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Oktokolo

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Posts posted by Oktokolo

  1. Well, no. I'm just a fan of practicality - fact is that newer hardware isn't really supported on Windows 7 anymore (in particular newer versions of Intel CPUs). You can argue that this is bad, that it's Intel's or Microsoft's fault or whatever, but that's mostly philosophical because it doesn't change the fact that this is the reality of the situation at hand. Not to mention Win 7 is going to stop updates in 2020 so not trying to at least learn how to leash Windows 10 and make it your bitch (assuming one sticks with the Windows ecosystem) seems to be foolhardy.

    The real problem here is not, that it is now how it is, but that it keeps always beeing bad if users just swallow whatever Microsoft (or any other vendor) throws at them. Customers only have one superpower to use to get vendors to make products they like - not buying the products they don't like.

    The best thing to do would be to switch to another vendor (does not have to be Linux, but Ubuntu is probably easier to use than Windows 10).

    But even if a user plans to stick to the Windows ecosystem, he would better stick to the already purchased product he likes and knows as long as possible before "upgrading" to a lesser version. Early "upgrade" means more net time with the lesser product. So it would be foolish to "upgrade" before needing to.

     

    EDIT: I'll give you one exception though - I have a Ubuntu MATE 18.04 virtual machine running that I use essentially as my Linux fail-safe, tweaking and improving it in terms of desktop experience. I don't really want to move to Linux anymore because years of failed transitions and regret have burnt me out on it, but I can't seem to just say no to the idea of having a good Linux system in place as a fail-safe in case Windows is no longer palatable.

    I switched to Gentoo Linux for my main sytem some years ago. I only use Windows for gaming since then and plan to switch to Linux for gaming too as soon as Windows 7 stops receiving updates. But that probably will be an Ubuntu installation as that is much more mainstream and easier to get games to run on (also do not want to clutter my main system with stuff like Wine and other game dependencies).

     

    Ubuntu is a good Linux distribution to start with. It is easy to use, comes with a huge community and a well-maintained software repository. Windows 10 is probably the second Windows that is harder to master than that (grats to Microsoft for getting that achievement, wasn't easy i guess)...

    So just try again and if you try as hard as with Windows 10, you should succeed.

    • Like 1
  2. But I wonder if they have any answers to Papuan people all over the world, simply reinstalling the new Windows while not buying it every time they need to on a new machine.

    The indigenous people of New Guinea never where their primary target group. ;)

     

    Microsoft seems to concentrate on business segments only now. So they probably do not really care about pirated Windows on private PCs anymore. The sole reason for end customer versions of Windows is the marketing effect: Future customers become accustomed to Windows early on and most people never see another desktop because Windows is just everywhere (they totally lost the mobile market though).

    • Like 1
  3. I appreciate that there are genuine problems many people have it, but guys, most of those problems are solvable, you just don't know how!

    Is that the new "you are holding it wrong"?

     

    I guess that there are quite some people here who just don't want to ditch their perfectly fine (for gaming at least) Windows 7 to replace it with Windows 10 - wich seems to be more brittle in general and contains the fallout of some new and rather controversial product design decisions.

    • Like 1
  4. The Firewall should be on by default. Chose "public network" as profile in the network center and you should have the secure by default Firewall settings.

     

    If Defender refuses to work, just go without an Antivirus. Viruses and Malware are higly polymorphic nowadays and heuristics of current snake oil solutions still suck. You do not feel their performance demand anymore (mostly because modern CPUs and SSDs just have plenty to waste) but they also do not bring you a measurable increase of security.

    Todays Antivirus/Antimalware solutions are more like "lucky charms"...

    • Like 1
  5. After a while I installed Win 10 on it, thinking that doing so would sort of "legalize" the OS if the updater allows it.

    Microsoft OSes will tell you directly if they think your license might be invalid. If you did not get any such message, the OS is probably thinking that the license is okay. So i would not expect the issue beeing about piracy in this case. Also Microsoft is now switching his core business to a much more cloud-based business model. So they also stopped caring about piracy in the last years anyway.

     

    Then, last year it had really weird behavior. The PC kept being stuck at the Win 10 boot screen where the circle keeps rotating at the Windows 10 logo. If I rebooted it a few times it would start, but even then it had instances of restarting randomly after a certain period time. Very unstable and unreliable when doing any work at all.

     

    Went to some specialists and they said that it might one of the Windows 10 updates blocking the PC at booting.

     

    The point is that I had very weird experiences with updating Windows 10 on a laptop too because it seemed not have one of the updates compatible with the hardware it seems.

