm_light_textures.mtr, line 741: material 'lights/metal_diamond_pattern3' previously defined at materials/tdm_bcd_lights.mtr:19
WARNING:file materials/tdm_light_textures.mtr, line 750: material 'lights/metal_grated' previously defined at materials/tdm_bcd_lights.mtr:28
WARNING:file materials/tdm_light_textures.mtr, line 759: material 'lights/metal_irregularpanes' previously defined at materials/tdm_bcd_lights.mtr:37
WARNING:file materials/tdm_light_textures.mtr, line 768: material 'lights/square_pattern01' previously defined at materials/tdm_bcd_lights.mtr:46
WARNING:file materials/tdm_light_textures.mtr, line 804: material 'lights/tdm_pointedtop_big01' previously defined at materials/ghouse_lights.mtr:1
WARNING:file materials/tdm_lights_windows.mtr, line 18: material 'lights/tdm_roundtop_window_top' previously defined at materials/tdm_ghouse_lights.mtr:1
WARNING:file materials/tdm_lights_windows.mtr, line 27: material 'lights/tdm_roundtop_window_bottom' previously defined at materials/tdm_ghouse_lights.mtr:10
WARNING:file materials/tdm_lights_windows.mtr, line 36: material 'lights/tdm_stained_glass_clear' previously defined at materials/tdm_ghouse_lights.mtr:19
WARNING:file materials/tdm_melan_sculpt.mtr, line 242: material 'textures/darkmod/stone/sculpted/gothic_frame_dark' previously defined at materials/gothicframe.mtr:1
WARNING:file materials/tdm_models_kitchen.mtr, line 1344: material 'teapot_gold_clean_ns' previously defined at materials/dragofer_gold_noshadows.mtr:1
WARNING:file materials/tdm_models_nature1.mtr, line 40: material 'tdm_hedge_round01' previously defined at materials/tdm_models_nature.mtr:2472
WARNING:file materials/tdm_models_nature1.mtr, line 83: material 'tdm_hedge_round01_edges' previously defined at materials/tdm_models_nature.mtr:2513
WARNING:file materials/tdm_selflit_windows.mtr, line 44: material 'textures/darkmod/window/ornate/stained_azure_long_selflit' previously defined at materials/tdm_melan_windows5.mtr:1172
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file materials/tdm_water.mtr, line 256: material 'textures/water_source/water_green' previously defined at materials/bcd_water.mtr:178
WARNING:file materials/tdm_windows.mtr, line 4189: material 'textures/darkmod/window/ornate/stained_azure_long_selflit' previously defined at materials/tdm_melan_windows5.mtr:1172
WARNING:file materials/tdm_windows.mtr, line 5330: material 'textures/darkmod/window/ornate/stained_colourful_dirty' previously defined at materials/tdm_melan_windows5.mtr:1
WARNING:file materials/tdm_windows.mtr, line 5377: material 'textures/darkmod/window/ornate/stained_colourful_dirty2' previously defined at materials/tdm_melan_windows5.mtr:48
WARNING:file materials/tdm_windows.mtr, line 5424: material 'textures/darkmod/window/diamond_pattern03_unlit' previously defined at materials/tdm_melan_windows5.mtr:95
WARNING:file materials/tdm_windows.mtr, line 5471: material 'textures/darkmod/window/diamond_pattern04_unlit' previously defined at materials/tdm_melan_windows5.mtr:142
WARNING:file materials/tdm_windows.mtr, line 5603: material 'textures/darkmod/window/diamond_pattern05_unlit' previously defined at materials/tdm_melan_windows5.mtr:189
WARNING:file materials/tdm_windows.mtr, line 5734: material 'textures/darkmod/window/frame_ornate_reinforced' previously defined at materials/tdm_melan_windows5.mtr:236
WARNING:file materials/tdm_windows.mtr, line 5781: material 'textures/darkmod/window/plain_leadglass' previously defined at materials/tdm_melan_windows5.mtr:282
WARNING:file materials/tdm_windows.mtr, line 5829: material 'textures/darkmod/window/metal_crossed_unlit' previously defined at materials/tdm_melan_windows5.mtr:329
WARNING:file materials/tdm_windows.mtr, line 5875: material 'textures/darkmod/window/metal_crossed_lit' previously defined at materials/tdm_melan_windows5.mtr:376
