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Anthony

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  1. Thank you for the work everyone involved in the project has done. You have made something very cool. I am a little obsessed with the oculus rift (I don't own a developers kit, because I'm not a developer and the allure of 1080p consumer model has me holding out). Does TDM use the vanilla doom 3 gpl engine or has it already branched off significantly from doom 3? Are there any thoughts about either switching to the gpl bfg edition or merging the code responsible for Oculus Rift support into TDM's engine? If this has been answered in another place just link me to the forum or wiki post. I have a weird suggestion and I'd like to hear your opinions about it. Has anyone thought about contacting the Oculus Rift staff and asking if they could help code support for their device into TDM? TDM's tense stealth moments would be wonderful to experience with the Oculus Rift. I've watched videos of people playing games like Dreadhalls and there are moments in TDM that rival it. It doesn't hurt that Carmack is there now and that guy is a friend to open source world and that your game is based on an engine he is probably largely responsible for. The benefit for the OR folks would be giving customers a full'ish free game to play on day one. The consumer version of the rift could even come with TDM and some of the best fan missions on a DVD. The benefits to TDM would be expanding the community by being bundled with a potentially disruptive and successful product. Since TDM is based on ID tech 4 there are probably not a huge amount of hurdles to support the rift. Another company to potentially reach out to would be Sixense, the makers of the upcoming STEM system. A similar argument could be made that if they coded support for their device into TDM, then they could distribute TDM with their product. I know TDM isn't cutting edge in terms of game engines or graphics, but device manufacturers might be interested in TDM as a playable and free example for what their products are capable of. Plus are a lot of gamers that care more about gameplay than graphics. A great deal of the work done by companies supporting projects like Linux is making the drivers to make their devices work with linux. It would be cool if the same became true of open source games. I'm interested in hearing what you think and what challenges there would be.
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