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Ravenhook

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Everything posted by Ravenhook

  1. Yes I did watch the brilliant video which I might add I have downloaded and burned onto a disc, problem with me is that I have to listen through headphones on my pc owing to have dull hearing and a screaming sort of noise in one ear add to that poor eyesight in one eye...I was a combat soldier for very many years as a support gunner (machine gunner) and unlike todays soldiers no eye protection and no earplugs and just the noble beret for head protection..God I miss those days, I also care for my wife and concentration is a bit on the thin side so I find it difficult to refer back and forth to a dvd which I scribble notes from unlike a printed out tutorial which I simply underline so yes I was using Fidcals A-Z. I saw the cut out part as above and was trying to do it neatly, a oversized tunnel portal prefab would be nice to hide the choppy clipping that I'm going to achieve but you never know and I will keep trying until I get the look I'm after. Thanks for your patience with this old man.
  2. Ok I give in...how do I chop out the half cylinder from the block please,...in an idiot proof and age related step by step guide for thickies.
  3. I have included two shots of the tunnel mouth with the two filler pieces. (ignore the awful brightness as I have enhanced the hell out of them to show them up)
  4. Have checked those out thank you Obsttorte. As I want the tunnel mouth to go through a solid brush I have filled in the gap of the two straight sides, now I need two brushes clipped to surround the circular part of the tunnel so that I am left with a nice flat surface up on top. Is there a tutorial, written or video of that type of clipping please. Thank you.
  5. Getting there, thanks to you all. Now to master clipping a brush to cover the tube that I used.
  6. Yup, I'm in light inspector and that is where I'm experimenting at the moment but I will look at the vide, thanks.
  7. Hmm, going into projected>lights>ambient_biground gives the desired effect but the downside is that the streetlight now doesn't look lit even though it has noshadow 1 attached to it's properties.
  8. Fiddling with a light entity and trying to get a yellow look out of it but when I adjust the lum down to 80 the colour drops off too, can you keep the colour you choose but just lower the brightness (lum) or is it not possible.
  9. Ok, I have created a streetlight and now I am looking to light it, I cant find a specific light for the streetlight, looking in...create entity>lights>light sources, but there seems to be everything but electric light?..what one do you use for an outside streetlight please. Thank you.
  10. I have been advised to start a link so that I can ask questions and receive answers and keep them in one place for future reference, this is a brilliant idea and so this is my mind palace. Be brutal, be rude...I can take it and what gems I can pick up will stay , I had a 5'4" ex para RSM who used to stand on an orange box to get eyeball to eyeball while he bawled you out and I took that to so..be brutal please.
  11. Thats a great idea, Thank you.
  12. Thanks OrbWeaver, just one stupid question, where in the texture tree is caulk please.
  13. Thank you for your help guys (I hope I'm not being sexist there). The trouble is when attempting something new you have to un-learn all the previous knowledge and start from scratch and one huge mistake I made here was to leave rooms un caulked on the outside and not tidying up the outer edges and when I checked for the leak that popped up I found sky textures all over the place where they shouldn't have been, my fault, nobody elses, I just tried to hurry my way through the tutorial instead of reading the tips that were added especially the caulk tip.."caulk everything", lesson learned so I will try again but this time I will make an outside so that I can get the sky right to begin with as I got into such a mess with it.
  14. I tried deleting my ambient light but it was still the same, then tried changing my sky prefab thing and then replaced my sky textures to something else..and then I got a leak tried as hard as I could but couldnt find it and accidentally deleted some major bits and had a hissy fit..so I have rediscovered my inner being (have I hell) and am going to start all over again like ......damn!.
  15. I have attached 3 pictures of what had happened, but the dreaded has happened and I have managed to screw everything up and lost half of my mini map...sp Tomorrow I am going to start over with a clearer head, but if anyone knows what was causing this I would be very grateful to know.Thanks.
  16. I am really a pain aren't I. I have 2 rooms and a courtyard, did the sky bit, dragged the prefab miles away from everything as per the A-Z, found and fixed some leaks, all seems ok, ran it through dmap and opened it up in Dark Mod to test and hey Presto there is fog everywhere...inside outside and I never set up fog I only used starry sky ?? what have I done now.
  17. having progressed so far, I now have two rooms and an outside are at which I need to place a wall torch, have done so and now I have to add a property to the entity inspector. With the torch selected I open up entity inspector and rmb click where abouts on the open panel because I have to also add a value??? Thank you for your patience, I am impressed with how much easier (once I have been well and truly kicked up the backside) this is compared with dromed, the dmap compiler is far superior.
  18. Thanks Destined I understand what you mean, I'll start a new map and work in just the top view and see what happens.
  19. Ahh, thank you OrbWeaver..it's a lot to take in especially with an out of ink printer.
  20. Using the recipe, it says to make a cube and texture it and resize the texture...ok so far, then it tells you to select the bottom, ok...then the snag, it says that I can only have one side selected to copy shader...how do I deselect the reverse side..I even tried to hollow the cube as when it was a solid cube shift click on one side of the cube in 3D mode caused all the sides to get selected.
  21. Judith..... .....I'll need some more practicing methinks.
  22. Ok, using the recipe here is a very rough lash up that I have made, it would need a lot more work doing as I only used the first two parts on the recipe..vertices need tweaking and seams need covering. The map is tiny as I'm only practicing the parts that are giving me a headache. sewer1.txt
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