WARNING:file materials/tdm_windows.mtr, line 5926: material 'textures/darkmod/window/metal_crossed_selflit' previously defined at materials/tdm_melan_windows5.mtr:422
WARNING:file materials/tdm_windows.mtr, line 5983: material 'textures/darkmod/window/metal_crossed_moonlit' previously defined at materials/tdm_melan_windows5.mtr:473
WARNING:file materials/tdm_windows.mtr, line 6030: material 'textures/darkmod/window/metal_dark_unlit' previously defined at materials/tdm_melan_windows5.mtr:524
WARNING:file materials/tdm_windows.mtr, line 6066: material 'textures/darkmod/window/metal_diamond_pattern3' previously defined at materials/tdm_melan_windows5.mtr:571
WARNING:file materials/tdm_windows.mtr, line 6105: material 'textures/darkmod/window/metal_diamond_pattern3_lit' previously defined at materials/tdm_melan_windows5.mtr:623
WARNING:file materials/tdm_windows.mtr, line 6134: material 'textures/darkmod/window/metal_diamond_pattern3_selflit' previously defined at materials/tdm_melan_windows5.mtr:670
WARNING:file materials/tdm_windows.mtr, line 6174: material 'textures/darkmod/window/metal_diamond_pattern3_moonlit' previously defined at materials/tdm_melan_windows5.mtr:722
WARNING:file materials/tdm_windows.mtr, line 6222: material 'textures/darkmod/window/metal_grated' previously defined at materials/tdm_melan_windows5.mtr:774
WARNING:file materials/tdm_windows.mtr, line 6276: material 'textures/darkmod/window/metal_grated_lit' previously defined at materials/tdm_melan_windows5.mtr:821
WARNING:file materials/tdm_windows.mtr, line 6316: material 'textures/darkmod/window/metal_grated_selflit' previously defined at materials/tdm_melan_windows5.mtr:868
WARNING:file materials/tdm_windows.mtr, line 6391: material 'textures/darkmod/window/metal_grated_moonlit' previously defined at materials/tdm_melan_windows5.mtr:919
WARNING:file materials/tdm_windows.mtr, line 6438: material 'textures/darkmod/window/metal_irregularpanes' previously defined at materials/tdm_melan_windows5.mtr:970
WARNING:file materials/tdm_windows.mtr, line 6491: material 'textures/darkmod/window/metal_irregularpanes_lit' previously defined at materials/tdm_melan_windows5.mtr:1022
WARNING:file materials/tdm_windows.mtr, line 6542: material 'textures/darkmod/window/metal_irregularpanes_selflit' previously defined at materials/tdm_melan_windows5.mtr:1069
WARNING:file materials/tdm_windows.mtr, line 6593: material 'textures/darkmod/window/metal_irregularpanes_moonlit' previously defined at materials/tdm_melan_windows5.mtr:1120
WARNING:file materials/tdm_wood_panels.mtr, line 3648: material 'textures/darkmod/wood/panels/panel_carved_flower' previously defined at materials/tdm_panel_carved_flower.mtr:1
WARNING:file materials/tdm_wood_panels.mtr, line 3696: material 'textures/darkmod/wood/panels/panel_carved_sunflower' previously defined at materials/tdm_panel_carved_sunflower.mtr:1
WARNING:file materials/thief.mtr, line 139: material 'textures/darkmod/window/plain_dusty' previously defined at materials/tdm_windows.mtr:6593
WARNING:file materials/thief.mtr, line 186: material 'textures/darkmod/window/plain_dusty_square' previously defined at materials/tdm_windows.mtr:6642
WARNING:file materials/thief.mtr, line 229: material 'textures/darkmod/window/ornate/stained_rgb_loops' previously defined at materials/tdm_windows.mtr:6884
WARNING:file materials/thief.mtr, line 275: material 'textures/darkmod/window/ornate/stained_orient_smallstar' previously defined at materials/tdm_windows.mtr:6816
WARNING:file materials/thief.mtr, line 321: material 'textures/darkmod/window/ornate/stained_orient_bigstar' previously defined at materials/tdm_windows.mtr:6782
WARNING:file materials/thief.mtr, line 46: material 'textures/darkmod/window/shutters_castle_metal' previously defined at materials/tdm_windows.mtr:6689
