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downer

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  1. I'm in a jam because I don't know how to program, and I've been working on a vehicle map for a while now, but I haven't heard of anyone interested in making a total conversion racing mod based on the D3 vehicles in the SDK. I was wondering if it was okay to use some of your open source code to help start a mod. The small amounts of code that I change in the SDK would remain open source. For example, I got the SDK compile without -fpermissive in KDevelop with these changes: In Heap.h add: 7 #include "math/Math.h" // OrbWeaver: Max() macro and in VectorSet.h change: 125 hash.Add( hashKey, idList<type>::Num() ); 127 return idList<type>::Num()-1; I'm not trying to make a mod based on TDM or use a lot of your code. If its okay, how would I give TDM credit? Maybe after a while I could contribute something in return.
  2. If you convert your maps from QuArK through Doom 3 Editor, DarkRadiant might crash on a couple of things. If this annoys you, you'll need to copy and paste each world brush into another *Radiant, saving after each brush copied. Its because the map wasn't converted all the way, and the other *Radiant editors don't recognize the format, but will convert one brush at a time. To make it the copy and paste faster, comment out the assertions from GtkRadiant sourcecode. I submitted a bug to NetRadiant, and I'll give one to GtkRadiant too.
  3. About getting QuArK Doom 3 maps into DarkRadiant... If you save the Doom 3 map as a the default Brush Primitives for Quake, you can convert that format over to the one DarkRadiant uses using the built in Doom 3 Editor. Vertexes don't get imported into the Doom 3 Editor very well though, so you'll likely have to clean it up to stop it from leaking, etc. To snap all the vertexes to grid in DarkRadiant I had to close out all the visible windows, or the editor would crash. Some brushes might get deleted too when its converted. I can't get the converted map into any other *Radiant though, since the brushes don't get converted very well. I posted a message on QuArK's forum about it, and hopefully someone will answer, since this way doesn't work too well.
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