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Oktokolo

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Posts posted by Oktokolo

  1. Why do they have to speak with an slavic accent? This already ruined Metro for me. I mean, you play as an russian there, so why should you even recognize an accent as everyone around you is speaking your mother tongue? If I am speaking to someone in german (my mother tongue), I never think, "oh, this guy has a strong german accent". :(

    The developer of Metro Exodus is 4A Games, wich has been founded in Ukraine. Maybe the accent is not on purpose but just because quality of dubbing is not deemed to be that important in slav cultures (and the Germans are probably the most picky when it comes to dubbing anyway).

    The original undubbed version might provide a less accented experience. ;)

  2. Just replayed the mission and found a bug:

     

     

    I did not kill Dougal (blackjacked him instead) before searching for the scepter. I also sent the levator back up after riding down to look what is underneath it. But after getting the scepter, the elevator does not respond to the button anymore. The button still makes a click sound and moves. But the levator seems to be stuck.

    I noclipped around a bit and investigated button behaviour further:

    The top button only sends the elevator down.

    The bottom button only sends the elevator up.

     

    There are two skybox leaks in the upper elevator room:

    Between the planks of the closed door and in the small tunnel leading out near the ceiling.

     

    Would be nice if knocking out Dougal would tick off the objective. Because there really is no need to kill him just for reading the note on the wall.

     

     

    Apart from that, the mission is tiny but well polished and still looks good in 2.06.

  3. Replayed the mission now and got a hang at the end of the cinematic debriefing. TDM freezes and stops responding after the priest says "let the builder judge the thief at the day of reckoning". I killed the bad priest and that got mentioned in the debriefing.

    Pressing esc to skip the debriefing neither works right at the start of the cinematic nor when it already stopped. TDM just hangs and ALT-Tab does not work.

    Windows shows the common not responding dialog when CTRL-ALT-Entfing into task manager and switching back to TDM.

  4. That's exactly the point :)

    Well, there is no point in stating, that something, that currently is not true, is not known by mappers.

    It could get stated in the wiki and tutorials as soon as it would work though.

     

    A lot of the stock decorations are probably models already - so mappers use a lot of models anyway. And stock decorations get repeated a lot. I often see tables and shelves full of stuff that is the same as seen in other missions. So even without mapper knowledge there would be a benefit. With mapper knowledge the benefit would just be higher.

  5. Instancing is only really beneficial when the same models are used several times in a scene, which is especially the case when building modular (like its done in many modern games). As many mission authors tend to build missions the "traditional" way, so mainly out of brushes and patches, it wouldn't make a big difference here.

    There seems to be a trend towards heavy use of modules in TDM too. There are still recent missions that seem to not use multiple instances of the same geometric object in the same scene, but a lot do.

    There also is a lot of geometry duplication coming from furniture and other decorations in the old-school brusch- and patch-based missions. I don't know, whether duplication is done using prefabs, func statics or models. But i would expect most furniture and decorations to be models and future authors might explicitly use models for duplicated world geometry too - if they know it to be beneficial for performance.

  6. Intel behaves like a blockchain startup looking for venture capital nowadys. They should be busy fully fixing Meltdown and Spectre in their designs instead. They got all the resources they could ever need - but just keep on shoveling flawed CPUs on the market.

  7. Random thoughts of a player:

     

    Beeing on steam changes nothing regarding copyright violations. If can be sued when on Steam, you also can be sued when not on Steam.

     

    That support threads get longer when TDM is on steam is caused by the increased visibility. Well, keeping TDM hidden, so only the real sneaks could ever discover it, worked pretty well the last years. Not sure, where the new contributers should come from if the TDM team ever gets old though.

    I don't think, TDM would get overrun by the masses who can't like it. They will look at the first screenshot and instantly know, that this is not the casual experience they are searching for.

     

    GoG feels better than Steam, but TDM could be present on both plattforms.

     

  8. People fear that this could be their Embrace, Expand, and Extinguish strategy.

    It is not obvious what would happen with private repositories, they "say" it would be open, but for how long? (And would they really be private from microsoft?)

    They have been against Floss, before it was called Floss, probably when in 1976 Bill Gates wrote his letter to hobbyists[2].

    Of course they want to integrate Github into their subscription-based cloud services. And surely they will try to monetize the shit out of it. I expect ads and telemetry for the freely hosted repos. Could also be, that there will be no "free" repo hosting in the future.

     

    But seriously: Who should really care about that?

    Whether a hobbyist dev or company - you surely already have as much backups of your repo as you have devs in your group - because that is, how GIT works.

    So the most yopu could potentially lose is the extra services - bug tracker, pull requests, projects (don't even know what that is) and the wiki. The wiki would be the most valuable information to lose - if you even used it for more than ten pages anyway. Most do not use the wiki and most of wich who "use" it, might as well drop the horribly outdated mess they created to start fresh somewhere else.