WARNING:file materials/thief.mtr, line 93: material 'textures/darkmod/window/shutters_crossband_metal_tiling_1d' previously defined at materials/tdm_windows.mtr:6735
WARNING:file particles/tdm_glare_lamp_02.prt, line 56: particle 'tdm_glare_lamp_02' previously defined at particles/bcd_glare_lamp_02.prt:1
WARNING:file particles/tdm_smoke_gaslightout.prt, line 30: particle 'tdm_smoke_gaslightout' previously defined at particles/tdm_fire_candle.prt:441
WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
WARNING:file sound/tdm_ai_maiden.sndshd, line 1709: sound 'tdm_ai_maiden_request_help' previously defined at sound/tdm_ai_maiden.sndshd:1561
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 284: sound 'orb_interval_bells' previously defined at sound/orbweaver.sndshd:1
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 295: sound 'orb_distant_repose' previously defined at sound/orbweaver.sndshd:10
WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bcd.sndshd:66
WARNING:file sound/tdm_sfx_doors.sndshd, line 230: sound 'door_shut_01' previously defined at sound/bcd_door_sounds.sndshd:19
WARNING:file sound/tdm_sfx_doors.sndshd, line 62: sound 'door_open_01' previously defined at sound/bcd_door_sounds.sndshd:1
94 warnings
Couldn't exec autocommands.cfg - file does not exist.
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
WARNING:RegisterFont: couldn't find font: 'fonts/english/carlton/fontImage_48.dat'
Could not register font fonts/carlton [fonts/english/carlton]
WARNING:file C:\Games\Darkmod 2.08\fms\bcd\bcd.pk4/guis/map/bcd.gui, line 22: expected ',' but found 'visible'
WARNING:RegisterFont: couldn't find font: 'fonts/english/carlton/fontImage_48.dat'
Could not register font fonts/carlton [fonts/english/carlton]
WARNING:file C:\Games\Darkmod 2.08\fms\bcd\bcd.pk4/guis/map/bcd.gui, line 33: expected ',' but found 'visible'
WARNING:file C:\Games\Darkmod 2.08\fms\bcd\bcd.pk4/guis/map/bcd.gui, line 40: expected ',' but found 'visible'
--------- Map Initialization ---------
Map: bcd
glprogs/ambientEnvironment.vfp 13
glprogs/ambientEnvironment.vfp 14
Linking GLSL program ambientEnvironment ...
glprogs/HeatHazeWithMaskAndDepth.vfp 15
Linking GLSL program HeatHazeWithMaskAndDepth ...
glprogs/HeatHazeWithMaskAndDepth.vfp 16
glprogs/heatHazeWithDepth.vfp 17
Linking GLSL program heatHazeWithDepth ...
glprogs/heatHazeWithDepth.vfp 18
glprogs/heatHaze.vfp 19
glprogs/heatHaze.vfp 20
Linking GLSL program heatHaze ...
glprogs/heatHazeWithMaskAndBlur.vfp 21
Linking GLSL program heatHazeWithMaskAndBlur ...
glprogs/heatHazeWithMaskAndBlur.vfp 22
------- Game Map Init SaveGame -------
collision data:
910 models
323033 vertices (7571 KB)
565500 edges (19880 KB)
238485 polygons (17616 KB)
24670 brushes (3506 KB)
72140 nodes (3381 KB)
372102 polygon refs (5814 KB)
88349 brush refs (1380 KB)
188984 internal edges
4694 sharp edges
0 contained polygons removed
0 polygons merged
59151 KB total memory used
1076 msec to load collision data.
map bounds are (6072.0, 6024.0, 5632.0)
max clip sector is (379.5, 376.5, 352.0)
183 KB passage memory used to build PVS
20 msec to calculate PVS
320 areas
808 portals
16 areas visible on average
12 KB PVS data
[Load AAS]
loading maps/bcd.aas48
[Load AAS]
loading maps/bcd.aas96
[Load AAS]
loading maps/bcd.aas32
done.
[Load AAS]
loading maps/bcd.aas100
[Load AAS]
loading maps/bcd.aas_rat
[Load AAS]
loading maps/bcd.aas_elemental
WARNING:Couldn't load sound 'player_sounds_doublevision' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default
WARNING:Couldn't load sound 'player_sounds_guienter' using default
WARNING:Couldn't load sound 'player_sounds_guiexit' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart' using default
Linking GLSL program heatHazeWithMaskAndDepth ...