     

    Could certain Windows 10 updates not work on the PC if you have automatic updates on? If so, is this because the PC had Win 7/ Win 8 beforehand and so unless the PC comes with Win 10 from the store, it probably can have conflicts with some apps preinstalled on the PC that prevents the computer from booting?

    Microsoft's update process became more and more brittle in the last ten years - to the point where they already hat some scandals where companies had to reinstall lots of PCs because they would not boot or get right to the bluescreen after a regular update.

    They got absurdly sloppy when it comes to their update process and the update QA. As it is now, most Linux distributions featuring automatic updates are doing them more reliably than Microsoft (it is a real shame because their update process was nearly perfect ten years ago - for the OS itself only of course)...

     

    So yes, could very well be an update. Could also be a hardware failure or anything else of course.

     

    As that OS installation seems to have accumulated quite some history now, i would recommend just getting rid of it.

    Backup all the data (might as well backup everything and sort it out later) - twice if you can.

    Then do a fresh install of whatever Os you want and chose to reformat the disk while installing it.

    After that put some days to good use by reinstalling and configuring all the software you need and sift through the backupped data.

    • Like 1
  6. What about save-scumming? I'm a bit guilty of this, but I suppose true role-playing would be one where a person rolls with whatever happens in a game, whether it's being detected, or a failed blackjack attempt, a missed arrow shot, etc. I'm so bad at save-scumming that I'll try multiple attempts to land a headshot through the grill face-armor of that elite, non blackjack-able guard just so he can be taken down. :)

    I am clumsy enough in real life. My avatar in the virtual space does not get caught. I ensure that by rolling back the reality of the virtual worls by quickload. I quicksafe on each and every occasion - sometimes i do not even move between quicksaves. And i am not surprised if i see a hundred or more saves on the final screen.

    True roleplaying would be to ensign into the army and fight in a real war. But beware: There might be no respawn in meat space (some people claim that there is, but i am not ready to try verifying that... yet).

    Mishaps happen in meat space and in virtual space - but one big advantage of virtual space is that you can just rollback and try again. And most people that claim to do it without saving just don't realize, that restarting the mission also is a rollback. The mission author did the first save for them.

     

    That said: If there would be interesting game play (wich i assume as beeing impossible to implement for the general case) or even just a nice somewhat randomized death scene (definitely possible) after getting caught, i would let AI catch my avatar from time to time. I sometimes waited a bit after screwing up in Styx to get his commentary. But in TDM as it is now, there is fight to death - wich i am really good at (i am a pro at dying by the sword). Or you can just run away and hide in the shadows until everything returns to normal except that your blackjack becomes useless - and i am a blackjack-oriented player.

     

    Regarding that almost invincible elite guards: Most of the time i just let them be. Most of the time i have plenty of usables i could kill them with. But i try to not needlessly kill. That lucky bastards should be happy that they are in my virtual world and not yours. ;)

     

    Did you ever successfully did a crate knockout? And if yes: Where in wich mission?

    I want to try it but did not stumble over a nice training location yet.

  7. It's been made clear (even by Bikerdude himself) that this behavior has been repeated time and time again. A person will naturally start to become suspicious if a person keeps apologizing for transgressions that they continue to do again and again. If it's not a lie, it's a complete failure of empathy. It doesn't have to be intentionally malicious, but you can sure bet people will get angry for it. I've dealt with this on a personal level a number of times and it's annoying as anything.

    In cases of missing empathy, apologizing is not common either. Also he obviously feels bad for it. That highly suggests that the empathy is there and working as expected.

    So no, it most probably isn't lack of empathy either. My bet is on mere lack of self-control combined with some forgetfulness.

  8. On the other hand I tend to play on the hardest difficulty setting since it always has the most objectives or greatest loot requirements, which forces me to actively hunt for loot and pay attention, but also often means limited or zero knockouts allowed.

    You also get the most and best placed AI and generally more light - leading to more less easy AI to dispose and more soft shadows to enjoy. Its really a shame that some authors want to prevent us from knocking out all that tempting AI.

    Ghosting is not that hard most of the time. But it really becomes annoying if you have to sneak by the same AI multiple times.

     

    I do some roleplaying in that i close doors even if nobody is around, try to not kill and mostly dispose bodies in warm and sheltered places where they will not drown, freeze, burn or get eaten by something. I often bring unconcious AI to bed (dropping them on a bed and move them so it looks like they are just sleeping normally. I also don't just steal the usual stuff but get all the food i can too. I like leaving a basket of apple cores behind. ;)

    I also immerse into the missions - but more like soldier than a thief. I too blackjack everyone that could be hostile in an area and search it for loot after that. But i also like using player knowledge a lot. There is no reason why AI should not detect the overhead-water-shot-torch-dousing as what it is. I like using bugs like that and hope, they will never get fixed - feeling like a pro every time.

