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Flux

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  1. Yep sounds interesting to me. So I might create some animations using the implemented arm IK as well if I was successful? And then maybe demonstrate it in a level. Are some of the animations you need connected with the lack of an arm IK or are these two things totally separate? Anyway I'll have a look into that as well, thanks for the suggestion. I don't think this project kicks in for another couple of months possibly so I'm just trying to work out a clear idea at the moment but obviously I'd like to research into it sooner than later etc. After that I'd be working on it for three months I believe from about June-August. Just to let you know.
  2. Interesting, thanks. In terms of rigging/animating, I think I'd need to develop a tool for creating animations and then produce some using that etc. Seems like you're already very well setup for this though and just need someone to use the existing software. The course I'm on is really more about the tools/coding side of things than actually creating the animations themselves. I did a small procedural animation using python and renderman but that was to become more familiar with python and renderman themselves rather than the animation produced. Of course it's all pretty broad and the whole point of the final project is that it's something new for ourselves that we investigate quite deeply so it's all part of the learning process I guess. I'll be looking at particle systems, fluid dynamics and kinematics in more detail next term too etc. Procedural animation is definetely more up my street so if you have any ideas about how you might see that applying here that'd be great. I'll look into some of this stuff further with some of my tutors anyway. The esoteric nature of the doom 3 anim code sounds. . . er fun! What about procedural shaders? Are you making much use of them, might that be an area I could contribute something in? If there is anything else that people think of though, I'll glady discuss it and find out more from my end. I guess the main problem is that you're already quite far into development and have a very solid, established setup in place already. I'm guessing with a lot of the coding for example that at this stage you only need people for more continuous, small scale issues as and when they crop up. Thanks for the quick reply anyway.
  3. Hi, I'm currently studying for an Msc in computer animation and trying to work out a possible masters thesis. I'm very interested in contributing something to this mod as my project. The thief series has long been an inspiration for me and I've followed along with the development of this mod with great anticipation and awe. Used to post on the old ION storm forums a little following thief 3's development, used dromed back in the day too Just wondering what are the general areas most in need of assistance? Obviously as a masters project it would need to be substantial and based around a proposal and research. I mainly come from a coding background which is what makes up the majority of the course. We've been working with OpenGL, python and renderman mainly, for differing applications. Before that I had a few years with Java amongst others. We've also done intro modules to maya and houdini etc. One small assignment I've been working just recently has been a basic 3d collisions game which I've based around the old arcade classic Breakout. As a group project I also did coding and level design/editing for a hl2 mod. Just to give you an idea of some of the areas we've looked at. Personally I'm very interested in level design and I'd like to incorporate something into a small but solid map using dark radiant too. I'm very interested in AI as well, not sure where you're at currently with this? Anyway, I'm wondering if you guys have any thoughts/suggestions? Below is a link to some of the past projects people have investigated to give you some idea of what I might offer. I don't know if it's a feasible idea really, if not, no worries. It might need to be something that is currently way of your radar in terms of implementation but that is applicable to the game as a future target but workable now. I just thought I'd throw this up here, I'd be really interested to hear from you all regardless. Thanks and keep up the inspiring work! Previous Masters work examples
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