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/lights/non-extinguishable/chandelier_gas4_01.lwo' has too many verts for a poly! Make sure you triplet it down
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/lights/non-extinguishable/chandelier_gas4_01.lwo' has too many verts for a poly! Make sure you triplet it down
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/lights/non-extinguishable/chandelier_gas4_01.lwo' has too many verts for a poly! Make sure you triplet it down
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/lights/non-extinguishable/chandelier_gas4_01.lwo' has too many verts for a poly! Make sure you triplet it down
WARNING:idFileSystem::OSPathToRelativePath failed on
WARNING:Couldn't load sound 'sound/voices/commander/tdm_ai_commander_pain_large04.ogg' using default
WARNING:Couldn't load sound 'sound/voices/lord/tdm_ai_lord_give_order02.ogg' using default
WARNING:Couldn't load sound 'sound/map_specific/city_bustle_distant_loop01.ogg' using default
WARNING:Couldn't load sound 'sound/voices/cynic/tdm_berny_flee01_1.ogg' using default
WARNING:Couldn't load sound 'sound/voices/cynic/tdm_ai_berny_question04.ogg' using default
WARNING:idFileSystem::OSPathToRelativePath failed on
WARNING:Couldn't load sound 'silent' using default
WARNING:Couldn't load sound 'sound/drawbridge_opening.ogg' using default
WARNING:file def/dragofer_lamp_brass_standing.def, line 29: 'noshadows' already defined
WARNING:file def/dragofer_lamp_brass_standing.def, line 30: 'noshadows_lit' already defined
WARNING:file skins/dragofer_lights_standing.skin, line 5: Path with hyphens must be surrounded in double quotes
WARNING:file skins/dragofer_lights_standing.skin, line 12: Path with hyphens must be surrounded in double quotes
WARNING:file skins/dragofer_lights_standing.skin, line 40: Path with hyphens must be surrounded in double quotes
WARNING:file def/dragofer_lamp_brass_standing.def, line 99: 'noshadows' already defined
WARNING:file def/dragofer_lamp_brass_standing.def, line 100: 'noshadows_lit' already defined
WARNING:file skins/dragofer_lights_standing.skin, line 48: Path with hyphens must be surrounded in double quotes
No running thread for RestoreScriptObject(), creating new one.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
New buffer size: 88168 kb
New buffer size: 30196 kb
Static vertex data ready
New buffer size: 88168 kb
Static index data ready
New buffer size: 30196 kb
0 models purged from previous level, 2251 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/flanders/planken_donker_local
WARNING:Couldn't load image: textures/flanders/dragon_statue
WARNING:Couldn't load image: textures/flanders/dragon_statue_local
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: textures/flanders/planken_bruin_oud_local
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: statek
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchair2_local
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
WARNING:Couldn't load image: lights/bkd/metal_irregularpanes
WARNING:Couldn't load image: lights/bkd/metal_crossed
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice_purple
WARNING:Couldn't load image: extinguishable/lamp_oil_table
WARNING:Couldn't load image: addnormals( models/md5/chars/npc_hand_full_local,
heightmap( models/md5/chars/npc_hand_full_h, 3))
WARNING:Couldn't load image: nodraw
0 purged from previous
195 kept from previous
2410 new loaded
all images loaded in 52.6 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
350916k referenced
141k purged
----------------------------------------
Loading EAX effect 'info_location_bf_stair1' (#1)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'info_location_bf_stair2' (#2)
Loading EAX effect 'info_location_allodric' (#3)
Loading EAX effect 'info_location_allodric_guestroom' (#4)
Loading EAX effect 'info_location_allodric_bathroom' (#5)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'castle_vent' (#6)
Loading EAX effect 'info_location_allodric_basement' (#7)
Loading EAX effect 'info_location_25' (#8)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'info_location_geofferys_wall' (#9)
WARNING:alEffectf(AL_EAXREVERB_LATE_REVERB_DELAY, 0.360) failed: 0xa003