    I try to avoid getting wet if it is obvious that there is nothing to find underwater (that is rarely the case though).

    I also feel with some People of the virtual world (even if they are only mentioned in readables) but rob everyone blind anyway (because that is what players do *g*).

    • Like 1
  9. Till this day I still don't fully understand why I never stopped to think before acting, when collaborating with other mappers.

    And my lack of foresight and comms was my downfall.

    Beeing unable to stop the flow is only a problem while working on other authors' missions. While working on your own stuff that flaw actually is a strength (especially if you have fun doing it and there is no deadline).

  10. Guys, you are making mountains out of molehills. The original issue was that Biker was helping others with their maps and due to officiousness, bad communication or however you wanna call it made changes to not yet released missions before or during beta-testing. We never had the issue of people stealing contents from others or just taking a mission, changing its content and then uploading the result as their own. Talking about DRM-like stuff to prevent things that doesn't even happen anyways is completely unneccessary.

    Of course it has nothing to do with what actually happened. It is just a strawman. But no sane coder will dare to include DRM in a GPLed code base and therefore nobody will be able to use it anyway, so there is no harm in venting some feelings by burning that strawman. It should be safe to ignore it.

  11. Aside from EAXREVERB, there are also: REVERB (reduced version of eaxreverb), CHORUS, DISTORTION, ECHO, FLANGER, FREQUENCY_SHIFTER, VOCAL_MORPHER, PITCH_SHIFTER, RING_MODULATOR, AUTOWAH, COMPRESSOR, EQUALIZER.

    Speaking solely about room settings, does it make sense to support any other effects than EAXREVERB?

    Some of the effects could maybe be used to alter the sound of dream or other surreal / mystic scenes.

    The equalizer might additionally allow simulation of environments with special absorption characteristics (underwater or thick fog?).

  12. I suspect there's more than just Bikerdude being overbearing with regards to others people's work. As public as things have been, I get the strong suspicion that there's more stories that won't get shared here because it's too disrespectful to those involved, and frankly none of our business. I could be wrong of course, but if it were that easy to just work things out then it wouldn't have progressed to the stage that it has.

    There at least should be some communication fuckup - because there always is on the Internet.

    And there indeed might be more going on than is visible (that possibility always exists, so it exists here too).

    But i expect, that assuming more to be going on than actually is going on as a main cause of the grief that made contributors leave. So i would suggest to risk beeing naive and just assume that there is no evilness involved - because assuming otherwise seems to make the tiniest problems impossible to solve.

  13. Think what you like of me, but Melan is one of the most level-headed and even-tempered mappers around. He is not the kind of person to explode over a "simple misunderstanding". Anyone tempted to judge the situation that way should, at a minimum, read what actually happened. It's certainly not an example of something "being misread". And it is far from an isolated incident.

     

    Bikerdude's own account of the problem (which should be read by anyone wanting to make informed comments, even though I would argue it has multiple, rather self-serving inaccuracies) lists five different people who have been pushed to either angry reactions or leaving the community entirely by interactions with Bikerdude--within just the last two years. That's a startling number, and there are other instances of people leaving for the same reason not even mentioned in that account. That is a significant problem far beyond the occasional squabble between team members (the loss of SteveL, one of our top level coders, is especially bitter). To characterize it as "language differences" is just unhelpful.

     

    Multiple people have spoken directly to Bikerdude for years now, both in private and in public, trying to communicate a simple message--don't change other people's work without their permission--yet it continues to happen. That's the message Airship Ballet tried to send three years ago. It's the message I tried to send more times than I can count. Several other team members have tried. There were entire threads devoted to this in the development forums. And yet the message just doesn't get through. Each time it happens again the frustration grows. Melan is just the most recent in a long line of people getting angry about this same behaviour. What happens next time?

    So it only is about Bikerdude annoying some authors by wasting his time toying around with someone elses missions - too much (because, he got invited for some work after all)?

    Looks to me, like he can't let go of missions, he is touching after getting into the flow of creativity. I would expect that to be a rather common trait along creative people. And i would also expect, that there indeed are people who literally just can't stop it. So either just don't give him missions to "fix" or just let him play and keep reminding him, that too much "help" leads to the result going into the waste bin instead of the TDM server.

