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Goldchocobo

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Posts posted by Goldchocobo

  1. I've played through 2 of the 3 missions and I'm having some serious issues with the third.

     

     

    I've managed to get into the showroom and on the ground it says something about stags, so I figured you either stay in or out of the gaze of the skulls to avoid dying, unfortunatly either way this doesn't seem to work. I've managed to find safe spots by just running around but am completely unable to pick up anything off the display pedestals including the rope arrow and chalice which is a mission requirement. I've even shot arrows at the items to see if they move but they're all glued to the pedestals. Is this a bug?

     

     

     

     

    Follow the stare of the NEAREST stag into the next. You'll notice they create a safe pathway. To grab the Chalice, you may have to lean forward a little bit (default bind "F)". Everything else in that room is NON FROBABLE, meaning it can't be picked up.

     

    • Confused 1
  2. I may have found a bug - whenever I approach the altar in the cathedral church area, TDM hangs on me and I have to kill the process.

     

    Edit: I think it's something with the candles on the right of the iron hammer - crash happens usually when I look in their general direction and the place where they are becomes visible.

    We have found this bug post release, and will be fixing it hopefully next week.

  3. I've managed to watch a playthrough in the first mission of T4 at PAX Prime this last weekend.

     

    I will admit, T4 it looks very slick. Stylized and streamlined, no doubt. The graphics and art design were nothing short of absolutely stunning. Lockpicking and pocket picking is a huge improvement over T1-T2. In my opinion, it bared little resemblance to Dishonored, both in the graphics and gameplay departments. Overall, the game looked like 85% stealth, 5% puzzles, and 10% combat. The gameplay most definitely favored stealth. Comparing this to Dishonored which favored combat but COULD be stealth'd, I consider this a huge positive for T4. There was plenty of sneaking through dark mansions with the occasional blackjack, while eavesdropping conversations through doors. Very moody and thief like. I was pleasantly surprised by the general "flow" of level, which -barring the QT moments and UI handholding- played like a standard T1 mansion heist.

     

    I really hated the 3rd person/lack of jumping/QT moments however. That and the exp/flying numbers and UI handholding. Yuck.

     

    Still... IF this game has a "purist mode", I would definitely play it through.

     

    I remain cautiously optimistic. I'm hoping for an enjoyable, Thiefy experience.

  4. I've let go of having another Thief: The Dark Project... I'll let TDM fill that gap.

     

    Once the crushing disappointment subsided, I re evaluated T4, and... I'm almost optimistic. I'm sure I'll have fun playing a faux Thief game, won't I? I think I will. Hopefully my thieving "itch" will get scratched in the process.

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