Loading EAX effect 'info_location_geoffrys_barracks' (#10)
Loading EAX effect 'info_location_inventors_guild' (#11)
Loading EAX effect 'info_location_10' (#12)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'info_location_apartment_1' (#13)
Loading EAX effect 'info_location_ally' (#14)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'info_location_rattlebone' (#15)
Loading EAX effect 'info_location_balakin' (#16)
Loading EAX effect 'info_location_canalwk' (#17)
Loading EAX effect 'info_location_canalbarricks' (#18)
Loading EAX effect 'info_location_warehouse' (#19)
Loading EAX effect 'info_location_cull_st' (#20)
Loading EAX effect 'info_location_apartment_3' (#21)
Loading EAX effect 'info_location_finegrim_st' (#22)
Loading EAX effect 'info_location_7' (#23)
Loading EAX effect 'info_location_9' (#24)
Loading EAX effect 'info_location_shingle' (#25)
Loading EAX effect 'info_location_12' (#26)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'info_location_13' (#27)
Loading EAX effect 'info_location_apartment_4' (#28)
Loading EAX effect 'info_location_oldmill' (#29)
Loading EAX effect 'info_location_stairway' (#30)
Loading EAX effect 'info_location_inventors_guild1' (#31)
Loading EAX effect 'info_location_stairway1' (#32)
Loading EAX effect 'info_location_canalwk1' (#33)
Loading EAX effect 'exit_location' (#34)
Loading EAX effect 'info_location_horders_shack_1' (#35)
Loading EAX effect 'info_location__horders_derelict' (#36)
Loading EAX effect 'info_location_33' (#37)
Loading EAX effect 'info_location_apartment_2' (#38)
Loading EAX effect 'info_location_horders_vent' (#39)
Loading EAX effect 'info_location_hoarders' (#40)
Loading EAX effect 'info_location_apartment_5' (#41)
Loading EAX effect 'info_location_apartment_6' (#42)
Loading EAX effect 'info_location_balakin_basement' (#43)
Loading EAX effect 'info_location_allodric_kitchen' (#44)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'info_location_oldmill_basement' (#45)
Loading EAX effect 'info_location_oldmill_cardplayers' (#46)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'info_location_25_vent' (#47)
Loading EAX effect 'info_location_allodric_vent' (#48)
Loading EAX effect 'info_location_oldmill_laz' (#49)
Loading EAX effect 'info_location_oldmill_diary' (#50)
Loading EAX effect 'info_location_oldmill_story' (#51)
Loading EAX effect 'info_location_oldmill_kitchen' (#52)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
sound: found efxs/bcd.efx
-----------------------------------
68214 msec to load bcd
Interaction table generated: size = 90948/131072
Initial counts: 6627 entities 898 lightDefs 5607 entityDefs
------------- Warnings ---------------
during bcd...
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
WARNING:alEffectf(AL_EAXREVERB_LATE_REVERB_DELAY, 0.360) failed: 0xa003
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/lights/non-extinguishable/chandelier_gas4_01.lwo' has too many verts for a poly! Make sure you triplet it down
WARNING:Couldn't load image: addnormals( models/md5/chars/npc_hand_full_local,
heightmap( models/md5/chars/npc_hand_full_h, 3))
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: extinguishable/lamp_oil_table
WARNING:Couldn't load image: lights/bkd/metal_crossed
WARNING:Couldn't load image: lights/bkd/metal_irregularpanes
WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchair2_local
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice_purple
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: statek
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
WARNING:Couldn't load image: textures/flanders/dragon_statue
WARNING:Couldn't load image: textures/flanders/dragon_statue_local
WARNING:Couldn't load image: textures/flanders/planken_bruin_oud_local
WARNING:Couldn't load image: textures/flanders/planken_donker_local
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load sound 'player_sounds_doublevision' using default
WARNING:Couldn't load sound 'player_sounds_guienter' using default
WARNING:Couldn't load sound 'player_sounds_guiexit' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart' using default
WARNING:Couldn't load sound 'silent' using default
WARNING:Couldn't load sound 'sound/drawbridge_opening.ogg' using default