     

    I get, that it is inconvenient (but not more than that) to have over-enthusiastic contributors lacking self-control in the community. But such a situation is only treatening if it is untreated and gets mixed with massive overreaction and assumption of bad intent for a while. Just don't overreact and don't assume bad intent (hint is valid for all sides including lurkers and otherwise uninvolved commenters like me).

     

    I recommend having a "moderator", which should not be an author (conflicts of interest) and would not even need actual forum moderation rights. Such an "official" could step in to deescalate the really-easy-to-solve "situations" that seem to be haunting this community and leading to contributers actually quitting (still hard to believe, but anything is possible when dealing with humans).

     

    If you really want to get all-in serious about it, you could even make up some rules about respecting others' works and have misbehaving people get banned for a week (not too long, not too short) to make it seem like you really care - so that there is a "retribution" to calm the really vengeful authors (i would not expect to find such people in this community though).

  14. I pity the poor sods who have to work on Linux kernel development. One of the last messages I read from the kernel mailing list involved Linus Torvalds literally telling someone to "shut the fuck up!".

    That might have been this post about how he really disagrees with some ARM developer, who just decided to completely ignore the sacred no-user-space-breakage rule. Completely reasonable reaction by Linus in my view. He really doesn't do it that often. Every few years, he has to remind someone, that it is either following the rules or beeing thrown out of official Linux kernel development. I actually like Linus' direct and to-the-point style of communication. If i where a kernel developer, i would probably like to work with him because he seems to keep his turf clean and prevents sloppyness from creeping into the code base.

     

    TDM really is a "safe space" compared to almost all other places on the Internet i've been. And there is nothing wrong with that...

    But forgiveness and accepting the faultyness of human communication (especially if it is asynchronous), might probably go a long way to prevent future repeats of the pattern (don't know, how much contributors left over minor comunication stuff already - but the topic seems to come up from time to time). Reading more LKML might actually help too (but only if the people do it that would otherwise have to leave or get someone removed).

  15. Yeah, but how many of those players of all Thief games don't know about TDM already?

    We will never know.

     

    There might be players who would not touch the ole Thief games but would like TDM - if they would knew of its existence. I myself did play the old Thief games years later because i simply did not know of them. And i would not touch them now because they became too ugly over time (TDS might still be okay graphically but it has load zones and it has been left behind by TDMs gameplay).

    Even the oldest TDM missions feature much better graphics and more advanced mechanics than the old Thief games. Even the new Thief is no match against TDM when it comes to level design and gameplay.

     

    I stumbled upon the old Thief games by chance years after their release. after that i knew i was into stealth, so i actively searched for stealth games and started with TDM as it still required Doom 3.

    But there might be other players who do not know how to find the gems yet. Maybe they do not even know, that they like to play stealth games - the AAA games often feature a heavily watered down take on the genre that might be more a chore than fun.

     

    Beeing on Steam would certainly help some players find the gem they never knew they wanted. But i too don't think, it will happen. There still is the Youtube channel though...

  16. Second and this is extremely frustrating is when I move anywhere, randomly I get stuck in a spot and can't move from it. This can happen anywhere and I'm constantly reloading. Any advice?

    Spamming the mantle key gets you unstuck in most situations. When it doesn't work, type "noclip" in the debug console to make your avatar non-solid, move a bit away and type "noclip" into the console again to make your avatar solid again.

  17. Yeah, that's what I would normally do, but the mission in question doesn't give you one by default. Not until you reach and unlock an evidence lock-up room deep inside the building, and being forced to ghost up until that point is what got me thinking about these issues.

    If the author made the mission extra hard to ghost and ensured that you have to ghost - he would probably have used doors without a keyhole to peek through (especially if the author is Sotha *g*).

     

    But there is a thread for that mission - you could scan for hints there.

  18. :( - but the problem lies in the linear perspective itself.

    No. If you change perspective, you get non-straight lines. They are much more annoying than non-perfect circles.

    The real problem here is, that the distance between player and monitor does not match the rendered FoV for most people, because the screens are only occupying a small part of the humand FoV (except when playing on really big screens or with really low distance between screen and player).

    Getting a bigger screen (or a VR headset) could fix it. Lowering the distance between player and screen could fix it too. Changing the projection will only make things worse.

  19. https://www.theregister.co.uk/2018/07/05/browsers_pull_stylish_but_invasive_browser_extension/

     

    One does have to laugh at the irony of this. The Chrome browser is designed to send your browsing history to Google, Windows 10 defaults to sending it to Microsoft, but when some comparatively ant-sized company implements the feature in a browser extension, it's baaaaaaaad!

    Don't know about Windows 10. But in Chromium and Stylish disabling the "telemetry" at installation was easy.

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