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New Horizon

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Posts posted by New Horizon

  1. Hey there Subjective Effect! Good to see you popping in. :) Even if there were to be a Thief DS level editor I don't think it should deter us from our goal. Thief deadly shadows is a fun game, but in many ways it lacks a certain thiefness. The early concept shots that we have on display here have captured the look of the previous games but with updated graphics. I think once things fall into place with the SDK the atmosphere will follow. :) It already seems to be there in the screen shots.

     

    Since I'm in early prep for a Thief 2 fan mission I'm primed to get some voice sets done for the Dark Mod. I'm thinking I'll do two versions as I'm recording to save some time and that way should a Deadly shadows editor ever arrive they can be used just as easily with that.

  2. I know what you mean. I mean, I have never played Thief 3 YET (still trying to get my upgrade) but from the screen shots, it doesn't look like the original games the way Renzatic's and BlackThief's work (in Renzatic's screenshots) look.

     

    I'm still trying to work out why this is. One thing that popped into my head is that it actually looks more angular than Thief 3, so it looks a bit older, like the old Thief 2 and 1? But looking at some of the indoors screenshots, Renzatic's room is just lacking the other details and bump/specular mapping that make the room feel more "rounded".

     

    I think it's the colour palette. Renzatic's screenshots feel very warm, very fiery and orange. The Thief 3 screenshots, while still cool and thiefy, seem more "over-cast grey", even indoors where the torches are.

     

    I'm sure these texture artists know this kind of thing already, but I'm going to make a texture palette mention in the "Targets" thread.

    Yeah, you nailed it. Whatever they did with the Thief 3 color scheme made it very drab and the same all over. The warmth is missing. I think a big part of this may have come from the way they had to share the same textures. The way they did it I was unable to replace the health meter with a hi-res version of the old shields. When I did the health meter texture appeared on health potions, hammer guards scepters and on a cat'o'nine tails. I was so disappointed.

  3. Right. That was my firs thought when I looked at this screenshots. They look exactly as I expect it from a room in the Thief universe. :) Not something like T3 but something REALLY Thief like. :)

     

    Great work.

    Yeah, you're totally right. When I first saw it I thought....THIS is how Thief 3 should have looked. You can see the relationship with Thief 1 and 2, but it's still light years ahead of either of them. :) It's consistent with the Universe. More and more I am convinced we can do this. I have a lot of friends who are professional actors in theatre, they'll be providing the characters for the voice sets! :) Can't wait to get started on those.

  4. I am in agreement on the short sword issue. I think a big part of this project is not just making this a T3 clone, it is also to recapture the essence of the original games that was lost so willingly in T3. The dagger was not within the Thief continuity...regardless of the devs intentions. It may be best to include both options as I hear Garrett was to have gotten a dagger in Thief 2 Gold. Since Looking glass closed down before it could be made we never got to see it. So, yes....a dagger DOES have its place, but so must a sword! :) The Dark Mod can be what Thief 3 should have been.

  5. Ok, here's one version I've been working on.  This is about twenty minutes of work, so I wouldn't call it highly polished.  The smaller one especially could use some more work.  Enough to give you the idea though.  I've downloaded some official Thief fonts to use.

     

    Regular banner size:

     

    thiefbanner2.jpg

     

    And larger size version with Ren's tagline:

     

    thiefbanner1.jpg

    Loving these.

  6. This is less important than figuring out Doom 3 textures. And I can't really help, haven't tried any of this with T3.

    Ahhh, no problem. Just thought since I was working on it that the information would be usefull for both Thief 3 and Doom textures.

     

    That new pic looks great.

  7. Since I'm kind of new to texturing I was wondering if someone could help me out with a little problem I'm having importing a file into T3.

     

    I'm trying to make an alteration to the Main Menu Title that swoops in during the beginning of Deadly Shadows, but when I import the bmp using DX Tool it changes my Alpha channel to white and i get a big box around the title "deadly Shadows". Is there something I have to do in photoshop to ensure my alpha chanell stays black? Perhaps it has something to do with the dxt3 format...I dunno...it's driving me crazy.

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