WARNING:Couldn't load sound 'sound/map_specific/city_bustle_distant_loop01.ogg' using default
WARNING:Couldn't load sound 'sound/voices/commander/tdm_ai_commander_pain_large04.ogg' using default
WARNING:Couldn't load sound 'sound/voices/cynic/tdm_ai_berny_question04.ogg' using default
WARNING:Couldn't load sound 'sound/voices/cynic/tdm_berny_flee01_1.ogg' using default
WARNING:Couldn't load sound 'sound/voices/lord/tdm_ai_lord_give_order02.ogg' using default
WARNING:file def/dragofer_lamp_brass_standing.def, line 100: 'noshadows_lit' already defined
WARNING:file def/dragofer_lamp_brass_standing.def, line 29: 'noshadows' already defined
WARNING:file def/dragofer_lamp_brass_standing.def, line 30: 'noshadows_lit' already defined
WARNING:file def/dragofer_lamp_brass_standing.def, line 99: 'noshadows' already defined
WARNING:file skins/dragofer_lights_standing.skin, line 12: Path with hyphens must be surrounded in double quotes
WARNING:file skins/dragofer_lights_standing.skin, line 40: Path with hyphens must be surrounded in double quotes
WARNING:file skins/dragofer_lights_standing.skin, line 48: Path with hyphens must be surrounded in double quotes
WARNING:file skins/dragofer_lights_standing.skin, line 5: Path with hyphens must be surrounded in double quotes
WARNING:idFileSystem::OSPathToRelativePath failed on
49 warnings
Switching to EFX 'info_location_geofferys_wall' (#9)
Generated framebuffer DEPTH attachment: 1680x1050
Generated framebuffer DEPTH_STENCIL attachment: 1680x1050
Generated framebuffer COLOR attachment: 1680x1050
Generated framebuffer COLOR attachment: 1680x1050
Linking GLSL program ssao ...
Linking GLSL program ssao_blur ...
Linking GLSL program ssao_depth ...
Linking GLSL program ssao_depth_mip ...
Linking GLSL program ssao_show ...
Creating bloom downsampling texture 840x525
Creating bloom downsampling texture 840x525
Creating bloom upsampling texture 840x525
Creating bloom upsampling texture 840x525
Linking GLSL program bloom_downsample ...
Linking GLSL program bloom_downsample_brightpass ...
Linking GLSL program bloom_blur ...
Linking GLSL program bloom_upsample ...
Generated framebuffer DEPTH_STENCIL attachment: 1680x1050
Generated framebuffer COLOR attachment: 1680x1050
Generated render buffer: 1680x1050x4
Generated render buffer: 1680x1050x4
Generated render buffer: 1680x1050x1
Restarting ambient sound snd_streets_1'(city_night06_loop) with volume -9.889864
WARNING:Lazarova (750.25 450.47 801.25) can't sleep: too far from sleeping location lazarova_sleep_corner_1 (736 456 801)Equip called
Switching to EFX 'info_location_inventors_guild' (#11)Changed location from 'info_location_geofferys_wall' to 'info_location_inventors_guild'.
The ambient 'snd_silence' (silence) for location 'info_location_inventors_guild' is now playing.
Linking GLSL program environment ...
Dequip called
quicksave
Switching to EFX 'info_location_geofferys_wall' (#9)Changed location from 'info_location_inventors_guild' to 'info_location_geofferys_wall'.
The ambient 'snd_streets_1' (city_night06_loop) for location 'info_location_geofferys_wall' is now playing.
Exceeded vertex frame limit (4096 kb), resizing...
New buffer size: 100456 kb
Quicksave_0
Switching to EFX 'info_location_25' (#8)Changed location from 'info_location_geofferys_wall' to 'info_location_25'.
The ambient 'snd_silence' (silence) for location 'info_location_25' is now playing.
Equip called
quicksave
Switching to EFX 'info_location_25_vent' (#47)Changed location from 'info_location_25' to 'info_location_25_vent'.
Switching to EFX 'info_location_rattlebone' (#15)Changed location from 'info_location_25_vent' to 'info_location_rattlebone'.
The ambient 'snd_streets_3' (city_streets03_loop) for location 'info_location_rattlebone' is now playing.
Quicksave_0
Switching to EFX 'info_location_oldmill_story' (#51)Changed location from 'info_location_rattlebone' to 'info_location_oldmill_story'.
The ambient 'snd_hideout' (mansion_tense02) for location 'info_location_oldmill_story' is now playing.
NEW OBJECTIVE
]condump unwrap condump.txt
Dumped console text to condump.txt. -
-
16 minutes ago, chakkman said:
Not really into those freak or musclepacked characters.
You can play a netrunner - they are more the hackerish and stealthy kin.