    You also could just drop the data of the Github bug tracker and get a fresh one somehwere else. It would not really change that much for the average project (TDM is not an average project - its bug tracker is huge and actually contains valuable information).

     

    So if your project is small or you don't use the wiki or bug tracker that extensively, you need not care about whether Github gets screwed or not. Just move on as soon as it gets too annoying to keep using it.

    If you are a huge or well-funded project, you should not have used Github's gratis service anyway. Go get a proper server and host the repo, wiki, bugtracker and collaboration tools yourself now. Or get a subscription from a SaaS provider like Gitlab or even Github (probably nothing changes for subscription-based services anyway) if you feel adventurous or really like outsourcing a lot.

     

    Don't panic.

  9. The PC i play TDM on:

    Intel Core2 Quad Q6600, 2.4 GHz, 8 GiB DDR2 on a Gigabyte GA-P35-DS4

    nVidia GeForce GTX 660, 4 GiB GDDR5

    Windows 7 Ultimate x64 (will migrate to Linux when support ends)

    In the lifetime of that rig, i changed the GPU twice and got an SSD, but the Motherboard CPU and RAM are now ten years old.

     

    I played on 2.06 since a softshadows build was available to the public and it really improved my experience a lot. I still get microstutter and the occasional FPS drops. Also can't start Ullysses Genesis - but had no ingame crashes otherwise and graphics glitches have been drastically reduced in the last months.

     

    Most games do not need much CPU power - so my ancient rig is still good enough to play them with lower shadow settings (everything else seems to be handled by the GPU).

    TDM always needed more CPU power than other games but 2.06 seems to have reduced the demand quite a bit.

    • Like 1
  10. Hopefully Apple is on the side of the light on the hardest battlefields against KGB and GRU agents.

    Wich of the two is involved in the drone strikes wich still kill real people every week in Afghanistan?

    The real hard battlefields are not in Russia and China. They are in our own countries and governments.

    We need to have freedom and democracy at home before it would make any sense to think about exporting the concepts to Russia and China.

  11. How far does all this have to go before the explosion?

    The UK decided to opt out of EU altogether - but for the remaining states of the EU there is the new and shiny GDPR, wich made a lot of the common surveilance/telemetry/tracking shit illegal to use (well, for corporations at least). Maybe, other, somehow united, states may follow the example and enact similar laws...

    • Like 1
  12. TDM because of its absurdly high replay value.

    It really profits from its multiple authors with their different styles. It has enough and rather diverse missions so i can't remember them all and therefore get a nearly fresh and interesting experience after waiting some years before playing the missions again. Also you can just fire it up, select a mission and dive right in without the need to level a character or otherwise grind until you are allowed to get to the interesting content.

    All the other games rapidly lost their replay value over time while TDM keeps improving.

     

    That said: Try Ghost of a Tale for a fresh look at the stealth genre. It has no replay value though.

    • Like 1
  13. Tried it on hardest first but quickly switched to medium difficulty because i really wanted to blackjack all the people in the tavern. From there on i really enjoyed it despite constantly wondering what i might have missed by not chosing the highest difficulty mode.

     

     

     

    How do i drop some loot to fullfill my part of the contract after taking the note and tooth of that kid?

    After opening the window you reach by climbing up the rafters at the top of the stairs and following the thief's highway to the end, you can climb it and reach the ridge. You can see the end of the world from there. Instead of climbing to the ridge you can also jump-mantle ontop of the city wall for an even better view at the void.

    I found no reliable way to tell openable and non-openable windows appart from a distance if they where not already open. A solution like on the doors, where the permanently sealed ones look more flat (because they are just textured planes lacking any geometry) than the usable ones, would be nice.

     

     

    • Like 1
  14. That is exactly the point, and the culprit. There are at least three FM's released within the last half year or so where I was not able to finish the mission, because I missed something. And I did not give up after 10 seconds only.

    It almost always boils down to impossible to spot (because geometry perfectly seals) secret doors and nearly invisible tiny buttons in absence of usefull hints about their location.

    No need for any dumbing down. Often a single decal or a bit of proofreading would fix the issue.

     

    That said, the Internet is here to stay and every player sometimes misses something. So it is not really a requirement, that each player has to be able to finish each mission on first try without some searching or a visit to the forums. It only gets ridiculous if you have to be a clairvoyant or need to clicksearch entire rooms to be able to finish the mission without cheating.

  15. This guy did a huge amout of work to recreate everything in UE4, it's not modding tools or anything. It's like making TDM base mod from scratch, along with models for your example level. In less than four months. Amazing what discipline and a lot of knowledge can do.

    That definitely counts as evidence for the existence of god or other superhuman beeings.

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