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New Horizon

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Posts posted by New Horizon

  1. Hi, great to see a Thief mod using an advanced engine with great lighting.

     

    Hi, I remember you from the Ion Storm boards. Welcome. :)

     

    My questions are along the lines of what will be included that was not in Thief Deadly Shadows, meaning will the Dark Mod have:

     

    • Rope Arrows - yes
       
    • Sword for Garrett - yes, a short sword
       
    • Speed Potions - not likely.
       
    • Gas Mines - Most likely.

     

    Also, how will lockpicking be done? Personally I liked TDS's way but without the visual tumbler help.

     

    - I won't get into any details on Lockpicking yet. It will provide challenge however.

     

    How will item selection work?

     

    - More traditional. As little use of the playing screen as possible.

  2. Not in every case.  Look at the example I posted (your pic, I think).  Would you be able to tell which way you were facing?  You would have to readjust your viewing angle, which is both annoying and requires you to pull yourself out of the game for a minute (at least for me).

    For sure. :) If one tip is colored red, to denote north, and the other three are not colored then that would indicate to me that north is straight ahead.

     

    When we're playing we'll learn these things. Might take a short time on the first play through, but that's part of the gaming fun. :)

     

    gemmodel8.jpg

     

    gemmodel6.jpg

     

    gemmodel7.jpg

  3. But if the Northern tip is obscured by the light gem you know by process of elimination, where North is. I see where the theory of such problems are, but once in practice I think it will work. The compass is going to be in motion. When the player is standing and looking straight ahead, the compass will be tilted towards him like this / now if the player were to look straight up the compass would tilt accordingly --- and lie flat. Chances are, the player is not going to run around looking straight up. :) Give it a shot before we shoot it down. If it doesn't work, we just anchor the compass at the default angle. No worries. :)

  4. Not always! Don't forget this!*

     

    Just shut up and sit down, all of you fools.  What I say goes here.  None of your talents, whines, or complaints mean SHIT, got it?  And I say ALL LOCKS WILL BE IN THE CENTER OF DOORS!  PERIOD.  If you don't like it, LEAVE!  YOU SUCK ANYWAY!!

     

     

     

    *May not have actually happened.

    In my own defense...I was heavily hooked on crack during that point of development. Man, I don't even remember that. ;)

  5. It's quite good. Not all that thiefy (bit too techno & high fantasy for my liking).

     

    I say, give him a 'contributer' status, as spar suggested.

     

    I could do very similar stuff, more thiefy and also by me. Hey, me! :P

     

    It's not really ambience enough for what we need, IMO. But he can obviously do stuff.

    Yes, these are just samples that were inspired by sources other than Thief. mrDischarged has some ideas on what he would like to do for some Thief style music. :)

  6. It's very important to remember that we are first and foremost creating a set of modding tools for Thief style fan missions. We want to give the fan community as many, if not all, of the classic Thief tools as possible. We shouldn't really be arguing about these details at this point. :) It's just part of the job we've set out to do. With that in mind, we are putting a lot of these tools in there because they were in the original LGS games, but that's our focus for the FM tools, not the campaign. We have to keep that distinction.

     

    For the campaign, we can cut ties to whatever we wish and go crazy. ;)

  7. mrDischarged has kindly provided me with a few links to samples of his work.

     

    Fantasy (good ole Ultima Online made me do these!) inspired

    http://null.killnine.org/music/imperial.mp3

    http://null.killnine.org/music/imperial2.mp3

     

    Anarchy Online inspired

    http://null.killnine.org/music/enter_the_colony.mp3

     

    Number station galore

    http://null.killnine.org/music/intermission_delta.mp3

     

    This one is rather loud (still a sketch)

    http://null.killnine.org/music/a18.mp3

  8. Anyway, the first part of the charcater tut is up on the FTP now, it's only 13 mb (not bad for a 30 minute AVI), and you'll need the Divx codec to view it.

    It's pretty low quility becasue of the heavy compression, it seems it misses a few second every so often as it jumps ahead, but you're not missing anything, it's just a little irritating.

     

    I was going to do a few shorter tuts on modeling simpler objects as well, I doubt many of you will actually attempt a chracter anyway.

    OHhhhh, I'll be trying a character or two. ;)

  9. THe first shot from the thief film i'm doing, A Thief's Path ;)

     

    I know a lot of people are confused everytime i bring it up, after i get a few more shots done i'll post up a topic about it.

    That clip was HOT!! :)

  10. Uh oh, I think you're getting a little too realistic for my tastes, Springheel :P I much enjoyed launching arrows across courtyards to take guards out from long distances. It was fun to draw the arrow back, aim high and hope you hit the dude from 200 feet (or whatever) away. That kind've stuff is fun for me in games. And I don't want to have to wait forever for the arrow to be drawn, etc. Taking everything away and making it a pure bow & arrow sim doesn't sound fun for me. As with most things, though, it all comes down to actually trying it. But on the surface, I don't think I'd like it.

    I think the speed I slowed the arrow drawing down to in the Minimalist Project would be fine. Before that it was almost like a chain gun. ;) Well, maybe not that bad, but faster than it should have been.

  11. I would say the second picture that you posted. :) Just the right size I think. Large enough to be manacing, but not so large that they couldn't be domesticated. ;) Okay, I've really got to get out of here. I've been meaning to get out the door for the last 15 minutes, but I get distracted by these great models.

  12. Just thought I would show you all what I was up to over the last week. I've replaced difficutly levels in Minimalist Project 1.3 with Playstyles.

     

    The fonts still aren't finished, but since I've gotten a good chunk of them done I'll just pick at them until finished.

     

    master.jpg

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