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Posts posted by New Horizon
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Great work!
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lol, a water pistol? Amateur...
What you need is a Super Soaker 2500 for ultimate drench factor.
Or if you wanna be a philistine about it, a bucket would work too.
Well, a super soaker would be great for a stake out, but I need to conceal the pistol and move quickly. This one is no larger than an open hand, has great distance and has already taken out two of my opponents.
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...let's face it, you just like dressing up as a policeman.
I must admit...it's true.
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Tonight I will be impersonating a police officer in order to gain entrance to my friends appartment building so that I may assassinate her...with a water pistol.
It's an assassins game that I'm playing with my former co-workers. So far I'm the only person to have assassinated anyone. I've got two under my belt. Going for number 3. Wish me luck!!
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Great work! It fires up the imagination.
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Hi, nice to hear from you. What is your websites address? We would like to see your work.
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that's actually no problem - use deepexploration to convert it to lwo
@ new horizon - it wasn't the bounding box - just a rendering issue
Ahhh, ok. I'm still having that problem. Do you know if it has been corrected BT?
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Yeah, there seems to be an issue with ASE and the bounding boxes. I don't know where the thread is but I am pretty sure I read somewhere that .lwo was chosen as the format of choice.
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Saxmeister, sent you a pm.
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Hmmm, I wouldn't be too keen on frost burricks or lava burricks. I'm quite happy with the standard Burrick/ Belcher myself.
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Still looking pretty damned great BT. I'm sure these details will be ironed out.
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I love the attention to detail...simply amazing. I'm going to put that on my desktop for inspiration. I'll definately be posting these pics on the wall for my actors when voice set recording starts.
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SWEET LORD!! They're STILL messing you around on that? That's terrible. After doing outsourced phone support for one of the larger American companies for 2 1/2 years...I know the incompetance that sometimes resides in the internet industry. I don't know how many times I, the lowly phone tech, corrected mistakes of the admins who were supposed to know what they were doing. Gah.
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Wow! So much variety! Great work Tyrot!!
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This is not a FM author decision, becuase it is a PLAYERS preference. It is in the same class as which button should be the forward key. This is not decided by the author or anybody else except the player itself. And why would it be an FM author decisions? In most FMs the authors forgot to include the compass. They usually didn't leave it out on purpose they simply forgot it. If you don't believe that then go and look up the appropriate thread where I asked why in so many FMs there is no compass.
Ahh, indeed. I wasn't 100% sure as to whether or not the FM author would have to place the option for the player. What I was trying to say is that the option would be provided to the player to turn it on or off, but I thought that would be up to the FM author to include the option, but if not...all the better! It may not have come accross, but I was trying to back up that it was a player option.
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Looks good.
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I've had some time to think about this in the shower and I just want to offer my two cents.
Where we seem to be getting hung up again is about what we're doing here. Are we making a game or are we making a toolset? Admitedly, a bit of both. However, first we're making the toolset. A toolset for Thiefstyle fan missions. That being said, they could be Thief 1,2 or 3 style missions.
We had decided in a previous poll to use Offnish's combined style compass/lightgem. We should stick with that. Whether it tilts up and down however is not really a decision we need to make. That is up to the FM author. Sparkhawk has said many times that he will code it in such a way that tilting is purely optional. So, when we go to make our own fan missions...we choose. Tilting on..or off? Whether or not it tilts shouldn't be a concern as there will be people who want it and people who don't.
The question that I think we should be asking in a poll is this.
Should we provide both a Thief 1, 2 style lightgem/ compass and a Thief 3 Lightgem/compass?
1. Yes
2. No
For what it's worth, I say yes. This really shouldn't be an issue. The option is there to turn it off. We can't go around creating deadlocks with each other, we have to be willing to back down and at least try an idea before we completely shoot it down. Lets see this ingame.
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Why should we reomve it if anybody who wants it can have it and all the others don't? I agree that the frobdistance is not a good idea ofr customization, but this is something that is purely a personal preference and doesn't affect gameplay at all, so I don't know why this has to be discussed without ends, as if there were no more important issues.
Next we will discuss with at least ten pages will be what colour the shoes of the Thief should be and what colour the laces for it should be. And after an extended period of voting and re-discussion we can continue with his socks or other equally important matters.
No no, I'm not saying we remove it. I'm saying that anyone who wants to can disable it. I would like to see it implemented so I can see how it works in game.
There are questions in this poll (no offense Springheel ) That contradict what we've already decided upon. I'm just not sure what's going on here.
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Indeed. I don't think there has ever been a movement to force the tiling compass on anyone. I would simply like to see this tested, if it works it can remain an option for FM designers, if not we remove the tilting completely. We're not completely in lockdown yet.
Also, we've already voted for Offnish's model. We have to stick these votes, otherwise we're going to doubt our own credibility. In my opinion, this vote should simply ask if the compass should tilt. We've already decided on the lightgem and compass housing. Not to offend anyone, but I don't think we really needed to have this vote. The tilting can be switched off. I'm rather indifferent to the whole thing, but I would like to see it ingame before I make any firm decisions. I think that's where the issue lies right now. The amount of time it would take to code the compass to go up and down is probably nebligible.
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If you guys don't mind, I am advertising the Dark Mod at my company website. I also added the mod to the games list if you all don't mind [Webpage]. On the site it says that the Dark mod isn't a vigilant EC project, so that would prevent conflicts. I hope you guys like a little publicity boost. If you guys need hosting, news posts, please let me know. My email is bnewsom@vigilantgamer.com
-Brad
Wow, thanks so much for the coverage. We do appreciate it very much. Oh, the low res version of the teaser is now hosted at the address below.
http://www.ivedaproductions.com/darkmodteaser.avi
Noticed you still had it linked to my site. I had to take that one down as the downloads killed my bandwidth for the month in one day.
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Excellent. Very good approach. Damn, I wish I could be there in person. Where are you located, anyway?
Yeah, that would be great if you were nearby as I could definately get you in. I'm located in Canada, I live on Prince Edward Island. Where are you from?
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@ Sparhawk: Are the email notifications only for when CVS is updated, or is it a group mailing list? Setting up Mailman to handle a mailing list is something that I could do, as it's an awesome Python-driven system that features digest capability and I've set it up on my GNU/Linux server at home. I'm sure that I could write something that would get sent out in the daily digest for when CVS changes or something like that.
Uploading of ssh keys could be a pretty simple ftp cgi, depending on your needs. Do you use ssh for secure CVS access, then?
@ New Horizon: hey, I had to ask. Keep me in mind, though, if you find the project needing anything for voice. hmm, I should probably just record something anyway, so when I say I can do it, I can prove it.
I'm also available as a proofreader, writer, and play tester. Especially for this project.
@ New Horizon: hey, I had to ask. Keep me in mind, though, if you find the project needing anything for voice. hmm, I should probably just record something anyway, so when I say I can do it, I can prove it.Don't worry, it's not a matter of not believing you can do it. I absolutely believe you can. I'm just taking a very organic approach to all the voice sets being included in our editing toolset.
All of the actors have worked in Theatre/ Television and are local. Once I have them all assembled I am going to have them get together to discus the characters they will be playing. This gives them the visual contact they need to help them create their characters. I'm being very hands on as I want the voices to be more than just voices, I want the relationships that develop between the actors to show through and make the onscreen characters live and breath.
The Master Builders Association
in Off-Topic
Posted
:lol: Awesome story. You know, if the Hammers ever evolved in our modern time...they would have evolved into the modern day, gun toting, mullet wearing red neck.