I hear you. I wanted to actually look at the code and provide a fix before commenting, but I'm pretty busy and I'm not sure when I will have time. If you guys really don't have anybody working on Linux right now maybe I should make that a priority. What platforms are the current devs working on? I really think i30817 is right and it's a matter of disabling those instructions at build time. While he's got a good idea, I'd go further than he did and say that you can just disable sse2 arbitrarily, rather than making a separate 64-bit executable. I pretty strongly suspect that having sse2 instructions in there won't make much difference in terms of performance. (in the renderer or something else in doom3 would be a different story, but that's not a concern until you're integrated with the doom3 codebase)