-
18 hours ago, duzenko said:
I think it's a script system limitation
That could maybe be worked around by having a variable per line of text.
Does the page1_body spawnarg support sub-indexing (page1_body1, page1_body2, ...)? -
14 hours ago, chakkman said:
I really want to play Wolfenstein 2009. Unfortunately, I can't buy it in Germany.
I am pretty sure, this game has been pirated a lot. With some luck, you may find an old OCH link so you can get it without uploading (wich would be problematic without using a VPN in Germany).
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9 hours ago, demagogue said:
Thievious kind of annoyed me because the guy was doing so much work to just recreate a worse version of TDM from scratch. Imagine if he'd put all of that work into a TDM branch?
Thievious seems to aim for a different genre though. I did not see any stealth in his videos. But there is plenty of doom-style combat going on. Starting with TDM probably does not make much sense if you only want the classic fast-paced DOOM action anyway.
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14 hours ago, peter_spy said:
See how banding is substantially reduced. IMO for that effect alone, it's worth switching to 64 bits.
Yes, that is a significant improvement. There still is some slight banding - but it is way less noticable.
This should be on by default. -
6 minutes ago, cabalistic said:
You'll have to decide that for yourself. This is what the above screen looks like with bloom disabled:
That does look a bit odd, but far from my imagination. Seems to be like with soft shadows: As a player you definitely want them and can't go back after seeing them. But if you never saw them, sharp shadows are okay.
I will definitely enable the double color mode as soon as 2.08 beta 5 becomes available.Is there any chance, that vanilla lights also get the HDR treatment?
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On 4/27/2020 at 11:12 PM, cabalistic said:
(The downside, of course, is that both Bloom and 64 bit color precision are not going to be on by default in 2.08. If they are off, the lamps will just appear white without glow.)
Does that mean, that the new feature isn't actually usable in 2.08, because almost all players will see sharply-edged white blobs instead of glowing lights?
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Nightblade looks pretty decayed to me. The link on the download page is dead, its forum is archived (newest post from 2010), and the game never even left the alpha phase.
Bringing that back to life would probably be more an act of creation than necromancy as there does not seem to be anything left to revive... -
5 hours ago, HeresJonny said:
Something a bit like this, perhaps?
Could that shader be used to "extrude" flat grating textures?
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Wow, that is a nice trick.
But imagine playing a TDM map having them. If a map has knobs on blind doors, that is a minor annoyance. But making all hundreds of windows in a map look like you could somehow enter the room behind... Good luck finding the usual two to five, wich actually have real geometry behind them.
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With some modding, thief-like gameplay should be possible in Minecraft. Grafics-wise it would still be on a lower level than the original "Thief: The Dark Project". And the sound system and lightgem would need some love too. But it should be doable.
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2 hours ago, wesp5 said:
A lot of good ideas! Most of all I like the ideas with the moss arrow, which I rarely use and which would have a new meaning, and picking it, if that is even possible on a moving object. I think a normal arrow to the right spot would look too much like a lucky shot, also it should be armored all over. And how would we even make the animation of binding it's legs with a rope?
Picking would be possible if either the pick distance is a bit more generous or the bot could not detect when someone bumps into it from behind (the bot's job description does not imply the need for tactile sensors, so maybe it has none). The bot is moving rather slow, so keeping up with wasd while using the mouse to pick it schould be quite doable.
Yes, the leg binding will certainly not happen. That was a bit too unrestricted a brain storm ;)
the moss arrow is my favorite too. Could also work with vine arrows, wich are probably the least used player tool (did not see any speed potions for a while, so i just assume it not being in the game anymore).
-
That stuff is sick enough to report it.
But i lost my Youtube account to their phone number collection campaign (they call it two factor authentication) some months ago. I will not pay for the account by giving them my phone number...-
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Graphics Technology Sharepoint
in Off-Topic
Posted
The most snuff experience i had, was Manhunt 2. That game had crappy graphics for todays standards. But the gameplay and visual effects where right on point. That beast was meant to be a serial killer simulator and it felt very real.
But this game here does not look like they are trying to get the player feel anything like being a killer. It looks like a (although exceptionally pretty) stealth shooter where you kill "the bad guys" so they don't kill you or conquer the world.
Would probably still try it - if it wouldn't be console only...